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Egypt: Valley Of The Kings [Quenched]

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Postby cairnswk on Wed May 30, 2007 3:28 am

DiM wrote:could you make the tomb names in the D section brighter?

compare Ramesses I in D with Hatshepsut in E.


sure...new post coming soon! missed that...thanks for all those "eyes" they do pay off nicely...!
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V31 Update - Fonts bolded and names changes

Postby cairnswk on Fri Jun 01, 2007 2:30 am

This update I have:
* removed the names Cleopatra and Nefertitti and replaced them. Those two queens do not belong in this Valley and would make their own great maps another time in history
* some tomb section D names have been edited and bolded
* Signatures appear on the map for the first time

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Postby edbeard on Fri Jun 01, 2007 2:52 am

I'm really digging this now. Gameplay will be interesting to say the least.

I can't remember what I said about this before, so lets pretend it's new. I think Underworld Bonuses title might be better served to say Underworld Tokens. If you're going to say Underworld Tokens at the bottom, people are going to ask, "Well where the heck are these tokens?" Now, most people will know this, but it might better to treat everyone like they're three years old (no offense to any three year olds here) and show them exactly what the Tokens are.

It's just a thought though.
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Postby cairnswk on Fri Jun 01, 2007 2:59 am

edbeard wrote:I'm really digging this now. Gameplay will be interesting to say the least.

I can't remember what I said about this before, so lets pretend it's new. I think Underworld Bonuses title might be better served to say Underworld Tokens. If you're going to say Underworld Tokens at the bottom, people are going to ask, "Well where the heck are these tokens?" Now, most people will know this, but it might better to treat everyone like they're three years old (no offense to any three year olds here) and show them exactly what the Tokens are.

It's just a thought though.


Thanks edbeard...that change done in the map above now. Good suggestion. KISS principle. LOL :)
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Postby DiM on Fri Jun 01, 2007 5:29 am

the signatures are barely visible :?
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Postby cairnswk on Fri Jun 01, 2007 5:44 am

DiM wrote:the signatures are barely visible :?

OK DiM...are they better now...I don't want them glaring out in yor face like.

btw...just been watching a program on the Royals of Europe...Prince Michael and Queen Anne of Romania mentioned a lot...
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Postby yeti_c on Fri Jun 01, 2007 5:52 am

The Robber D kings don't have an outline around the face... whereas all the others do... that's the problem I mentioned earlier... but have now narrowed it down...

C.

PS 90% compression is better - no longer has corruption... PS yes LCD... no eyes - I suspect my eyes are older than yours!!!
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Postby cairnswk on Fri Jun 01, 2007 6:16 am

yeti_c wrote:The Robber D kings don't have an outline around the face... whereas all the others do... that's the problem I mentioned earlier... but have now narrowed it down...

C.

PS 90% compression is better - no longer has corruption... PS yes LCD... no eyes - I suspect my eyes are older than yours!!!


Yeti_c...hi...in the above V31 i have changed all the face borders to the colour of the robbers...for section D that is light blue...does this work for you, or do you think all yellow would be better as an outline.

i'll have to C about the eyes...i feel mine would be older...and they wear glasses!
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Postby yeti_c on Fri Jun 01, 2007 6:19 am

It's the inner border that is missing on Robber D's...

Ah I don't wear glasses!!! But I do stare at a PC all day everyday!!

C.
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Postby cairnswk on Fri Jun 01, 2007 6:34 am

yeti_c wrote:It's the inner border that is missing on Robber D's...

Ah I don't wear glasses!!! But I do stare at a PC all day everyday!!

C.


Gotcha this time i hope...in V31 above....fixed.
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Postby yeti_c on Fri Jun 01, 2007 7:09 am

More like this...

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Apologies for my rather lame abilities...

C.
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Postby yeti_c on Fri Jun 01, 2007 7:22 am

PS I used Blue to emphasize - not to show the suggested colour...

C.
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Postby cairnswk on Fri Jun 01, 2007 7:33 am

yeti_c wrote:PS I used Blue to emphasize - not to show the suggested colour...
C.

yeti_c...can you refresh your browser.. i have changed the inner border to the light blue of that section...hope this works.
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Postby yeti_c on Fri Jun 01, 2007 7:39 am

cairnswk wrote:
yeti_c wrote:PS I used Blue to emphasize - not to show the suggested colour...
C.

yeti_c...can you refresh your browser.. i have changed the inner border to the light blue of that section...hope this works.


Beautiful...

Nice one.

C.
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Postby cairnswk on Fri Jun 01, 2007 7:53 am

yeti_c wrote:
cairnswk wrote:
yeti_c wrote:PS I used Blue to emphasize - not to show the suggested colour...
C.

yeti_c...can you refresh your browser.. i have changed the inner border to the light blue of that section...hope this works.


