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WW 1 Gallipoli HELP/strategy

Postby Ag3nT Z3D on Mon Mar 09, 2015 9:37 pm

So I have played on WW1 Gallipoli several times, and it is a very tough map to play on. (Good job to the developers because they were hoping it would be difficult in honor of the actual battle that took place)

Either way, I was hoping for some people to discuss the map and maybe some strategies to win which brings me to describe my understanding of it.

I have a decent understanding of the map (I think!). Players will start with a battleship(s) that can bombard a majority of territories on the map. Players will also start with landing craft that can not bombard anything but do have an auto-deploy bonus and can one-way assault one portion of the beach. From my understanding, it should be a player's goal to take as much land as possible, but they must be careful, the battleships can bombard almost all the land!

The land territory does have its own perks, however, Each territory a player has that can not be bombarded will receive a +1 auto-deploy to that territory every turn. ALSO, the Gallipoli peninsula has some of its own defences, there are cannons that can actually bombard enemy landing craft, talk about sabotage! This map is a war zone where almost every inch is fair game to EVERY player. From my experiences, I believe the main goal is to take what I call the "safe zone," a region of villages that are tucked away in the top right corner of the map allowing players to build up and then oust their rivals to win the game. The only way to win is to kick your enemy off Gallipoli before he kicks you off.

There is one section I am leaving out though, There is a narrow strait towards the bottom of the map that I believe players are supposed to island hop their way through sea mines and coastal cannons in a hope to sneak around the main fighting zones to reach the "safe zone" of villages that can't be bombarded. I have had very little luck with this section of the map so I would love others to explain their approaches to the map.

Thanks guys!
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Re: WW 1 Gallipoli HELP/strategy

Postby Dukasaur on Tue Mar 10, 2015 9:01 am

William (later Viscount) Slim, who gained great fame as the British general who so long managed to keep a toehold in Burma, first cut his teeth as a young infantry lieutenant at Gallipolli. His main success at Gallipolli was that he walked the beaches, analysed where the Turkish artillery was falling, and figured out that there were some safe areas where, due to the shape of the headlands or whatever, the shells didn't reach. These are the places where he ordered his company to sleep.

Finding a quiet place for an infantry company to sleep doesn't sound like a really big deal (it even sounds ridiculous if you put the right intonation behind it) but in fact it was a huge accomplishment that enabled Slim to keep lower casualties than other companies in his battalion.

And that's what I always think of when I play on the Gallipolli map. Like Slim, I know the artillery is devastating, and I just want to find a safe place to sleep. That's the key, like you said, getting to the safe villages or valleys and being able to rest and recuperate there.

The mapmaker has done a great job of recreating the battlefield. You know you have to run across this tert or that tert, and you know you are going to take casualties there, but then you hope that in the arroyo just beyond it you will be able to rest for a while and regain your strength. Of course, if you really want to drive yourself mad, play it with Nukes and then no place is safe!

I know I haven't really addressed your main question, but I'll try to put some thoughts together about that in the next couple days.
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Re: WW 1 Gallipoli HELP/strategy

Postby waauw on Tue Mar 10, 2015 10:05 am

It really depends on the type of game you're playing.

What I do:
  • north vs south: I'd focus on either the north or the south at first. The key to the north is usually Gendarmerie as it can bombard the landingships and not get bombarded itself as opposed to Gaba Tepe. In the south(which I personally prefer) I usually first focus on capturing Kum kale for the same reason. Usually I go for Kum Kale if I already hold it or if I own L06
  • first few rounds: always watch out the first few rounds. Often if you go first and have your troops land on the beaches before the other guy, he will immediately assault you. You could use the same tactic of course to bait the other guy.(assailant has statistical advantage in dices) One thing you should always do the first round is bomb whatever you can from your ships if it's 1v1 or teamvteam or polyvpoly.
  • Battleships: alwasy leave some troops behind on the battleships to bomb wherever you have to.
  • games with lots of players: You start off with very few teritories so get your ass on land as fast as possible. The more players there are, the more important this is.
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Help with strategy WWI Gallipoli

Postby ch0rn on Sat Jul 18, 2015 9:25 am

I just started up in the latest tournament where this map is played 10 times. I honestly do not know what I was thinking, maybe I misread the tournament description etc. it was clearly stated this map would be played 10 times , and I just had a brain fart, the problem for me is I have never even seen the map before, and it's pretty complicated.

Can anyone summarize just some basic gameplay/strategy for this map for a complete novice. To me this map is super complex like it needs it's own manual.

What are wise first moves ? Should I be looking to get all my troops off the ships onto land , or should I be protecting my ships to use for bombardment ? I see a lot of land is open to being bombarded, should I be trying to capture it anyways ? Or are those areas just there to get to other areas of the map ?

