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Dukasaur wrote:I really do. I think they were one of CC's great points of uniqueness. Going back to just dice is, well, dreary.
owenshooter wrote:Dukasaur wrote:I really do. I think they were one of CC's great points of uniqueness. Going back to just dice is, well, dreary.
and seriously, how could anyone have thought that using the term "DICE" was going to land this site in deep water with HASBRO? really? they OWN the rights to dice? they INVENTED dice?! really? *eyes rolling*... it was dumb then, but i really miss the intensity cubes now...
Dukasaur wrote:... To me, "intensity cubes" was a cool and clever use of language...
Dukasaur wrote: Obviously they were dice,
Dukasaur wrote: I get tired of seeing the same words over and over again
BrutalBob wrote:Dukasaur wrote: Obviously they were dice,
I only found that out now after reading your entire post. I have never heard of them and never seen them before
GrimReaper. wrote:II. Assaulting Your Enemies
You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:
Pathetic
Sad
Decent
Strong
Awesome
Heroic
The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.
The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.
tell me that means that the dice are still random...
ohh and attacks are now called assualts
BrutalBob wrote:Dukasaur wrote:... To me, "intensity cubes" was a cool and clever use of language...
The thing about language though is that we all tend to use the same words for the same things. If you go around making up their own words then no one knows what you are talking aboutDukasaur wrote: Obviously they were dice,
I only found that out now after reading your entire post. I have never heard of them and never seen them beforeDukasaur wrote: I get tired of seeing the same words over and over again
Nom bader din soom
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