Moderator: Cartographers
Vlasov wrote:Good idea, HitRed.
I still think maybe 31 Gallium should be considered a liquid. Its melting point is 30°C (85°F) so it melts if you hold it in your hand.
HitRed wrote:A territory would still attack: up, down, left and right AND all the territories in its group.
iancanton wrote:visually, i must say that the black periodic table of v14 has a wow factor that is missing from the previous versions!
a region bonus of +1 for every 4 elements (i prefer this to territories, as this isn't a geographical map) combines well with each player starting with 27 elements, as explained under version 13.
we probably don't need a minimum deploy of 4 troops. this appears to serve no particular purpose other than to prolong someone's death.
there is some room to stretch the squares vertically, so that there's space between the flags and the troop counts.
the shading for ancient autos (no apostrophe wanted!) and gases is good, but needs to be made more obvious, perhaps by using contrasting colours.
this is a map on which i expect extreme stacking to be rare, so i'm not greatly worried about 4-digit blue troop counts overflowing into the black area, which is a concern on some other maps.
while some bonuses are obvious, like alkali metals, others are not, such as all magnetics. for ease of play, i suggest that all bonus descriptions in the legend are preceded by the quantity of elements needed, for example 6 alkali metals or 5 magnetics. this does not apply to the ancient autos or red nuclear decay.
HitRed wrote:Ok, I'll drop that idea of more attack areas.
I guess the real question is, Do I still have a graphic artist?
Ian, before I go any further are there any more changes (besides above) you want? Any ideas that take it to the next level? Artists are rare around here and I won't want to burn a lot of his time in reworks.
HitRed
EBConquer wrote:HitRed wrote:Ok, I'll drop that idea of more attack areas.
I guess the real question is, Do I still have a graphic artist?
Ian, before I go any further are there any more changes (besides above) you want? Any ideas that take it to the next level? Artists are rare around here and I won't want to burn a lot of his time in reworks.
HitRed
Yes , I’m still here
Actually just came back from a great cc break and much needed.
Last thing I did was widening up the squares, never shared. It’s a job and lots of math involved. Was going to show one row, then go from there. Highlights on different terts is the easy stuff.
So we removed the side black as we thought it was OK. We made the boxes WIDER and were told stacking was rare, meaning we could keep the troop circles even.iancanton wrote:iancanton wrote:i prefer the v14 table to the later versions, as the troop counts are not so likely to run into each other or off the edge of the map if players stack in a no-spoils multi-player game.
Copy of earlier quote July 26, 2020
this is a map on which i expect extreme stacking to be rare, so i'm not greatly worried about 4-digit blue troop counts overflowing into the black area, which is a concern on some other maps.
ian.
I would prefer switching the chemical symbol and the flag. This will still create the space you want. So both the number and chemical symbol will be on the left. See next question before answering.iancanton wrote:to use the space better, the flags can be moved to the left corner beside the chemical symbol, with the atomic number being in the other left corner.
The boxes were stretched BOTH ways. The only way to get more vertical room is move and shorten the sentences on the bottom. Also, remove the black at the top. Freeing up 1 inch?iancanton wrote:i presume it's a lot of work to stretch the squares vertically, as this hasn't been done. if so, then we can see whether other methods work.
I needed a few more bonuses and having modern Austria and old Habsburg was your idea.iancanton wrote:iancanton wrote:why does 52 Te have the Hapsburg empire flag, while 60 Nd has the Austrian flag?
May, 2018
incidentally, the discoverer of tellurium, franz-joseph müller von reichenstein was, as suggested by his strongly germanic name, in no way romanian. he was born in either vienna or transylvania, which were both part of the austrian habsburg monarchy. romania was a neighbouring country and had no involvement in the discovery, but gained transylvania after the empire was defeated in the first world war, well after his death.
ian.
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