Each match will involve two halves (each half being a seperate CC 'game'). The team which kicks-off the first-half will go second in the second-half.
Therefore all 'games' (including each half of extra-time (where applicable) but not penalties) will have freestyle settings. The team starting each half (green) will be sent the second invite so that they can start.
Although freestyle settings are used, players should start each half sequentially. If the player designated to go second (red) takes his turn within the first 2 hrs of the round (if green hasn't completed his turn), it will result in a red card for serious foul play, with a penalty and goal scored by the opposing team. Missing a turn or messing about with accepting an invite then dropping, or inviting someone (this is the TO's job) will be treated similarly.
If green doesn't take his first turn within 2 hours then it is a legitimate tackle for red to regain possession and take his go. If red then finishes his turn before green then he has gained possession and is going first in the the next round. After the first turn (or 2 hours) both players can legitimately take their turn at any time and keep 'tackling' one another.
To stay within UEFA rules:
(1) Accept invites. (2) Dont drop a game after accepting the invite. (2.5) Don't invite someone to join you in a game (!). (3) Remember, in the first round, green should go first, so, if you are green then play whenever you are ready. Red must wait 2 hours to take the first turn. (4) Report any rule violations by your opponent to FIFA officials.
Question: If green misses his first turn, or he takes more than 2 hours, would red end up going first? Answer: Red would end up going first. In the following round, red would be set to go first (although green can attempt to tackle back at any time). .
First half Very tactical with both teams trying to sus-out each other's tactics - therefore fog of war. Players have plenty of energy therefore chained reinforcements. Defences are tight and well organised therefore no spoils. Win the game before round 6 and you score 3 goals. Win the game before round 8 and you score 2 goals. Win the game before round 10 and you score 1 goal. If the game goes into round 10 or beyond, then no goals are scored. (Other settings are default).
Second half Both teams have a better idea of each others' tactics - therefore no fog of war. Players should still have plenty of energy therefore chained reinforcements. Defences are not so tight - the game is more stretched - therefore escalating spoils. Win the game before round 6 and you score 3 goals. Win the game before round 8 and you score 2 goals. Win the game before round 10 and you score 1 goal. If the game goes into round 10 or beyond, then no goals are scored. (Other settings are default).
Extra-time (if aggregate scores and away goals are equal at the end of the second leg) If scores are equal then two halves of extra time are played: Both teams have a clear idea of each others' tactics - therefore no fog of war. Players are tired therefore adjacent reinforcements. Defences are very tight, scared to concede - therefore no spoils. Win the game before round 6 and you score 2 goals. Win the game before round 8 and you score 1 goal. If the game goes into round 8 or beyond, then no goals are scored. (Other settings are default).
Penalties (if scores are still equal after extra-time) If the scores are still equal then penalties take place: Goalkeepers have no idea where the penalty taker will place his shot - therefore fog of war. Players are very tired therefore adjacent reinforcements. Chance plays a big part - therefore flat rate spoils. Penalties continue on and on until there is a winner. (Other settings are default - and penalties are sequential).
To sign-up you must state: (a) Whether you will represent Liverpool or the Rest of Europe; (b) That you have read, understood and will abide by the special rules.
Final Liverpool v Club Brugge dragon dor 1-6 (2-1) Clanlord Carl
Semi-Final Barcelona v Liverpool dragon dor 2-0 (1-0) C.J fc1966 0-3 (0-0) Clanlord Carl
Quarter-Final Dynamo Dresden v Liverpool dragon dor 6-3(AET) (3-0) Mussollini Teflon Kris 1-3 (0-3) C.J fc1966 2-0 (2-0) c c Clanlord Carl 3-1 (2-0) Slaylark
Third Round Śląsk Wrocław v Liverpool molespe 3-5 (0-2) dragon dor Mussollini 4-3 (1-2) ziggy62 br4nd0n2002 0-1 (0-0) Teflon Kris goldenwarrior 1-3 (1-1) C.J fc1966 3-2 (1-2) Triple 6 c c4-4(AET) (2-2) Soldier4Christ (c c won on Penalties) chidone 0-3 (0-1) Clanlord Carl Slaylark 4-3 (2-2) General Bax (First Leg Scores in Brackets)