JPlo64 wrote:I just don't see why we try to treat this like it's soccer/football...
Why put so much value on such a small sample of games?
What is the anwser to the hypothetical scenario where a clan goes 9-1 where each win is 10-0 and the loss is 3-5. but then another clan goes 10-0 with each win 5-3. The first clan goes 93-5(+88) and the second 50-30(+20).
does clan 2 really deserve the title?
This is a game with a lot of luck included, to put so much value on such small sample sets opens up the oppertunity for the worthy champion to not be the winner.
I don't see an argument AGAINST my suggestion other than that it's not what has been done in the past... (I beg someone to present a solid argument... would love to hear it)
If it were set's of 20+ per "match", then fine. I guess I see SOME merit. But with such small sets, I think there is too much luck to treat them like they have been in past.
First off, sorry about the delayed reply. Hopefully nobody minds.
I do think you have a good argument, and I just want to present a counter argument for the sake of... idk.. fun. Picture this scenario:
Clan X goes 9-3 in every match for 16 rounds to go to 144-48. Another clan, Y, goes 12-0 in 11 matches, 3-9 in one (a loss to the clan that went 9-3 each time), 10-2 in one, and loses 0-12 in the 3 remaining matches. But let's also suppose that their losses (3-9, 0-12, 0-12, 0-12) were against the other 4 best clans in the league.
X is 144-48, but Y is 145-47. However, they racked up their wins by cleaning up the worst in the league, while clan X was able to beat every clan pretty handily 9-3 regardless of whether they were mediocre or amazing. I think that shows more skill than clan Y and they deserve the win, which they get in the current system but not in one purely based one winning %.
Of course, in the end, I agree that neither are perfect metrics and the one you proposed may more often than not predict the best clan over the course of the season, but it is not always going to and a case could be made for the current system. Probably, a more sophisticated scoring system would be needed to come up with something most agreeable to all, but who has time for that.
In the end it's a random league and there is gonna be a lot of luck no matter what, so trying to fine-tune the scoring system is an effort in futility in some ways because the case could always be made that luck screwed clan Z over, regardless of scoring system.
Anyway, it's an interesting point and I was just having some fun thinking about it while I suffer from my typical insomnia.