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mrswdk wrote:You donāt want to change it, just whine about it being broken.
Sure thing, [insert name of disliked politician here].
demonfork wrote:From the mouths of the mapmakers...mibi wrote:WidowMakers wrote:I just noticed a major problem. Once a player is removed from one of teh countries, they have no way to actually attack back. They can bombard with teh spy or missile but not actually reclaim and territories. And since the missile can only bombard cities and the spy can only bombard presidents, scientists and target acquisitions, a player can just sit back in the bunkers and uranium and the game will never end.
To solve this I think teh spices should be able to attack, not bombard. That way there is a link back and fort between the USA and USSR.
Thoughts
WM
The missile launch can attack every territory, problem solved. Making the spies able to attack opens up a whole new can of worms, people invading via the pies and leaving the missile rather useless.
If the missile can attack any of the other territories then there is only one issue left, after you have defeated your opponent from your own land, you wont be able to get any more cards, since its bombard only from there on out, and you dont get cards for bombardment. But this is not really a central issue anyways.WidowMakers wrote:I think you do get a card. There was a thread discussing this earlier. I can't find it.mibi wrote:WidowMakers wrote:I just noticed a major problem. Once a player is removed from one of teh countries, they have no way to actually attack back. They can bombard with teh spy or missile but not actually reclaim and territories. And since the missile can only bombard cities and the spy can only bombard presidents, scientists and target acquisitions, a player can just sit back in the bunkers and uranium and the game will never end.
To solve this I think teh spices should be able to attack, not bombard. That way there is a link back and fort between the USA and USSR.
Thoughts
WM
The missile launch can attack every territory, problem solved. Making the spies able to attack opens up a whole new can of worms, people invading via the pies and leaving the missile rather useless.
If the missile can attack any of the other territories then there is only one issue left, after you have defeated your opponent from your own land, you wont be able to get any more cards, since its bombard only from there on out, and you dont get cards for bombardment. But this is not really a central issue anyways.
But other than the card thing, US missile can attack any USSR territory (and vice versa) does solve the problem.
WMmibi wrote:Night Strike wrote:Coleman wrote:I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
However, it may be less confusing to rename it.
Personally, I know that he means to keep it in the same country, but I could definitely rationalize it being the primary target for the first strike. A sequence like: The president controls the warhead and has now locked on to the desired target in the opposing country.
even though it says the nuke can attack any foreign territory?WidowMakers wrote:Actually since the missile launch can bombard any foreign territory, once a player occupies it, they will see the rest of the map. FOW become pointless once that territory is held. Spies work against FOW as well bu tin a much more limited way.yeti_c wrote:On another note - 2 player FOW games on this will be awesome... a short battle to chose a side... then who can get the vital territories quick enough to get the missile - without being able to see what the other player is doing - until KABOOOOOOMMMMMMM!!!!
C.
WMWidowMakers wrote:
...The only way this can happen is by allowing the missile launch territory to bombard all enemy territories.
WMWidowMakers wrote:So basically the map will allow the missile launch territory to attack ANY opposing territory. That is, any territory the other country can control.
WM
And the smoking gun...yeti_c wrote:PS - "Launch" territory will also need to be bombarded for the victory too...
C.yeti_c wrote:lanyards wrote:If there are 2 players, then they each take all territories on USA and USSR so that they each have their own side, there is no way for them to attack or bombard MISSLE LAUNCH, and it doesnt have a killer neutral, correct? So there would be no way to win.
--lanyards
I think that the Missile can bombard everything - "Missile Launch" included.
C.
The mapmakers intended for all territories on opposing sides to be accessible from the missile launch.
Based on all of the evidence it's clear that the current inability to bombard the missile launch territory is a design flaw.
demonfork wrote:mrswdk wrote:You donāt want to change it, just whine about it being broken.
Sure thing, [insert name of disliked politician here].
After considering the source, I could see why you would perceive this as whining.
mrswdk wrote:demonfork wrote:mrswdk wrote:You donāt want to change it, just whine about it being broken.
