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WWII Pearl Harbor - [Quenched]

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V17 Congestion relieved

Postby cairnswk on Mon Jun 11, 2007 3:06 pm

OK....version 17.....frees up some areas and makes them less cramped. Some areas aroudn the dock are unable to be freed unless one gets rid of some of the vessels. This should make it less congested. :)

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Postby casper on Mon Jun 11, 2007 10:22 pm

Good idea. It is a little much to take in at first. My biggest gripe is that the circle for Tennessee ship is really confusing. It looks like it's a land territory at first glance. Can you move the circle over the battleship? Same with Maryland..the circle is too far away from the ship. Swan's circle is hovering over the island partially as well. Also, maybe make the connection between Runway A and Tennessee a little clearer? Otherwise, I dig the graphics a lot. Nicely done. :)
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Postby hulmey on Tue Jun 12, 2007 1:12 am

NP - the maps looking goood...Could you get rid of the oil trap....It just doesnt fit in with the game style you have created!!!!

Maybe instead of it you could have 1 or 2 more buildings?
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Postby The Random One on Tue Jun 12, 2007 6:06 am

cairnswk wrote:Thanks for dropping in The Random One - I don't see any one way borders marked at the entrances to the AA Batteries...do you? Therefore why would you think such. Yes the AAs do use the new feature, but that's all. The only One ways on the map are from Oil Tap to Navy Yard, from NAvy HQ ro Oil Tap, from Oklahoma to K6 and from K6 to Oil H. Maybe however, i need to put the one way indicators into the destructions.



Probably it's just because I've never seen the new XML features, so I don't tend to think like they exist. I suppose after they're implemented it'll be clear what "bombardment" means.

Well, keep up then, great map.
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Postby lt_oddball on Tue Jun 12, 2007 9:46 am

My problem with this map is that it is not immediately clear in overview where are the lines of attack and how to ideally defend certain zones (or where are the bottlenecks).

Actually I found your first draft Pearl Harbour picture much more appealing (more abstract is better).
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V18 Updates

Postby cairnswk on Tue Jun 12, 2007 2:46 pm

Well....there are a few changes from the posts above on this page.
* Font change to the destructions
* Addition of One-way attack arrows on the map in the destructions
* re-arrangement of Ford Island slightly to add two (2) one-way attack routes
* lots of movement of the deck chairs on the Titanic
* and increase in size of the blue connection lines between vessels on water.

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Postby cairnswk on Tue Jun 12, 2007 2:48 pm

casper wrote:Good idea. It is a little much to take in at first. My biggest gripe is that the circle for Tennessee ship is really confusing. It looks like it's a land territory at first glance. Can you move the circle over the battleship? Same with Maryland..the circle is too far away from the ship. Swan's circle is hovering over the island partially as well. Also, maybe make the connection between Runway A and Tennessee a little clearer? Otherwise, I dig the graphics a lot. Nicely done. :)


Casper...thanks for your comments.
I have taken into account and I believe your above have been attended to in V18 above.
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Postby cairnswk on Tue Jun 12, 2007 2:53 pm

lt_oddball wrote:My problem with this map is that it is not immediately clear in overview where are the lines of attack and how to ideally defend certain zones (or where are the bottlenecks).

Actually I found your first draft Pearl Harbour picture much more appealing (more abstract is better).


Thanks for your comments IT_oddball.
Sorry you have this confusion...to this end i have increased the size of the blue attack lines between vessels on water....hope that helps someway to alleviate your issue. If you study the map, your find the lines of attack for defense...like Pearl Harbor, they are all over the place. This is NOT an easy map, i will give your that.
Unfortunately the first draft is very clear but this map has moved on from there.
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Postby cairnswk on Tue Jun 12, 2007 3:05 pm

hulmey wrote:NP - the maps looking goood...Could you get rid of the oil trap....It just doesnt fit in with the game style you have created!!!!

Maybe instead of it you could have 1 or 2 more buildings?


