Moderator: Cartographers
cairnswk wrote:Thanks for dropping in The Random One - I don't see any one way borders marked at the entrances to the AA Batteries...do you? Therefore why would you think such. Yes the AAs do use the new feature, but that's all. The only One ways on the map are from Oil Tap to Navy Yard, from NAvy HQ ro Oil Tap, from Oklahoma to K6 and from K6 to Oil H. Maybe however, i need to put the one way indicators into the destructions.
casper wrote:Good idea. It is a little much to take in at first. My biggest gripe is that the circle for Tennessee ship is really confusing. It looks like it's a land territory at first glance. Can you move the circle over the battleship? Same with Maryland..the circle is too far away from the ship. Swan's circle is hovering over the island partially as well. Also, maybe make the connection between Runway A and Tennessee a little clearer? Otherwise, I dig the graphics a lot. Nicely done.
lt_oddball wrote:My problem with this map is that it is not immediately clear in overview where are the lines of attack and how to ideally defend certain zones (or where are the bottlenecks).
Actually I found your first draft Pearl Harbour picture much more appealing (more abstract is better).
hulmey wrote:NP - the maps looking goood...Could you get rid of the oil trap....It just doesnt fit in with the game style you have created!!!!
Maybe instead of it you could have 1 or 2 more buildings?
cairnswk wrote:
onbekende wrote:Continents:
Kates:
You don't seem consistand with the shades, offcourse planes can be on different altitudes, seeing it is a torpedo-bomber, they will fly low during attacks, thus make the shades come closer to the planes, which in return less clutters the landscape around them.
The bonus is more then fine
So do you wish them to be replaced with Vals?Zeroes:
Again a little bit uncosistant with the shades, they are the fighters of the Japanese Airforce, thus staying high up on this attack seeing not many american aircraft got up, and a Zero attacking a ship doesn't happen that often (blame me for being wrong, if I am)
UP = Utility PlanesFord Is.:
What do you mean with UP/PP Hangers? (did I miss something in the discussions?)
Bonus may be just 6, you need 4 territories to keep the whole bonus and get to shoot on alot of the planes!!
Bombers:
Seeing we have Torpedo-bombers, why no Dice-bombers too? you can keep the image, but bump them on the bonus list thou, namely because they are named Val. Them being Dive-Bombers makes the position of B1 very nice, perhaps do the same to the others?
Would cars be visible at this height? At leasst you recognise the tennis court!Naval Yard:
Perhaps cars instead of a tennis court by the Officers Club?
What specialised feature are you thinking about here?Battleships:
Perhaps some specialised features to set the guns to the planes they sometimes get attacked from?
yes...doableOil Storage:
Oil A to Oil Tap perhaps 1 way?
Visual Aspect:
Perhaps some consistancy in the attack routes of the aircrafts?
Dobbin <=> Dewey connection is screwy (Destroyers)
Straighten up Z1
I would like final forge on this one to take it's time and for everyone interested to have a discussion. Quench on the 4th July would be a nice touch....what about it Andy...if everyone is happy with it by then?Again, grats on a nice map, map the [Final Forge] tag be quick on this!!!
onbekende wrote:replace the normal bombers by Vals (just the name, nothing else )
this way you have all there allied names.
Keep the coart
Specialisation: you know those guns you see on them, pointh them via the attack routes to all the planes in there direction, like they really are targetting them
lol at 4th of July
Wisse wrote:i like the new attack route betwwen the boats but the one from the aircrafts are not good the shapes aren't all the same, or is this because you saved it not 100% quality?
i would like to see a 100% quality map for that
owenshooter wrote:don't we know who wins this one?
Wisse wrote:Wisse wrote:i like the new attack route betwwen the boats but the one from the aircrafts are not good the shapes aren't all the same, or is this because you saved it not 100% quality?
i would like to see a 100% quality map for that
you missed my comment
Users browsing this forum: No registered users