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hwhrhett wrote:Casual Tournaments: Quest For The Stars - Silver
this is being listed under the banner on top for the great war challenge... this is not a part of that challenge is it?
thelord wrote:Race to the sea. I'm getting message have already joined another in the series???
Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
Dukasaur wrote:Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
iAmCaffeine wrote:Dukasaur wrote:Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
Since when does this happen?
Last I knew the territories went neutral and the target of whoever deadbeat becomes the deadbeat's assassin's target.
shoop76 wrote:iAmCaffeine wrote:Dukasaur wrote:Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
Since when does this happen?
Last I knew the territories went neutral and the target of whoever deadbeat becomes the deadbeat's assassin's target.
Pretty sure they did become neutral. I had him as a target in 2 games as well and agree that it messed up the tournament, but I believe we all had the same problem. These kind of problems happen often in autotournaments.
iAmCaffeine wrote:shoop76 wrote:iAmCaffeine wrote:Dukasaur wrote:Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
Since when does this happen?
Last I knew the territories went neutral and the target of whoever deadbeat becomes the deadbeat's assassin's target.
Pretty sure they did become neutral. I had him as a target in 2 games as well and agree that it messed up the tournament, but I believe we all had the same problem. These kind of problems happen often in autotournaments.
That would make a lot more sense.
Unfortunately auto-tournaments come with this kind of potential disadvantage, but hopefully they can be tweaked as time goes on.
stealth99 wrote:Can we please try to include "expiry dates" in the tourney labels, so we can plan around how much time we have to join these things. Given that we have to earn tokens by playing reg games on maps that are limited and getting quite old, it's nice to at least know how much time we have to join. Thanks.
elonpuckhog wrote:stealth99 wrote:Can we please try to include "expiry dates" in the tourney labels, so we can plan around how much time we have to join these things. Given that we have to earn tokens by playing reg games on maps that are limited and getting quite old, it's nice to at least know how much time we have to join. Thanks.
If you look in this thread in the current tournies, it lists when it expires.
shoop76 wrote:Can't we make a restriction that a player must have a certain percentage of turns taken? Probably 97%. There are organizers that ask for this in the community tournaments. This would considerably reduce this problem.
shoop76 wrote:Can't we make a restriction that a player must have a certain percentage of turns taken? Probably 97%. There are organizers that ask for this in the community tournaments. This would considerably reduce this problem.
elonpuckhog wrote:shoop76 wrote:Can't we make a restriction that a player must have a certain percentage of turns taken? Probably 97%. There are organizers that ask for this in the community tournaments. This would considerably reduce this problem.
I'm not sure that fixes the issue, unless you're looking at the restriction before each round begins.
GallantPellham wrote:played 3 trans sib games, won 2, my opponent got 1 at the beginning of the game? what gives mate, please explain.
robellis00 wrote:Quick Question: Will you be adding WWI Ottoman Empire map to the list of maps that drop tokens? It might be a good addition to bring some new life to that list of maps. Thanks.
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