Instead of kicking deadbeats out of a game, put them into "abandoned" mode, where their turns are skipped immediately, but they have the option to return to the game as long as they still have troops on the board.
Specifics/Details:
After missing three consecutive turns, a player is automatically put into "abandoned" mode instead of being kicked out of the game. They will receive an email notification that they have abandoned the game, but will not receive any subsequent "your move" emails.
While in Abandoned mode:
- The player's turns are skipped immediately instead of waiting 24 hours.
- The player retains their troops and cards, but cannot accumulate more than the double set of deferred troops for missing two turns.
- The player's name will not be crossed out of the player list, but their move icon will be changed to a black 'X'.
- The player's "action" panel will indicate that they have abandoned the game, and will have a button to allow them to re-join it.
- All other players, including other abandoned players, will be notified that the player is rejoining.
- The players move icon will be changed to a blue diamond.
- The move order of the game will not change.
- The player will not get to move until after all other players have had at least one chance to move since the player chose to re-join.
- After everyone has had a chance to move, the returning player will get their move, and play will resume as usual.
- This would solve the unfair situation that can occur in team games where one player deadbeats, and his partner gains a bonus or other advantage because the deadbeat's troops become his.
- If all players abandon a game, then the game should be ended with no points won or lost. This would allow a simple resolution to games that have become "stuck" with enormous stacks, though to avoid cheating, it would probably be better to have an option that allows players to end a game only if all players agree to it.
- If a button was added to allow players to enter abandoned mode immediately, it could allow people to "surrender" a game without wasting the winner's time, and without causing an unnecessary hit on the loser's "% of turns taken" stat. It would be better than a "Quit" button, because people could not use it to deny someone from defeating them and getting their cards.