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Donelladan wrote:How is the periodic table maps complicated?
For me, a map is complicated when (1) it is difficult to understand how bonus works (2) it is difficult to understand how territory are connected.
Periodic table might not fall into the "classic-style" map because there are auto deploy and decay regions.
But except that, I think bonus are quite easy to understand and it is extremely simple to see how territories are connected.
Symmetry wrote:Donelladan wrote:How is the periodic table maps complicated?
1) How are you with identifying elements of the periodic table by their symbols? Sn? Fe? Ag? W? Hg? K? Na? Au?
2) I can imagine plenty of mix-ups between Magnesium and Manganese, or Yttrium and Ytterbium among other similarly named elements.
3) How about element symbols that are next to each other but only a close keyboard typo away: Sn and Sb, or Ru and Rh, for example?
BrutalBob wrote:Symmetry wrote:Donelladan wrote:How is the periodic table maps complicated?
1) How are you with identifying elements of the periodic table by their symbols? Sn? Fe? Ag? W? Hg? K? Na? Au?
2) I can imagine plenty of mix-ups between Magnesium and Manganese, or Yttrium and Ytterbium among other similarly named elements.
3) How about element symbols that are next to each other but only a close keyboard typo away: Sn and Sb, or Ru and Rh, for example?
I dont see any of these as a problem. I dont see how not knowing the symbol or accidentally typing the wrong one affects gameplay at all other than communicating with your partner. we could enforce singles only games on these maps, or you could instruct your partner to include the numbers in chat.
Its actually a petty good way to learn the periodic table.
Symmetry wrote:I can think of at least three ways that the map has problems under your terms too:
Donelladan wrote:We really didn't understand each other Symmetry.
I don't care how territories are called. That's not making a map difficult. Were your implying in your first post that the maps are too complicated because they are based on science ?
Take the First Nation Americas map, or the Thailand maps, they have difficult names too ( at least for me), do you find those maps too difficult ?
Also, the elements are numbered. If anything, this is one of the easiest map to play. Just use elements number to distinguish them.Symmetry wrote:I can think of at least three ways that the map has problems under your terms too:
My terms were about how territories are connected to each other. Having difficult name doesn't make the map difficult to read when you are trying to figure out which regions you can attack. The lines, and color codings, and the fact that the regions next to each other attack each other and not at the other half of the maps away, that makes the map easy.
When you see, you directly know which region can attack which other one.
BrutalBob wrote:
Its actually a pretty good way to learn the periodic table.
Symmetry wrote:You had to delete most of my post to make your reply. That should tell you something. I'm sure we disagree on this, but it'd be nice if you at least engaged with me.
I find the map weirdly confusing, and I know you're uncomfortable discussing some of my reasons, so I'll try to engage with the ones you posted.
djelebert wrote:Done, drop the matter, symmetry lacks a bit of confrontation.BrutalBob wrote:
Its actually a pretty good way to learn the periodic table.
This is the point.Symmetry wrote:You had to delete most of my post to make your reply. That should tell you something. I'm sure we disagree on this, but it'd be nice if you at least engaged with me.
I find the map weirdly confusing, and I know you're uncomfortable discussing some of my reasons, so I'll try to engage with the ones you posted.
these words made me smile.
And then another will give other reason and you will discuss about this reason, etc. Are you telling us that you really need to discuss ? Finally, no matter of what YOU're talking but just want to discuss other reasons and mostly disagree with it? Do you confess you're trolling? No need to answer, it was just a constatation.
Donelladan wrote:I only "deleted" most of your post, because I think it is useless to quote an entire post. I am replying to you, thus quoting everything you just said doesn't make sense to me
I quoted that small part because you said the map has problems "under my terms", it doesn't. Thus I tried to explained what I meant earlier because maybe I didn't explain it clearly enough.
Maybe you could name other map that you think are too complicated so that I can understand what you are saying more clearly.
I agree with you that the gameplay won't be very easy.
But then there is many ways to say a map is difficult.
For example, the Conquer 500 map, you may think it is difficult because there are several one way attack, bombarding, different kinds of bonus in the maps, killer neutral, you can end up stuck on some part of the maps.
I think it takes a bit of time to understand the map, but once you understood it, the game play is easy.
Would you think Conquer 500 is difficult or easy ?
On the other hand, the France2.1, or USA 2.1 map, it is pretty easy to see what the map means, or where you can attack. But those two are quite difficult to play against a good player(s) in team game or poly.
Then you have Stalingrad or Conquer Rome, difficult to understand, and quite difficult gameplay.
Donneladan wrote:For me, a map is complicated when (1) it is difficult to understand how bonus works (2) it is difficult to understand how territory are connected.
Seulessliathan wrote:There are so many maps with standard gameplay already. Let the fanatics have some fun with more complex maps. Maps like King´s Court 2 sometimes make me want to come back and play again.
Seulessliathan wrote:If unusual rules make a map more interesting in terms of giving more options to defeat your opponents, instead of having only the one key strategy ..... in that case, i´m good with unusual rules. E.g. inventing stuff like bombardment on Waterloo/Feudal was a good thing.
If unusual rules only make a map harder to read/understand, BUT don´t make it more interesting from a strategical/tactical point of view, then unusual rules don´t have a right to exist on that map.
mrswdk wrote:On a side note perhaps we could have a disabled Olympics map? As a happy compromise.
HitRed wrote:Every map is an unknown the first time it is played. I trust that players who...want to enjoy the game, want to win the game or want to be part of a working team...will learn the rules.
Respectfully,
HitRed
Science Division
iAmCaffeine wrote:Shut the f*ck up Sym you don't even play.
iAmCaffeine wrote:Shut the f*ck up Sym you don't even play.
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