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jcmagno wrote:Disagree 100%
In 90% of the maps trench setting make the game strategy less.
jcmagno wrote:You can make your trench league and play only trench games...
jcmagno wrote:You can make your trench league and play only trench games...
iAmCaffeine wrote:There are enough ongoing competitions, a trench league isn't worthwhile. I doubt it would happen. I don't see an issue with 50% allowance and see no good reason to deny it, but if there is one please enlighten me.
Keefie wrote:iAmCaffeine wrote:There are enough ongoing competitions, a trench league isn't worthwhile. I doubt it would happen. I don't see an issue with 50% allowance and see no good reason to deny it, but if there is one please enlighten me.
For CL7, I would imagine because changes have already been discussed and the competition is now in the sign up stage.
For CC6, there may still be wriggle room, Lindax is the person to talk to.
jcmagno wrote:Disagree 100%
In 90% of the maps trench setting make the game strategy less.
Donelladan wrote:jcmagno wrote:Disagree 100%
In 90% of the maps trench setting make the game strategy less.
Even if it was true, it is totally irrelevant to the question. Currently we do not forbid maps/settings because they reduce the strategy.
I'd say a large majority of games are no spoils because we think cards add a luck factor. Still, flat rate isn't restricted.
I saw many people arguing escalating was a pure luck setting with no strategy skill involved, still there is no one out there saying we should restrict the use of escalating spoils.
Whether trench is a setting that does involve strategy or not, or has a higher luck factor should not be taken into account when wondering if we should allow it, because we don't do that for the other settings.
And, of course, it couldn't be more wrong, trench games are way more strategic that no-trench games but this might be slightly subjective.
jcmagno wrote:Donelladan wrote:jcmagno wrote:Disagree 100%
In 90% of the maps trench setting make the game strategy less.
Even if it was true, it is totally irrelevant to the question. Currently we do not forbid maps/settings because they reduce the strategy.
I'd say a large majority of games are no spoils because we think cards add a luck factor. Still, flat rate isn't restricted.
I saw many people arguing escalating was a pure luck setting with no strategy skill involved, still there is no one out there saying we should restrict the use of escalating spoils.
Whether trench is a setting that does involve strategy or not, or has a higher luck factor should not be taken into account when wondering if we should allow it, because we don't do that for the other settings.
And, of course, it couldn't be more wrong, trench games are way more strategic that no-trench games but this might be slightly subjective.
Zombie spoils and non reinforcement are not restricted?
benga wrote:trench is only setting that can bring you loss on turn 1 on every map
benga wrote:trench is only setting that can bring you loss on turn 1 on every map
Doc_Brown wrote:benga wrote:trench is only setting that can bring you loss on turn 1 on every map
I agree there are some maps where the player/team going first can take and secure a bonus in a way that can't be broken. But how does this work on, say Feudal Epic?
benga wrote:trench is only setting that can bring you loss on turn 1 on every map
I agree there are some maps where the player/team going first can take and secure a bonus in a way that can't be broken.
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