Metsfanmax wrote:As one example, you might collaborate to intentionally lose the game in favor of one of the players and thereby harm the CC points system. As another, you might engage in diplomatic arrangements within your game, since the rules say you must do so in game chat, but if outside players cannot see the chat, then they cannot as easily figure out whether there is a pattern of secret diplomacy going on. (This is not really solved by the C&A staff being able to see Game Chat because many -- most? -- such cases are reported by players, not by the staff.)
I dont get the secret diplomacy part here again. We are 8 players in a game chat. Only us can see the game chat. If the secret diplomacy happen in the game chat, it's not secret for the other players in the game, so it's not SD.
Now, if you mean among those 8 players, 2 are engaging in SD, and then people outside the game can't see it.
Well if someone among the 8 players is reporting, he can copy past the game chat in his report, and it can be checked by the mod if need be.
Furthermore, when there is SD, it's usually not visible in the game chat, but it's visible through the log and the way they act. ( I mean, if they are doing SD and reveal it in the game chat they are quite stupid
- and the other people would notice it anyway and go to C&A)
Concerning the throwing a game and harm the CC points system. Well it can be done via pm already. I doubt allowing private game chat would really change something here. If two people want to cheat, they can do so already pretty easily.
Metsfanmax wrote:It is also worth keeping in mind that not all private games are among people who know each other well or are friends; see, for example, the rank restricted games in Callouts. Those games are effectively public for our purposes, but would presumably be affected by this change.
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You're right on this, private game chat should therefore be an option if it was implemented.
Metsfanmax wrote:Yes it is. Basically the only purpose the Suggestions forum has ever had was to sort out what things the community decided was worth spending time on, and what things were not.
Ok, didn't know.