Moderator: Tournament Directors
gigi_b wrote:Man I'm on a freaking rage!
Not only that I have to play f**ing manual on a poly4 map with 61 terts, but the game interface is so f**ed up that if you double click it will deploy ALL the troops on one tert!
X 10
LamarcusAldridge wrote:No reinforcements sucks.
I am all about no spoils adjacent and a generally conservative theme that requires thinking; however, the games are too stagnant.
It's too polar and I don't think you need to do it that way in order to make the games challenging while maintaining competitive parity. There are less disjointed ways of achieving said goals.
I also want to add that, I've wondered if maybe a few more fast-paced rounds/settings early on would lend to the flow.
It could have a stronger rise.
Which may allow us to feel out the individuals who we could be playing with for the next few months, and then start to get more creative with more challenging settings later on, with the ones who are moving on.
It seems as if the games became more of a slog without the competitive pressure.
Otherwise, it was fun to play with this group of people and I liked the overall structure and content.
Thanks.
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