Moderator: Community Team
mrswdk wrote:I would go much further than a simple color code. Maybe in Game Finder there could be a big label next to the game saying 'Assassin', and/or an option to filter out Assassin games from the search.
mrswdk wrote:I would go much further than a simple color code. Maybe in Game Finder there could be a big label next to the game saying 'Assassin', and/or an option to filter out Assassin games from the search.
mrswdk wrote:Okay forget the game finder point but the big about the big label still stands. You could label all the games 'assassin', and also add little crosshairs next to your target's name. These would be useful visual clues to show people they are playing an assassin game and not a regular game.
mrswdk wrote:Disagreeing with a suggestion =/= trolling
mrswdk wrote:It's not really a question of 'studying' the game. Takes like 2 seconds to remind oneself of the map settings (e.g. am I playing an escalating game, is it trench? etc). If someone starts 50-60 games and finds the game load so high they don't even have time to do more than spend 5 seconds taking their turns in a blind panic then maybe the simpler solution is for them to just reduce their game load to a size they find manageable.
I mean this is all academic given the location of the discussion, but still.
mrswdk wrote:It's not really a question of 'studying' the game. Takes like 2 seconds to remind oneself of the map settings (e.g. am I playing an escalating game, is it trench? etc). If someone starts 50-60 games and finds the game load so high they don't even have time to do more than spend 5 seconds taking their turns in a blind panic then maybe the simpler solution is for them to just reduce their game load to a size they find manageable.
I mean this is all academic given the location of the discussion, but still.
Users browsing this forum: No registered users