IDEA SUBJECTED TO ANY TWEAKS NECESSARY
Each clan chooses 15 home maps and tries to beat opposing clan on their home maps.
Each home map starts at lvl 1 and can be upgraded after 10 successful defends of all maps.
Dead maps cannot be resurrected.
Each player earns 1 experience point after a win.
Each player starts with 1 attack, 1 defense and 5 health.
Every loss is -1 to health.
Attack is the ability of player that allows him to attack opposing clan.
Defense is the ability of player that allows him to defend against the attack.
Number of each represents the number of possible games played.
Number of games cannot exceed players health.
Player at health 0 dies and cannot be resurrected.
Experience levels: x*x+5*x, where is x is number of level
level 1 - 6 points
level 2 - 14 points
level 3 - 24 points
level 4 - 36 points
level 5 - 50 points etc.
After each level up player gains full health and 1 point for distribution.
Clan attacking: chooses map (one of opposing clans home map) and players attacking (either dubs, trips & quads).
Clan defending: chooses players and settings.
Full list of players has to be added before war starts.
War is finished when either there are no more home maps to defend or no more alive players.