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King's Court [Finished]

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King's Court [Finished]

Postby Donelladan on Thu Aug 27, 2015 7:03 am

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Mapmaker :
Art & Concept - Kabanellas
Code - chipv


Introduction to the map


Every family member has direct access to the King’s four Counsellors. These high placed advisers will lend some special abilities to the noble family that better knows how to use their influence on them. They will also grant access to the King.

The King is the most important character/region on map – He can one-way assault any Castle. Gaining power over the Noble families and reverting their Castles to the State.


show: Classification


show: Basics



show: 1vs1 - no trench


show: 1vs1 - trench


show: Team game no trench

show: Team game trench
Last edited by Donelladan on Fri Mar 05, 2021 4:52 am, edited 6 times in total.
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Re: King's Court [Draft]

Postby JBlombier on Thu Aug 27, 2015 4:31 pm

I can't comment on the strategic correctness, because I hardly know the map. But man, did you write an awesome guide here. Very easy to comprehend, yet it has a lot of depth. I don't like the map, but you might've persuaded me to give a try using this information.
Nice!

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Re: King's Court [Draft]

Postby loutil on Fri Aug 28, 2015 12:19 pm

Well done piece.
One correction:
You wrote this: Castle F / Village F4 / N65 / Knight K6, then K6 can attack village E2, or E6.
It should read Castle F/ F3 / N65.
F3 is a neutral 1 while the village is a neutral 2. This is a rush attack so the extra deploy for the village is not worth wasting the troops to get it.
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Re: King's Court [Draft]

Postby Donelladan on Fri Aug 28, 2015 4:46 pm

Hum except in 4vs4, I would usually take the village T1, and attack T2, so I always go through the village (I don't play much 4vs4).
I will give the option.
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Re: King's Court [Draft]

Postby loutil on Sat Aug 29, 2015 4:51 pm

Donelladan wrote:Hum except in 4vs4, I would usually take the village T1, and attack T2, so I always go through the village (I don't play much 4vs4).
I will give the option.

This is a fast attack situation. Why would you decrease your odds of success and attack a 2 instead of a 1? It could easily take 11% or more of your probability of success.
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Re: King's Court [Draft]

Postby Donelladan on Sun Aug 30, 2015 1:42 am

Because I will have +1 troops to deploy for many turns, told you before.
I understand your point, I think in 1vs1 it won't matter much which one you take, but I agree that in 4vs4 it is probably better to take your way. For the other settings I dunno.
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Re: King's Court [Draft]

Postby loutil on Sun Aug 30, 2015 8:38 am

Donelladan wrote:Because I will have +1 troops to deploy for many turns, told you before.
I understand your point, I think in 1vs1 it won't matter much which one you take, but I agree that in 4vs4 it is probably better to take your way. For the other settings I dunno.

My last comment on this. Of course it matters. This is probability we are talking about. Example: you have 14 on your castle. Your enemy has 4. My way = 1,1,1,1,1,4 which is a 64% probability roll. Your way = 2,1,1,1,1,4 which is a 52% probability roll. The first KO is the most important play on that map. You cannot afford to give up 12% probability to a good player as that will likely be the difference between winning and losing over time.
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Re: King's Court [Draft]

Postby Donelladan on Thu Sep 03, 2015 8:30 am

loutil wrote:
Donelladan wrote:Because I will have +1 troops to deploy for many turns, told you before.
I understand your point, I think in 1vs1 it won't matter much which one you take, but I agree that in 4vs4 it is probably better to take your way. For the other settings I dunno.

My last comment on this. Of course it matters. This is probability we are talking about. Example: you have 14 on your castle. Your enemy has 4. My way = 1,1,1,1,1,4 which is a 64% probability roll. Your way = 2,1,1,1,1,4 which is a 52% probability roll. The first KO is the most important play on that map. You cannot afford to give up 12% probability to a good player as that will likely be the difference between winning and losing over time.


Your example, 14 on the castle, it's a 4vs4 situation, in which I said, I agree with you, it matters, and your path is better.

In a 1vs1, you'll never have 14 on your castle, first turn you'll take the village only, 2nd turn you will go to the knight, 3rd turn you will attack. Therefore turn 2 and 3, you'll have that +1 deploy from the village. If you lost 2 troops on the village it doesn't change anything to take your way or my way, but if you lost 1 or 0 troops to take the village, my way give you more troops on your attack. And ofc on the following turn the village will keep giving the bonus.

In 1vs1, best case is you attack the castle turn 2, and I'd say even with perfect dice until the knight, it is in 99% of the case better to wait for turn 3.

For 2vs2 and 3vs3, it has to be considered. In 2vs2 I'd say you probably right as well. In 3vs3 there is also the possibility of empty castle, in which case you'll be happy to have that +1 troops deploy on the long run.
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Re: King's Court [Final Check]

Postby Dukasaur on Thu Sep 03, 2015 8:29 pm

I would disagree with Difficulty = extreme.

Maybe above average, sure, but not extreme. Probably not even in the top decile for the site.
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Re: King's Court [Final Check]

Postby Donelladan on Fri Sep 04, 2015 12:40 am

I am not the one making that decision

classification of the map difficulty is here : viewtopic.php?f=801&t=213879

topic speaking about it is here : viewtopic.php?f=801&t=213940

just so you know, there is only 3 level, basic advanced and extreme.
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Re: King's Court [Finished]

Postby Donelladan on Sun Sep 13, 2015 3:23 am

This guide is officially finished.

But still accepting remarks and comments.
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