The New Earth Short-Terminator Series Congratulations to the winner - Serreski Details: After the discovery of an earth-like planet, Kepler, the various Galactic Powers are vying to colonise the planet with its' rich resources around the polar regions.
At the same time, beneath the densely-clouded atmosphere, indigenous inhabitants of the fertile polar regions (Astrum and Vertex) have amassed their (slightly primitive) military capabilities to resist invasion by the colonisers.
Your task, as leader of the Earth Alliance Colonisation Force is to defeat rival colonising forces and the local resistance in order to secure the planet.
This tournament is another in a series of Short Terminator tournaments.
It is open to all players with a decent attendance record (see below). Freemiums welcome (two-games-at-a-time).
Tournament Format show
Initial Stage In Phase I, 18 players will undertake 2 battles in 3 groups of 6 competitors. In each game, the winning competitor will score 2 points. All players will also score 1 point for each termination. The top 2 competitors* from each group will progress to the next round. Third-placed competitors* will play-off against a 3rd-placed player from another group with the winner progressing.Final Stage In the Final Phase, 6 competitors will undertake 2 battles. Points scoring will be as above (points are reset to 0). The competitor with most points will be declared the Winner and Coloniser of New Earth. In the event of competitors finishing with equal points, a tie-break battle will be played.* If necessary competitors will also be compared on the number of terminations, then number of rounds survived in the phase in question. If this does not prove to determine qualifying competitors then a tie-break battle will occur.
Settings show
Fog of War will be present in all battles due to minimal initial knowledge of the planet. Chained reinforcements will be applicable. Battles will incorporate escalating spoils will be in place due the increasing arrival of colonising renforcements.(Other settings will be Terminator, Sequential, No Trench, Automatic and 20 Round-Limit)
Competitor Requirements show
There will be 18 competitors. Competitors must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Fremiums allowed but 2 slots must be available at all times. Competitors will have 24 hours to join their battles from when the joining invite is sent. Failure to do so will result in a reserve being sought (harsh, I know).
Group Allocation show
Competitors will be allocated groups according to random.org for the first stage.
Reserves show
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. For the first stage, reserves will be drawn from the reserve list. In the second stage & final stage, reserves will be drawn from competitors eliminated from the previous stage (initially to the competitor finishing 3rd in the group from which the missing player came, then from the first competitor finishing in 3rd or 4th place to respond, then from the first of any knocked-out competitor to respond).
Joining Battles show
Competitors will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Missing Turns show
If a player misses a turn then he cannot score any points in the game in question. If a player deadbeats at any stage then he will be ejected from the tournament.
Partnerships / Regular opponents show
Competitors must inform the tournament organiser if they have a regular partner or opponent that is also featuring in the tournament. The organizer can then ensure these competitors do not play together to avoid any potential claims of foul play by other players. If reports of suspected foul play are made and the competitors in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.
First Turn Fog of War Courtesy Rule show
The competitor who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and where from. Failure to do either will mean the competitor in question is unable to score any points in the game. The Fog rule will not apply in the final stage as no advantage can be gained through its violation.
Some of the other Tournaments by Teflon Kris show
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Coming Soon show