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Ronaldinho wrote:The whole site needs simplifying. There are more settings & maps than regular players, or so it feels. Go back to day 1 & get an app built based with simple settings. With the money generated from there start developing real functionality. Stop pissing about with 'Other games' n whatever other nonsense you roll out.
catnipdreams wrote:Maybe a stack of 10 always wins over a stack of 3, no matter what?
owenshooter wrote:you want to have FIXED DICE OUTCOME FOR CERTAIN SITUATIONS?!!
owenshooter wrote:you must be having a laugh!!
WILLIAMS5232 wrote:I think what catnip thinks about dice holds water.
Gselektor wrote:The Conquer club identity.
There is no consistency and sometimes I guess if messages, logotypes, icons, etc. are thought for children or for adults.
You have to manage CC as a brand to seduce and retain players.
Let's think about a brand platform to define the conquer club positioning and tell the world how this game is different, let's make an evolution on the identity, the logotype, the icons, all the visual aspects that are getting so old that sometimes scare me. As people say, you can't be in 2015 without developping an app.
Also, there are so many gaming mode, tornaments etc. Difficult for a new player to undesrtand clearly all the possibilities. There is a lack of structure, organization, consistency.
It would be a great pleasure to work on this.
Let's talk about it
Let's talk about it
------First Classic Strategy Games are Classic for a reason. They last the test of time. Where your fad games come and go. Turn to dust and are soon forgotten.
------Second the real Thread on topic. Is CC Declining is full of ideas. Now lets get to your...it would be a great pleasure to work on this. Ask the former CC workers that. For you see it's THE HIGH COMMAND'S WAY OR THE HIGHWAY. THE CC EXITS ARE GETTING LOGGED JAMMED WITH FLEEING TRAFFIC. ConfederateSS.out!(The Blue and Silver Rebellion). Their ears can't hear us. You have to hit them in the pocket books.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
owenshooter wrote:you are upset the dice aren't random enough
catnipdreams wrote:owenshooter wrote:you want to have FIXED DICE OUTCOME FOR CERTAIN SITUATIONS?!!
No, I didn't mean that at all - just percentages that are closer to average. If I attack 3 with 10, I should have a fair degree of confidence that I will win that attack. If I do not win that attack, it should be a very, very, very unusual situation, happening maybe once a year or less. Unfortunately, it seems to happen a lot more often than I perceive it should.
I'm not an expert in statistics; I don't know how to change anything in the programming. What I do know is how I feel about the dice, and I do not like streaks. I don't feel good about winning with streaks, either. The win is diminished for me when dice trumps strategy.
I want to play strategy games, with a small element of randomness to the outcome. The current CC dice seem to introduce too much randomness for my taste. I do not want to turn this into a rant about getting poor dice - I just wanted to explain what my experience (and the experience of several CC friends) has been with the dice. In my opinion, the site might retain more paying customers if the dice did not have crazy streaks. I do not know whether crazy streaks are part of a normal statistical dice rolls, or not, but I do know that for me, it takes away from the game.owenshooter wrote:you must be having a laugh!!
No, I am trying to communicate my sincere concern about the future of the site, and my experience of the site. Hopefully I have chosen my words more correctly with this follow-up PM. I have enjoyed CC for several years now, and would be a happy paying customer for many more years, if I was enjoying my games more. And just to be clear, I'm not talking about my win percentage (I could care less), I'm talking about the mental exercise of examining the board, the drop, and plotting out a game plan.
To have that game plan destroyed by the dice equivalent of someone irl knocking the game board to the floor just isn't fun, when it seems to happen so often.
catnipdreams wrote:owenshooter wrote:you want to have FIXED DICE OUTCOME FOR CERTAIN SITUATIONS?!!
No, I didn't mean that at all - just percentages that are closer to average. If I attack 3 with 10, I should have a fair degree of confidence that I will win that attack. If I do not win that attack, it should be a very, very, very unusual situation, happening maybe once a year or less. Unfortunately, it seems to happen a lot more often than I perceive it should.
I'm not an expert in statistics; I don't know how to change anything in the programming. What I do know is how I feel about the dice, and I do not like streaks. I don't feel good about winning with streaks, either. The win is diminished for me when dice trumps strategy.
I want to play strategy games, with a small element of randomness to the outcome. The current CC dice seem to introduce too much randomness for my taste. I do not want to turn this into a rant about getting poor dice - I just wanted to explain what my experience (and the experience of several CC friends) has been with the dice. In my opinion, the site might retain more paying customers if the dice did not have crazy streaks. I do not know whether crazy streaks are part of a normal statistical dice rolls, or not, but I do know that for me, it takes away from the game.
I whole heartedly agree.
Recently I lost TWO quads escalating games in a row by failing to kill someone for cards on a 12 vs 3.
How in any world of statistics can this be possible?owenshooter wrote:you must be having a laugh!!
No, I am trying to communicate my sincere concern about the future of the site, and my experience of the site. Hopefully I have chosen my words more correctly with this follow-up PM. I have enjoyed CC for several years now, and would be a happy paying customer for many more years, if I was enjoying my games more. And just to be clear, I'm not talking about my win percentage (I could care less), I'm talking about the mental exercise of examining the board, the drop, and plotting out a game plan.
To have that game plan destroyed by the dice equivalent of someone irl knocking the game board to the floor just isn't fun, when it seems to happen so often.
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