Anyone have any basic tips, explanations or strategies for this map they might be willing to share ?
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Re: Help with strategy WWI Gallipoli

Postby JamesKer1 on Sat Jul 18, 2015 9:49 am

I love this map. Let me know your settings and I can try to help you further.
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Re: Help with strategy WWI Gallipoli

Postby ch0rn on Sat Jul 18, 2015 9:52 am

They are all Fog, and Assassin, no Trench. Spoils are varied throughout the 10 different games.
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Re: Help with strategy WWI Gallipoli

Postby owenshooter on Sat Jul 18, 2015 10:03 am

yeah, that map isn't in the official strategy guide (a slew aren't):

Subject: Complete A-Z List of official strategy guides

perhaps now that Gimil is slumming around here again, we can get some updates!!!-Jésus noir
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Re: Help with strategy WWI Gallipoli

Postby WingCmdr Ginkapo on Sat Jul 18, 2015 10:16 am

Battleships can bombard over 50% of the land territories. So hide out in the land territories which are not bombardable, NE or SE of the map. Then time your moment to bombard a player out of the game. Use the log to keep track of how many land territories players have and if you can see them all.

Remember that as you need land territories to stay in the game, reinforcing your battleship only isnt going to work.
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Re: Help with strategy WWI Gallipoli

Postby owenshooter on Sat Jul 18, 2015 10:31 am

WingCmdr Ginkapo wrote:Battleships can bombard over 50% of the land territories. So hide out in the land territories which are not bombardable, NE or SE of the map. Then time your moment to bombard a player out of the game. Use the log to keep track of how many land territories players have and if you can see them all.

Remember that as you need land territories to stay in the game, reinforcing your battleship only isnt going to work.

i straight up suck on this map... i think my settings prohibit a good game on this map... i don't like cards... but, i do recognize it is a super cool and fun map...-Jn
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Re: Help with strategy WWI Gallipoli

Postby WingCmdr Ginkapo on Sat Jul 18, 2015 10:58 am

According to my history I've never played it. But I remember playing this map, it was horrible, got caught in the middle before realising I needed to be hiding outside the bombards.
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Re: Help with strategy WWI Gallipoli

Postby Dukasaur on Sat Jul 18, 2015 11:33 am

ch0rn wrote:I just started up in the latest tournament where this map is played 10 times. I honestly do not know what I was thinking, maybe I misread the tournament description etc. it was clearly stated this map would be played 10 times , and I just had a brain fart, the problem for me is I have never even seen the map before, and it's pretty complicated.

Can anyone summarize just some basic gameplay/strategy for this map for a complete novice. To me this map is super complex like it needs it's own manual.

What are wise first moves ? Should I be looking to get all my troops off the ships onto land , or should I be protecting my ships to use for bombardment ? I see a lot of land is open to being bombarded, should I be trying to capture it anyways ? Or are those areas just there to get to other areas of the map ?

Anyone have any basic tips, explanations or strategies for this map they might be willing to share ?


We really need someone to write a strategy guide on this, but I'll throw it out some very quick and rudimentary help.

  1. You need to hold land. The ships are great, but you need to hold land. If your last land territory is captured, you are eliminated immediately, so you must hold on to land (literally) to survive. Also to grow, because every land territory gives +1. If you have a lot of land, you will get a lot of reinforcements.
  2. At the beginning, your battleship is your biggest source of troops. However, it doesn't earn any more, so once those are used up, they're gone. The other type of ships, the landing ships, produce +2 per turn. However, while the battleships are out of range of the coastal batteries, the landing ships are not, so people will try to capture coastal artillery batteries right away and start bombing your troopships. The three most powerful batteries are at Gendarmerie in the north, Gaba Tepe in the middle, and Kum Kale in the south. The early-to-mid game focuses largely on fights around those three artillery batteries.
  3. The little red things that look like campfires are artillery strikes. They indicate land areas that can be bombarded by the battleships. Land areas that don't have those red markers on them are safe to camp on; they are areas where because of the lay of the land the battleships can't effectively bombard.
  4. In Standard or even Terminator I would leave some troops on the ships for the late game, but you're playing Assassin, so I would simply get all of your troops off the ships as quickly as possible. The games will be brief. Try to figure out where your enemy is and wipe him off the land. Remember, you don't need to kill his ships. If you kill all his land squares, he's done. Leave 2s on land squares that can be bombarded, but get your largest forces as quickly as possible onto squares that can't be bombarded. Areas like Hill 60 in the north, Seri Tepe Ridge in the middle, and Halil-eli in the south.
  5. Some important connections:
    • on the central ridge, villages on the central road connect to each other even if they are rather far apart. So Madios connects to Krithia. Look in the legend for the village symbol so you can recognise them.
    • The little wooden docks along the Narrows are places where you can cross. So, Chanak Kale connects to Madios. Again, look in the legend to see what the dock symbol looks like and make sure you know where all the docks are.
  6. In Standard games the minesweepers (in the narrows) can be a huge source of reinforcements, but an Assassin game probably won't last long enough for that to be the case. I'm guessing that minesweepers in your game probably won't do much, but you never know. If you do bring troops off the minesweepers, remember that the minefields (M1, M2, M3) are killer neutrals. Don't leave troops on them.
Have fun! :D

Cairns (the mapmaker) did a magnificent job of recreating the feel of the actual battle. If you study the Gallipoli campaign at all, you will appreciate his craftsmanship. The big strategic issues, the need to get the troops off the ships quickly, the devastating power of the artillery, the sense of relief when you finally capture one of the "safe" areas that isn't getting constantly bombarded.

