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Freestyle Escalating

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Freestyle Escalating

Postby FreeFalling123 on Thu Jun 02, 2016 4:01 pm

What can be done about Freestyle Escalating games to end the waiting for the last cash?


Concise description:
  • I have no clue, I am looking for a suggestion

Specifics/Details:
  • Can a system fall into place where there would be a round only cash number? The cash doesn't go up until the end of the round? I don't want to avoid 24 hour games if there is something that could make them closer to equal.

How this will benefit the site and/or other comments:
  • Freestyle games are only fun in speed games... 24 hour games are only winnable if you can be online in the last 3-4 minutes
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Re: Freestyle Escalating

Postby mrswdk on Thu Jun 02, 2016 4:04 pm

The solution is to play either 24-hour escalating or freestyle non-escalating.

You're welcome.
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Re: Freestyle Escalating

Postby mrswdk on Thu Jun 02, 2016 4:04 pm

Wait, you want to play escalating but install a feature into the game that stops spoils escalating?
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Re: Freestyle Escalating

Postby mrswdk on Thu Jun 02, 2016 4:05 pm

What kind of fkn nonsense is this?

LOCK THIS THREAD
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Re: Freestyle Escalating

Postby FreeFalling123 on Thu Jun 02, 2016 4:09 pm

I would almost want a growing flat rate game instead... even though that becomes unpredictable...
4 - 6 - 8 - 10 (FIRST CASH)
6 - 8 - 10 - 12 (SECOND CASH)
8 - 10 - 12 - 15 (THIRD CASH)
... although this doesn't really solve the problem xD

Round limit cashing?
Round 1: 4
Round 2: 6
Round 3: 8
... however the more players in the game the less likely this makes sense for the cashing
Every other cash increments...
4,4,6,6,8,8,10,10,12,12 cashing order... make it a less impact on cashes...

Reverse cashing... by number of players to reward earlier cashes...
4 players =
10,8,6,4
25,20,15,12
45,40,35,30
5 players
12,10,8,6,4
BIG jumps on off time cashes... from 4 cash to 20 cash would be super bad anyway, but maybe someone got the 12 and the 4?

End of round cashes instead of start of round cashes...
Freestyle starts a thing where you must cash when you end your turn at 5 cards?
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Re: Freestyle Escalating

Postby mc05025 on Fri Jun 03, 2016 6:45 am

It can be a normal escalating with a delay on catching the cash increment.

So, the cash will increment every time someone cash not at once but rather only about an hour later.

For example lets say spoils at 15 and 4 people have 5 spoils

If the first player cash at the beginning between 24 hour and 23 hours (from the end of the turn) then the spoils will become 20 troops only after the 23 hour pass.

Lets say now that the next player will cash 20 troops at the last hour (so between 1 hour and 0 hours from the end of the turn) then the spoils will not increase. Lets say the rest 2 people play at the end of the round, then they will both take 20 troops from cashing. At the next round the spoils will be 35 troops as they would have been normally.

That way:

1) People who play close to the end while having 5 spoils will have a reward towards the people who cashed straight away at the beginning because staying with 5 spoils in escalating for the whole round is dangerous and should be rewarded.

2) People will not pile up cashing the last minute.

3) Being online the last hour once is not a big deal. But if you think 1 hour is not enough then it could easily be 2 hours or 4 hours (every 4 hours, or at the end of the round, the spoils would change if someone has cashed

4) It seems easy to implement it.
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Re: Freestyle Escalating

Postby WingCmdr Ginkapo on Fri Jun 03, 2016 7:35 am

[quote="mc05025"
4) It seems easy to implement it.[/quote]

Please expand
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Re: Freestyle Escalating

Postby FreeFalling123 on Fri Jun 03, 2016 2:24 pm

mc05025 wrote:It can be a normal escalating with a delay on catching the cash increment.

So, the cash will increment every time someone cash not at once but rather only about an hour later.

For example lets say spoils at 15 and 4 people have 5 spoils

If the first player cash at the beginning between 24 hour and 23 hours (from the end of the turn) then the spoils will become 20 troops only after the 23 hour pass.

Lets say now that the next player will cash 20 troops at the last hour (so between 1 hour and 0 hours from the end of the turn) then the spoils will not increase. Lets say the rest 2 people play at the end of the round, then they will both take 20 troops from cashing. At the next round the spoils will be 35 troops as they would have been normally.

That way:

1) People who play close to the end while having 5 spoils will have a reward towards the people who cashed straight away at the beginning because staying with 5 spoils in escalating for the whole round is dangerous and should be rewarded.

2) People will not pile up cashing the last minute.

3) Being online the last hour once is not a big deal. But if you think 1 hour is not enough then it could easily be 2 hours or 4 hours (every 4 hours, or at the end of the round, the spoils would change if someone has cashed

4) It seems easy to implement it.


Yeah, I agree with something like this. Should be able to change the coding to increase to next spoil amount IF 1 hour has passed [freestyle only] UNLESS, speed game :P
Something down that line !

Other thing you can do is make the spoils frozen 12 hours at first cash 12 hours at second cash... every time a player cash it takes the 12 hour mark to increase to the next level.. even if that means a slower escalating game
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