Hulmey...thanks again for your comments.
I really don't want to get rid of the oil tap for the following reasons:
* I agree that this area of the map certainly does not play like the rest with aircraft attacking.
* On v17, there is another one-way attack route happening from the Oklahoma to K6 and then onto Oil tank H, and this has been retained on V18.
* I think it is quite conceivable that there would have been oil tapes and pipelines in Pearl Harbor feeding down to the Navy Yard. As such one might expect that the oil would flow one-way and be controlled by the District HQ....i don't think that is an unreasonable play.
* So that oil tap fits much better with the style of play, i have added two more one-way land routes on Ford Island....you will notice the changes there.
* Also there are now indicators in the legend to show the various one-way attack arrows.
* I had previously deleted buildings on the map in the Navy yard area to free up some of the graphic details that the eye had to take in...so I thought it would not be conducive to add more buildings in that area to replace the oil tap.
* There was a previous call from another player several pages back to add an oil pipeline and I thought that was a jolly good idea.
* Having the oil tap i think enhances play in this area of the map, as otherwise it would possibly be very normal attacking situations and somewhat mundane.

I hope this addresses your concern, and i'm pleased your are finding the map "looking good". :) :wink:
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Postby onbekende on Wed Jun 13, 2007 7:54 am

now give me V18 :D
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Postby cairnswk on Wed Jun 13, 2007 10:01 am

now give me V18

At the top of the page onbekende.
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question

Postby owenshooter on Wed Jun 13, 2007 10:08 am

don't we know who wins this one?
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Postby Wisse on Wed Jun 13, 2007 10:33 am

i like the new attack route betwwen the boats but the one from the aircrafts are not good the shapes aren't all the same, or is this because you saved it not 100% quality?

i would like to see a 100% quality map for that ;)
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Postby hulmey on Wed Jun 13, 2007 10:58 am

ok mate , its just the oil trap looks odd there thats all....I can imagine there being an oil trap and it moree than likely being targeted by the Japenese for attack.......

I prefer to see the attack lines a different colour other than white.....

For example if its a boat v boat attack it could be black.

A aeroplane v boat attack red.

Its up to you really just a suggestion
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Postby Asling101 on Wed Jun 13, 2007 1:17 pm

hey i like the map but its a bit complicated (the big map) :wink:
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Re: V18 Updates

Postby onbekende on Wed Jun 13, 2007 1:26 pm

Title still says V17, but perhaps better go to V19 after this.

cairnswk wrote:Image


Continents:
Kates:
You don't seem consistand with the shades, offcourse planes can be on different altitudes, seeing it is a torpedo-bomber, they will fly low during attacks, thus make the shades come closer to the planes, which in return less clutters the landscape around them.
The bonus is more then fine

Miners:
All seem fine
The bonus is fine

Zeroes:
Again a little bit uncosistant with the shades, they are the fighters of the Japanese Airforce, thus staying high up on this attack seeing not many american aircraft got up, and a Zero attacking a ship doesn't happen that often (blame me for being wrong, if I am)
Again, bonus is fine

Ford Is.:
What do you mean with UP/PP Hangers? (did I miss something in the discussions?)
Bonus may be just 6, you need 4 territories to keep the whole bonus and get to shoot on alot of the planes!!

Bombers:
Seeing we have Torpedo-bombers, why no Dice-bombers too? you can keep the image, but bump them on the bonus list thou, namely because they are named Val. Them being Dive-Bombers makes the position of B1 very nice, perhaps do the same to the others?
Bonus fine

Cruisers:
Very fine

Naval Yard:
Perhaps cars instead of a tennis court by the Officers Club? :D

SP Tenders:
Fine

Destroyers:
All fine

Battleships:
Perhaps some specialised features to set the guns to the planes they sometimes get attacked from?

Oil Storage:
Oil A to Oil Tap perhaps 1 way?
rest is fine


Visual Aspect:
Perhaps some consistancy in the attack routes of the aircrafts?
Dobbin <=> Dewey connection is screwy (Destroyers)
Straighten up Z1


Again, grats on a nice map, map the [Final Forge] tag be quick on this!!!
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Re: V18 Updates

Postby cairnswk on Thu Jun 14, 2007 7:43 am

onbekende wrote:Continents:
Kates:
You don't seem consistand with the shades, offcourse planes can be on different altitudes, seeing it is a torpedo-bomber, they will fly low during attacks, thus make the shades come closer to the planes, which in return less clutters the landscape around them.
The bonus is more then fine

I'll lower those shadows on on the Kates.