Sure thing, [insert name of disliked politician here].
After considering the source, I could see why you would perceive this as whining.
Go eat your jianbing.
mrswdk wrote:Just FYI, if you go around saying 'č' instead of āę' people will think you are really fricking grim.
Not like 'omg he swears' grim, like 'drunk 50 year old trying to put his hand up girl's skirts at the bar' grim.
Ltrain wrote:xroads wrote:I have played arms race 9000+ games. It is perfect and makes you think. Just because you lost a game doesnt mean it is a flaw.
can't argue with 9k
I love playing the recently popular baltic crusades but id argue arms race is less punishing drop wise.
demonfork wrote:mrswdk wrote:Just FYI, if you go around saying 'č' instead of āę' people will think you are really fricking grim.
Not like 'omg he swears' grim, like 'drunk 50 year old trying to put his hand up girl's skirts at the bar' grim.
ęä½ ē„å®åå «ä»£
iAmCaffeine wrote:Ltrain wrote:xroads wrote:I have played arms race 9000+ games. It is perfect and makes you think. Just because you lost a game doesnt mean it is a flaw.
can't argue with 9k
I love playing the recently popular baltic crusades but id argue arms race is less punishing drop wise.
In what way would you say it's less punishing? I find it hard to agree with that.
Ltrain wrote:iAmCaffeine wrote:Ltrain wrote:xroads wrote:I have played arms race 9000+ games. It is perfect and makes you think. Just because you lost a game doesnt mean it is a flaw.
can't argue with 9k
I love playing the recently popular baltic crusades but id argue arms race is less punishing drop wise.
In what way would you say it's less punishing? I find it hard to agree with that.
I dunno man, I've played arms 900+ baltic 1k+, and that is my general take away. I have pulled off more upsets when I thought game was lost on arms race vs baltic. We are talking about two pretty solid maps.
iAmCaffeine wrote:I like Arms Race how it is, but it does seem like there was a design flaw based on the comments we've seen in this thread from the map makers at the time. Feudal drops on average would be more fair than regular maps, but if you know what you're doing there are definitely castles you want, or don't.
One map I think always has reasonable drops is Pot Mosbi. Pelo War is okay too.
Ltrain wrote:iAmCaffeine wrote:I like Arms Race how it is, but it does seem like there was a design flaw based on the comments we've seen in this thread from the map makers at the time. Feudal drops on average would be more fair than regular maps, but if you know what you're doing there are definitely castles you want, or don't.
One map I think always has reasonable drops is Pot Mosbi. Pelo War is okay too.
see... I really like Pot Mosbi. But most of the speeders I start are 1 min random NON trench so if it pops up I'm likely to win. Not because it is an unfair based on drop and 1st turn but because I have played 8 million games so.. ya know. So does it's lack of play prevent it from being in the discussion? I guess not, since this is supposed to be an arms race design flaw discussion
Pelo I agree is fair. Kaskavel and John999 would agree im sure. One of these days, I want to win or be beaten by someone, non escalating, going backdoor in Pelo. Hasn't happened yet.
Caffeine- I did look one other thing up on the arms vs baltic convo, just for fun.
Arms Race
18 starting points
6 per 1v1 player
6 neutral NON BONUS usual starting point spots
33.33% starting points that aren't bonuses and start neutral
Baltic
26 starting points
8 per 1v1 player
10 neutral NON BONUS usual starting point spots
38.5% starting points that aren't bonuses and start neutral
And depending how you like to play, those stats could be used on either side of the argument. For me it says that the arms race board is so much smaller, so the game will be shorter, yet more chances to grab a bonus to stay alive. But I see the argument on the other side
Ltrain wrote:I've actually been playing more arms race again because of this convo. Maybe baltic is better. But if you have xroads as your opponent, don't get complacent because of a nice drop
iAmCaffeine wrote:Ltrain wrote:I've actually been playing more arms race again because of this convo. Maybe baltic is better. But if you have xroads as your opponent, don't get complacent because of a nice drop
Has your nose always been this brown?
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