AndyDufresne wrote:Dim's idea sounds like a winner. I believe the break up look will clear up my doubt, and anyone elses. I think that was the main source of my confusion, and now it all makes a little more sense.
And yes, it is an interesting idea, I give you that. I've waiting for someone to try to tackle Egypt in some way, and I'm pleased with how the map is going. It'll be unique, as your maps seem to be.
![Smile :)](./images/smilies/icon_smile.gif)
The only thing that currently catches my eye when I look at the visuals, is the image near the title. I mostly dislike blending realism with more graphicy images. I'd be a fan of more of a stylized image for the title area, rather than a real picture.
Also...jeez, you know how people complain about Galway and Galloway, and all the other close names? Look at all the Ramesses #.
![Smile :)](./images/smilies/icon_smile.gif)
--Andy
Well Andy....after careful consideration to everything that has been posted above......the new version 35 is below.
There are two things however that I must address in issues concerning you...
1. I understand you stylized image preference.
I believe I have tried several images in versions past and I don't really think they were successful. Indeed, with my preference to retain the image of the pyramid and sphinx (which btw is also associated with the afterlife and death) i even tried to produce something similar in the style of the rest of the map, but If i don't have the art ability skills then I'm afraid it failed dismally, it looked even worse than anything presented thus far. My reasons for wanting to retain the current title are:
1. I believe there is no better represenation of Egyptian life than the Pyramid and the Sphinx. They are instantly recognised and have broad appeal.
2. Both of these items are associated with death and the afterlife, and in some fashion everyone knows that the pyramid was used a tomb.
3. Whilst I have used a photo image, i have applied motion trail and transparency and blur to these images to give the impression that we are not really dealing with REAL LIFE here but the Spirit World.
I think this concept work very well sitting with RA the Sun behind it and motion trailing it into the darkness of the Afterlilfe or Heavens.
2. There are indeed a lot of Ramesses numbers. I believe if they were all clumped together then we would definitely have a problem. But they are scatted througbout the map, and players will have to take the responsibility of watching what they do when they attack if they play this map.
I don't think I would like to compromise the names of the tombs in this Valley for the sake of people who may be inattentive.
I have myself been in that position with World 2.1 with Central Amercia where i was not watching what i was doing and i paid the price. No body else's fault but mine.
Call me hard, but at some stage players have to accept responsibility for their own actions, and not blame the names that History provides us with for the enrichment of our cultures.
I very much appreciate your feedback, and hope this version satisfies to a great extent.
![Image](http://i155.photobucket.com/albums/s282/cairnswk/VOTK/ValleyoftheKingsV35S.jpg)