Zeroes:
Again a little bit uncosistant with the shades, they are the fighters of the Japanese Airforce, thus staying high up on this attack seeing not many american aircraft got up, and a Zero attacking a ship doesn't happen that often (blame me for being wrong, if I am)
So do you wish them to be replaced with Vals?

Ford Is.:
What do you mean with UP/PP Hangers? (did I miss something in the discussions?)
Bonus may be just 6, you need 4 territories to keep the whole bonus and get to shoot on alot of the planes!!
UP = Utility Planes
PP = Patrol Planes

Bombers:
Seeing we have Torpedo-bombers, why no Dice-bombers too? you can keep the image, but bump them on the bonus list thou, namely because they are named Val. Them being Dive-Bombers makes the position of B1 very nice, perhaps do the same to the others?

OK I can do that in the legend

Naval Yard:
Perhaps cars instead of a tennis court by the Officers Club? :D
Would cars be visible at this height? At leasst you recognise the tennis court!


Battleships:
Perhaps some specialised features to set the guns to the planes they sometimes get attacked from?
What specialised feature are you thinking about here?

Oil Storage:
Oil A to Oil Tap perhaps 1 way?
yes...doable

Visual Aspect:
Perhaps some consistancy in the attack routes of the aircrafts?
Dobbin <=> Dewey connection is screwy (Destroyers)
Straighten up Z1


Again, grats on a nice map, map the [Final Forge] tag be quick on this!!!
I would like final forge on this one to take it's time and for everyone interested to have a discussion. Quench on the 4th July would be a nice touch....what about it Andy...if everyone is happy with it by then? :wink: :)
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Postby onbekende on Thu Jun 14, 2007 9:55 am

replace the normal bombers by Vals (just the name, nothing else :D)
this way you have all there allied names.
Keep the coart
Specialisation: you know those guns you see on them, pointh them via the attack routes to all the planes in there direction, like they really are targetting them :D

lol at 4th of July
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V19 Update

Postby cairnswk on Thu Jun 14, 2007 3:42 pm

onbekende wrote:replace the normal bombers by Vals (just the name, nothing else :D)
this way you have all there allied names.
Keep the coart
Specialisation: you know those guns you see on them, pointh them via the attack routes to all the planes in there direction, like they really are targetting them :D

lol at 4th of July


Onbekende...here are the changes you suggested.
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Thanks for Voting

Postby cairnswk on Thu Jun 14, 2007 3:59 pm

Thanks to all those who voted for this map!

Interested in Pearl Harbour?
Yes
71% [ 77 ]
No
28% [ 31 ]

Total Votes : 108

That's massive for a 30 day poll. :D
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Postby Wisse on Thu Jun 14, 2007 4:07 pm

Wisse wrote:i like the new attack route betwwen the boats but the one from the aircrafts are not good the shapes aren't all the same, or is this because you saved it not 100% quality?

i would like to see a 100% quality map for that ;)

you missed my comment
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Re: question

Postby cairnswk on Thu Jun 14, 2007 4:39 pm

owenshooter wrote:don't we know who wins this one?

we sure do owenshooter :) it might just be you if you play the map. :wink:
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Postby cairnswk on Thu Jun 14, 2007 4:40 pm

Wisse wrote:
Wisse wrote:i like the new attack route betwwen the boats but the one from the aircrafts are not good the shapes aren't all the same, or is this because you saved it not 100% quality?

i would like to see a 100% quality map for that ;)

you missed my comment

Wisse...yes I did...i'll make comment this evening after i get home from work :)
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Postby onbekende on Fri Jun 15, 2007 3:47 am

A very nice update yet again
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Postby yeti_c on Fri Jun 15, 2007 5:26 am

In your Key...

I'd be tempted to order it a bit differently... Planes, Ships, Land

i.e.
Vals,
Kates,
Zeroes,
Miners,
Cruisers,
SP Tenders,
Destroyers,
Battleships,
Ford Island
Naval Yard
Oil Storage.

I can see it's because you wanted the shorter names at the top to fit the island contour though... but the better order might be less confusing...

You could always order it planes, land, ships. Planes are all short - and the Land ones are mostly short - with the ships being the longest... i,e,


Vals,
Kates,
Zeroes,
Ford Is
Naval Yard
Oil Storage.
Miners,
Cruisers,
SP Tenders,
Destroyers,
Battleships,

Whaddya reckon?

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