Moderator: Tournament Directors
hyposquasher wrote:I regret to inform that our team (angola, jetsetwilly and me) will be dropping from this tournament. The reason is that my premium expired recently and I don't plan on renewing soon. Partially due to my own lack of time for CC and partially due to frustration about changes to the site that always seem to diminish my enjoyment here, but that's a conversation for another time.
Congratulations to our adversaries in this round of the tournament (zips5000, jackal31, RKCVED). No one should feel that they got a free pass. They played incredibly well in the first half of the games and beat us 7 games to 2. We would need to win 8 of the next 10 to beat them. They could be replaced with cooks and dice alone might get them the 3 wins they need to advance. So congratulations to them on a deserved advancement in this tournament.
Good luck to all who are left, and remember to have fun
umbrellaman wrote:On the score page it shows the semi finals and finals as standard games. I'm assuming this is a misprint but thought I should check anyway.
jackal31 wrote:Given our team was shortened by 10 games, will it still go by percentage overall, or percentage last round?
hayesez wrote:I see that the tourney page has been updated. So it looks as if the seeding will be based on total wins given out of the total 46 games played? So the #1 seed (Josko et al) will be playing the #4 seed (umbrellaman et al)? Is that correct? Or are we just basing the new seedings on the previous round?
Dukasaur wrote:All games in the previous set are finished. Next set due today or tomorrow.
jackal31 wrote:Thanks for the update Dukasaur.
With the notion that a team is down 13-3 after the first two rounds, will the last round even need to be played? Is this something we can bypass to fasttrack the finals starting?
Thanks for all your hard work and effort bud.
Dukasaur wrote:jackal31 wrote:Thanks for the update Dukasaur.
With the notion that a team is down 13-3 after the first two rounds, will the last round even need to be played? Is this something we can bypass to fasttrack the finals starting?
Thanks for all your hard work and effort bud.
You're welcome.
I meant to bring this up with BW but got distracted. It will be on my to-do list for this week.
Dukasaur wrote:.
Special Gameplay: Approximately 50% of games will be fog
Dukasaur wrote:Finals
- 2 Teams
- Best of 33 in 3 waves
Maps:Africa
Age Of Realms 1: Might
Age Of Realms 2: Magic
Alexander's Empire
Australia
British Isles
Cairns Coral Coast
Canada
CCU
Classic
Eurasia
Europe
Europe 1914
Feudal Epic
Feudal War
First Nations Americas
Iberia
Jamaica
Middle East
Midgard
Montreal
New World
North America
Northwest Passage
Peloponnesian War
Quad Cities
Rail Europe
Siege!
Stalingrad
Supermax: Prison Riot!
Tamriel
USA
World 2.1
Gilligan wrote:i'm not in this, but how about making conquest maps fog? those generally have a reputation of being played better in fog, and relies less on luck because you know where the other guy's stack is.
that takes up 7 of the 11 spots, anyway
jackal31 wrote:Gilligan wrote:i'm not in this, but how about making conquest maps fog? those generally have a reputation of being played better in fog, and relies less on luck because you know where the other guy's stack is.
that takes up 7 of the 11 spots, anyway
That would change the dynamic of the finals a little too. I prefer to keep the randomness the same. I think to win on the conquest maps a preference is for foggy, but also a team/player should be versed on how to do it either way.
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