Moderator: Cartographers
iancanton wrote:one-way is currently missing its hyphen in some places.
green-1 one-way attacks both display-1s, all reds, all yellows, all whites and all other greens.
all greens one-way attack UNITY.
UNITY one-way attacks both display-1s and nothing else.
can u think of any reason for a player to attack the n4 neutrals on UNITY?
ian.
HitRed wrote:UNITY is a doorway to two very valuable +3 display territories. UNITY starts at 4 and auto decays -1, -2 per turn. Being valuable and inexpensive it will be taken quickly.
iancanton wrote:green-1 one-way attacks both display-1s, all reds, all yellows, all whites and all other greens.
iancanton wrote:HitRed wrote:UNITY is a doorway to two very valuable +3 display territories. UNITY starts at 4 and auto decays -1, -2 per turn. Being valuable and inexpensive it will be taken quickly.iancanton wrote:green-1 one-way attacks both display-1s, all reds, all yellows, all whites and all other greens.
there are two doorways, UNITY and green-1, that can attack the display-1s.
Actually, there are more. green-1, ODD, UNITY, ALT-L and "=" all can attack the 1s in the display. This is explained in the chart to the right of the calculator and explained more in the game summery. The 1s can also be bombarded by ON/AC.
from the initial position, u must kill 3 neutral troops to reach a display-1 via green-1. Yes
from the initial position, u must kill 7 neutral troops (reducing to 4 neutral troops in round 3 or 4) to reach a display-1 via UNITY. Yes
what incentive is there to use UNITY instead of green-1, considering that the forces u leave on UNITY will decay by 1 or 2 troops each round?
ian.
iancanton wrote:worth a try, or even n4, n3 and n2 starting neutrals respectively, to reduce the initial stacking period.
Ok, we will update the map.
00, 0, 7, 8, +,-,x,/ all start neutral 2
2,3,4,6,9 all start neutral 3
1 and 5 start neutral 4
if u intend the yellows, reds and whites to decay, then amend random -1, -2 to random decay -1, -2, otherwise it means that player-deployable troops are reduced by 1 or 2.
I Ok, will change to random decay HitRed
ian.
iancanton wrote:on one line, u haveE.g. 3 > 3,1
while immediately below it, u haveEVEN > 4,2,6
so that the meaning of the commas becomes unclear.
u must use something else other than a comma between the 3 and the 1 to reduce confusion: a dot, perhaps, like the one after the 6?
ian.
HitRed wrote:"Pi School should be filed under 'Math' or maybe 'Educational' (assuming...)." Thorthoth
Ha, love it!
HitRed
iancanton wrote:a couple of niggles: E.g. doesn't look quite right with a capital E, while 1's currently has a surplus apostrophe that indicates possession.
do we have the n2 and n3 neutrals the wrong way round?
3, 4, 6, 9 have n3, but u have to go thru another n3, making n6, for a bonus worth +3, which is +0.5 troops per neutral.
1 and 5 have n4, but u have to go thru another n6, making n10, for a bonus worth +6, which is +0.6 troops per neutral.
the easiest bonuses are the +, -, x, ÷ auto-deploys of +1 or +2, which have n2 and are worth average +1.5, which is +0.75 troops per neutral.
do the easiest bonuses currently give the most troops per neutral?
ian.
DJENRE wrote:A few questions about the map :
Why capturing all Pi is not a winning condition? I thought capturing Pi and holding it for a turn to win was self-evident. "Can you capture Pi?" Then above the display the Pi symbol in black the same color as the display numbers. I will confer with the artist and make a decision.
Also the 1's are the most difficult to get I presume (more than 5 mostly because there is the Unity).Did you think about cancelling Unity? As far as I can tell my green and white button count is five for all the numbers except "." which is only 3. Removing Unity would remove balance. Please double check it.
For the rest, everything seems really fair, and I'm waiting forward to see that map playable.
Really good work.
Other question for me :
Also it's possible (in terms of xml) to have a random decay, a random autodep???Is it also possible to see a random reset neutral? (not on your map but I'm thinking about another one).
HitRed wrote:DJENRE wrote:Why capturing all Pi is not a winning condition? I thought capturing Pi and holding it for a turn to win was self-evident. "Can you capture Pi?" Then above the display the Pi symbol in black the same color as the display numbers. I will confer with the artist and make a decision.
HitRed wrote:DJENRE wrote:Also the 1's are the most difficult to get I presume (more than 5 mostly because there is the Unity).Did you think about cancelling Unity? As far as I can tell my green and white button count is five for all the numbers except "." which is only 3. Removing Unity would remove balance. Please double check it.
LiveLoveTeach wrote:Hey HR, all of your images are broken - just the word "Image" where they used to be.
nibotha wrote:It might take some getting used to but I love the concept - keep up the good work
Look forward to testing the map,
Nibotha
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