Beautiful...

Nice one.

C.


Thanx yeti_c...and nice talking.
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Postby cairnswk on Fri Jun 01, 2007 8:14 am

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Postby Xyl on Sun Jun 03, 2007 4:43 pm

Just looking at the legend, without reading the thread, I can't make heads nor tails of the bonuses. Do you get +2 for controlling just the token square, or do you need the token + the tombs + amente? Likewise, for the tomb bonuses, are they for controlling the tombs in that area, or the tombs plus the robbers, or what? I think the legend definitely needs improvement.
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NICE

Postby Keredrex on Sun Jun 03, 2007 4:51 pm

I think i understand your bonus but it is a little confusing .... otherwise the map is great... just clear up your legend ...
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Postby edbeard on Sun Jun 03, 2007 5:03 pm

Since they all give the same bonus, maybe the underworld and afterlife bonus numbers can be put onto the bottom legend?

And, possibly change the Afterlife Bonus title on right to say Afterlife Token or Ankh.
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Postby cairnswk on Mon Jun 04, 2007 4:59 am

Xyl wrote:Just looking at the legend, without reading the thread, I can't make heads nor tails of the bonuses. Do you get +2 for controlling just the token square, or do you need the token + the tombs + amente? Likewise, for the tomb bonuses, are they for controlling the tombs in that area, or the tombs plus the robbers, or what? I think the legend definitely needs improvement.


What if i put into the instruction cartouche:

* Region = Tombs + Robber/s + Amente
* Underworld = Tombs + Robber/s + Amente + Underworld Token
* Afterlife = Tombs + Robber/s + Amente + Underworld Token + Ankh

And Tomb Bonus heading changes to REGION BONUS.

Would that make things clearer.
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Postby cairnswk on Mon Jun 04, 2007 5:01 am

edbeard wrote:Since they all give the same bonus, maybe the underworld and afterlife bonus numbers can be put onto the bottom legend?

And, possibly change the Afterlife Bonus title on right to say Afterlife Token or Ankh.


keredrex wrote:I think i understand your bonus but it is a little confusing .... otherwise the map is great... just clear up your legend ...


Keredrex and Edbeard, please refer to above post for a solution.
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V32 legend update

Postby cairnswk on Mon Jun 04, 2007 2:47 pm

IS this any clearer?
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Postby Sparqs on Mon Jun 04, 2007 3:48 pm

I'm new to this map and the bonus explanation is confusing to me.

OK, after thinking about it, I would set up the cartouch something like this:

Regions
Tombs + Robber(s) + Amente <icon>
Tombs A + <icon> = 4
etc... (as it is now)
Underworlds
(2 Bonus)
Any Region + any of:
<line of Underworld tokens>
Afterlife
(3 Bonus)
Any Underworld + Ankh <icon>

And then remove all the text with Region=, Underworld=, Afterlife=; leaving only the scarab explanation there.

Edit: Cleaned up extraneous suggestions
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Postby Sparqs on Mon Jun 04, 2007 9:47 pm

I'm taking another look at your cartouche and I note some things. My previous suggestion of putting the Underworld tokens in a line doesn't give you space to name them, which is clearly part of the aesthetic.

I have reworked my suggestion:

center cartouche wrote:Kings with Scarabs <icon> border each other

Hold a Region and matching Underworld token for 2 Bonus
<line of Underworld icons>

Hold an Underworld and the Ankh <icon> for 3 Bonus



right-hand cartouche wrote:Regions
(Tombs + Robber(s) + Amente <icon>)
Tombs A + <icon> = 4
(<icon> Maat - Justice (+2))
Tombs B + <icon> = 4
(<icon> Pshent - Crown (+2))
Tombs C + <icon> = 3
(<icon> Leb - Heart (+2))
etc...
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Postby cairnswk on Tue Jun 05, 2007 4:04 am

Sparqs wrote:I'm taking another look at your cartouche and I note some things. My previous suggestion of putting the Underworld tokens in a line doesn't give you space to name them, which is clearly part of the aesthetic.

I have reworked my suggestion:

center cartouche wrote:Kings with Scarabs <icon> border each other

Hold a Region and matching Underworld token for 2 Bonus
<line of Underworld icons>

Hold an Underworld and the Ankh <icon> for 3 Bonus



right-hand cartouche wrote:Regions
(Tombs + Robber(s) + Amente <icon>)
Tombs A + <icon> = 4
(<icon> Maat - Justice (+2))
Tombs B + <icon> = 4
(<icon> Pshent - Crown (+2))
Tombs C + <icon> = 3
(<icon> Leb - Heart (+2))
etc...


OK Spraqs...i'm just going to try and translate that to the map and see what happens....posting new version later tonight i hope.
Last edited by cairnswk on Tue Jun 05, 2007 7:04 am, edited 1 time in total.
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