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HitRed wrote:Nice edits to the thread
riskllama wrote:HitRed wrote:Nice edits to the thread
those weren't edits, HR - they were outright deletions.
*shrugs*
riskllama wrote:BrutalBob wrote:iAmCaffeine wrote:Freemium players should have up to 10 speed games a week or something.
Yes! Speed games need a boost. There are so many times when I look and not a single speed game waiting.
You might think this suggestion will remove some incentive to sign up, but it would certainly inject a bit of life into speed games, which in turn would encourage signups.
yes. even though i do not play them, i have literally seen dozens of NR's show up in Global Chat seeking immediate play and then bailing when there wishes are not met. perhaps one every 24 hrs. or something like that...
jusplay4fun wrote:OKAY, here is ONE ideat that I have ENDORSE. The newer, younger players want IMMEDIATE action and feedback and SPEED is the WAY TO GO.
ALlowing 10 speed games a week for NR is an excellent idea (and a good place to start THAT discussion).
JPriskllama wrote:BrutalBob wrote:iAmCaffeine wrote:Freemium players should have up to 10 speed games a week or something.
Yes! Speed games need a boost. There are so many times when I look and not a single speed game waiting.
You might think this suggestion will remove some incentive to sign up, but it would certainly inject a bit of life into speed games, which in turn would encourage signups.
perhaps a link to start a 2 player speed game on classic could be included in the confirmation email, as well...
yes. even though i do not play them, i have literally seen dozens of NR's show up in Global Chat seeking immediate play and then bailing when there wishes are not met. perhaps one every 24 hrs. or something like that...
Metsfanmax wrote:Bring back Wicked
riskllama wrote:i'd start by charging sym a premium trolling fee, he's been getting a free ride for way too long.
Evil Semp wrote:riskllama wrote:i'd start by charging sym a premium trolling fee, he's been getting a free ride for way too long.
Then we would have to charge you also.
Evil Semp wrote:riskllama wrote:i'd start by charging sym a premium trolling fee, he's been getting a free ride for way too long.
Then we would have to charge you also.
elfish_lad wrote:Hmm... good question.
Well.
One thing really.
Been thinking about this since 2009.
Make everyone use the name King Herpes.
I know.
It’s BEYOND logic my friend.
Beyond.
E.
King_Herpes wrote:My name is Sofia.
jusplay4fun wrote:Well after some looking at various threads, this may currently be the best place in this Forum to post these SUGGESTIONS. These ideas were inspired by a conversation in Global Chat between MyNameIsJack and JusPlay4Fun on July 31, 2018:
We need to grab newbies (NR) as quickly as possible. One way is to let them play a 3 minute speed with BOTS as SOON as they request a game. This way there is NO waiting on any guide; the game starts immediately.
And further, if they request a Guide Game with 2-3 humans, if there is a 3 minute wait for more human players (assuming one joins within the first 3 minutes) the other slots should be filled with Bots. The exact time can be changed, but I think most NR will not wait more than 3 minutes. Many barely wait 2 minutes; they will likely NOT return, no matter what changes we make. If they wait more than three minutes, they may have enough patience for CC games, the vast majority of which are 24 hour games.
I do not see the options we give NR NOW as working; I do not see a significant gain of keeping NRs now versus the start of my involvement in the Guide Program.
We need to get NR to return for more than one game. I think that 10 percent of NRs come back for a 2nd set of games after day 1. I would say 50% or so do not even finish their Guide Game; I would even say 40-50% do not even take a complete a first turn. Most of those will likely NOT return NO MATTER what we do. I do not suggest we make a strong effort to keep these NR; they will probably not like the “cerebral” nature of Risk and CC.
We need to give MOST NR an immediate SPEED game to capture them and get them to think about other options. I am thinking about the 30% or fewer who play more than one round in one game; to me, that is our “target” group who are likely to become an active playing member of CC.
Lastly, we need to get a version of CC that can be played on cell phones. THAT is the current market and the future of games, IMO.
JP4Fun
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