JPlo64 wrote:IcePack wrote:JPlo64 wrote:Any news on when we should expect any updates?
Not trying to hound you to hurry up.
Would appreciate a heads up on extended delays so were not sitting here always checking and wondering when it's going to happen.
My apologies, birthday stuff lasted more then a day (unplanned) and then i just got busy. Right now, I plan to do my backend stuff tonight after dinner and am hoping for a full update tomorrow evening (wednesday). Which would make ~ Thursday the new submit day.
I'll try getting the schedule updated tonight as well so everyones on the same page. I'm trying to think of a way to get this done more sensible / more predictably, because I know the sporadic schedule is difficult and everyone used to be able to count on it and thats changed.
Hopefully, I'll think of a better solution tonight and can announce it as we start our new way of handling map updates as well.
Cool. Hope the birthday weekend wasfun!
Suggestion: Make time to officially submit terns 24-48 hrs after completed update. As it is now, can be tough for people to communicate effectively when turn officially due often in less than 24 hrs after update.
Game only benefits in giving players extra time to figure how to play, and it give you a larger built in break in between updates which might make it seem less daunting.
Yeah, I'm thinking of slowing it down a bit by doing something like:
48 hours for Turn submittals (allows 24 hours to "notice" my pm and update and 24 to discuss and PM)
- I feel this will help especially with inconsistent scheduling on my side. Right now, I understand its difficult because you can't plan around what i've written, and generally I'm still getting turn submittals 24 hours late (which hasn't mattered cuz I hadn't updaetd yet...) this hopefully allows a more fun and relaxed schedule for you guys
48-72 hours for my updates (allows 24 hours for backend, 24 hours for clan updates, and 24 hours of buffer or break)
- I'll pencil in 72 each time, if you guys doing the maps really saves that much time like I hope it will, I feel I should be able to get back to a regular schedule of every 48 hours (thats the hope anyway)
This puts us 5 days per turn, almost 3 turns in 2 weeks. its slower then i wanted, but with the current set up I'm not sure I have much choice. I anticipate another 30-50 turns til game end (depending on how houses play) so that would be 150-250 days. Theres 240 left in the year (roughly) so my hope is by the end of the year for sure. Of course, it could double that if no one ever executes people and plays differently, but I still have high hopes this will finish in 2017 and allow a fresh start with shorter turns in v2.0 in 2018
Thanks for everyones patience, and while its "not getting updated" I AM still working on both CR@W (working on simplying my stuff) and v2.0 (during work when I can't access v1 anyway) so, hopefully everyones still able to enjoy themselves as we continue this (semi brutal) learning curve.
Cheers
IcePack