If you want, I'll play a 1v1 sunny game with you so you can get some practise on the map.

owenshooter wrote:
WingCmdr Ginkapo wrote:Battleships can bombard over 50% of the land territories. So hide out in the land territories which are not bombardable, NE or SE of the map. Then time your moment to bombard a player out of the game. Use the log to keep track of how many land territories players have and if you can see them all.

Remember that as you need land territories to stay in the game, reinforcing your battleship only isnt going to work.

i straight up suck on this map... i think my settings prohibit a good game on this map... i don't like cards... but, i do recognize it is a super cool and fun map...-Jn

I'm glad you like it, and actually it does play well with no cards. Glad to play a game with you if you want; any settings except freestyle.
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Re: Help with strategy WWI Gallipoli

Postby ch0rn on Sat Jul 18, 2015 11:49 am

That write up was amazing and more than I ever would have expected by just asking for one here. After reading the write up and studying the map a little more it's all coming into focus.

Thanks !
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Re: Help with strategy WWI Gallipoli

Postby owenshooter on Sat Jul 18, 2015 2:14 pm

ch0rn wrote:That write up was amazing and more than I ever would have expected by just asking for one here. After reading the write up and studying the map a little more it's all coming into focus.

Thanks !

yeah, we need to have Gimil reopen the strat guide...
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Re: Help with strategy WWI Gallipoli

Postby loutil on Tue Jul 21, 2015 9:58 pm

WingCmdr Ginkapo wrote:Battleships can bombard over 50% of the land territories. So hide out in the land territories which are not bombardable, NE or SE of the map. Then time your moment to bombard a player out of the game. Use the log to keep track of how many land territories players have and if you can see them all.

Remember that as you need land territories to stay in the game, reinforcing your battleship only isnt going to work.

LOL...
The battle ships only bomb 20 terts which is about 20% ;) .

I think it is the best map in CC. It is tactically brilliant and reminds me of a chess game. I have compiled a 36 - 5 record on it so maybe that is why I like it ;) . The strategy for that map is not static. Your drop will set your path. I will be happy to discuss thoughts on this map with anyone who wishes.
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Re: Help with strategy WWI Gallipoli

Postby JamesKer1 on Tue Jul 21, 2015 11:25 pm

I have compiled a 36 - 5 record on it so maybe that is why I like it ;) . The strategy for that map is not static. Your drop will set your path. I will be happy to discuss thoughts on this map with anyone who wishes.


I'll challenge you then ;) one game on my settings, one on yours, and then one by random choice? No worries if my rank is too low, I understand.

Fallen in love with this map through the Beta Map Autotourney semp is doing.
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Re: Help with strategy WWI Gallipoli

Postby loutil on Sat Jul 25, 2015 1:18 pm

JamesKer1 wrote:
I have compiled a 36 - 5 record on it so maybe that is why I like it ;) . The strategy for that map is not static. Your drop will set your path. I will be happy to discuss thoughts on this map with anyone who wishes.


I'll challenge you then ;) one game on my settings, one on yours, and then one by random choice? No worries if my rank is too low, I understand.

Fallen in love with this map through the Beta Map Autotourney semp is doing.

I appreciate the offer. Not sure I want the point exposure. What are your preferred settings?
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Re: Help with strategy WWI Gallipoli

Postby JamesKer1 on Sun Jul 26, 2015 12:08 am

loutil wrote:
JamesKer1 wrote:
I have compiled a 36 - 5 record on it so maybe that is why I like it ;) . The strategy for that map is not static. Your drop will set your path. I will be happy to discuss thoughts on this map with anyone who wishes.


I'll challenge you then ;) one game on my settings, one on yours, and then one by random choice? No worries if my rank is too low, I understand.

Fallen in love with this map through the Beta Map Autotourney semp is doing.

I appreciate the offer. Not sure I want the point exposure. What are your preferred settings?


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Re: Help with strategy WWI Gallipoli

Postby loutil on Sun Jul 26, 2015 8:24 am

JamesKer1 wrote:
loutil wrote:
JamesKer1 wrote:
I have compiled a 36 - 5 record on it so maybe that is why I like it ;) . The strategy for that map is not static. Your drop will set your path. I will be happy to discuss thoughts on this map with anyone who wishes.


I'll challenge you then ;) one game on my settings, one on yours, and then one by random choice? No worries if my rank is too low, I understand.

Fallen in love with this map through the Beta Map Autotourney semp is doing.

I appreciate the offer. Not sure I want the point exposure. What are your preferred settings?


Unlim Nuke Freestyle

:lol: , thanks but no thanks...I have never even played a freestyle game.
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