Moderator: Clan Directors
TX AG 90 wrote:Why is Victory over a Barbarian worth 2 Fame and a Victory over a Lord only 1?
Shouldn't it be the other way around?
IcePack wrote:TX AG 90 wrote:Why is Victory over a Barbarian worth 2 Fame and a Victory over a Lord only 1?
Shouldn't it be the other way around?
No not really. Victory over Lords are part of the game. You also gain other things potentially from it (gold, diplo, kidnapping / ransom etc) where as barbarians don't really advance anything else game wise.
It doesn't bring you closer to taking down a house, or siege a castle etc so there's a small incentive to be the one that clears them from your area. But it's a risky proposition so it's not just +1 w no other potential rewards, I've made it +2.
josko.ri wrote:Can the exception be made when a player (Lord) goes Freemium and do not want to renew, that only in this case he can be exchanged by other player for free?
2. You can come to a diplo agreement at any time. The siege is still considered ongoing for game purposes (can't spawn there, can't move in / out of castle) but of course part of the diplo agreement can be whoever wins releases the lord involved / losing without ransoms
TX AG 90 wrote:2. You can come to a diplo agreement at any time. The siege is still considered ongoing for game purposes (can't spawn there, can't move in / out of castle) but of course part of the diplo agreement can be whoever wins releases the lord involved / losing without ransoms
This should be reconsidered for future versions. Part of the purpose of a siege is impart pressure in Diplomatic Negotiations. Without the ability to end the siege whenever they desire, the attacking army loses a huge negotiating tool.
Otherwise, it's just a conquest attempt.
IcePack wrote:TX AG 90 wrote:2. You can come to a diplo agreement at any time. The siege is still considered ongoing for game purposes (can't spawn there, can't move in / out of castle) but of course part of the diplo agreement can be whoever wins releases the lord involved / losing without ransoms
This should be reconsidered for future versions. Part of the purpose of a siege is impart pressure in Diplomatic Negotiations. Without the ability to end the siege whenever they desire, the attacking army loses a huge negotiating tool.
Otherwise, it's just a conquest attempt.
I'll add it to the suggestions list. Just another thing that would make it harder to track for me which is why its set up this way. When games complete, guys can release the lords as discussed etc but I do see the point you're making, so I'll add it to the to be considered lists for v 2.0 that keeps on growing
nvanputten wrote:IcePack wrote:TX AG 90 wrote:2. You can come to a diplo agreement at any time. The siege is still considered ongoing for game purposes (can't spawn there, can't move in / out of castle) but of course part of the diplo agreement can be whoever wins releases the lord involved / losing without ransoms
This should be reconsidered for future versions. Part of the purpose of a siege is impart pressure in Diplomatic Negotiations. Without the ability to end the siege whenever they desire, the attacking army loses a huge negotiating tool.
Otherwise, it's just a conquest attempt.
I'll add it to the suggestions list. Just another thing that would make it harder to track for me which is why its set up this way. When games complete, guys can release the lords as discussed etc but I do see the point you're making, so I'll add it to the to be considered lists for v 2.0 that keeps on growing
I really like TX's idea. It adds a lot more dynamic strategy to the siege. Instead of just "attack and hope you get a good drop/play well" it can be "play for an advantage and then negotiate from the lead" etc. Also allows the option to avoid a really lengthy game that ties up both Lords.
Q: Are there any neutral or unfilled cities on the map not associated with any clan?
A: No, all Castles will be associated with a Clan. No empty neutral castles will be placed.
ElricTheGreat wrote:Please verify the following item found in the FAQQ: Are there any neutral or unfilled cities on the map not associated with any clan?
A: No, all Castles will be associated with a Clan. No empty neutral castles will be placed.
Should thid not read as :
A: No, all Cities will be associated with a Clan. No empty neutral Cities will be placed.
Users browsing this forum: No registered users