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BOB 5.3.0

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Re: BOB 5.3.0

Postby dgz345 on Sun Aug 03, 2014 4:16 am

JP007 wrote:I can not seem to d/l BOB for Chrome, Says 'Cannot download from this website" How do I d/l it?? and What is Tampermonkey????


Tampermonkey is Greasemonkey but for Chrome.

On the link if you are using Chrome you have to open the Bob link in a new tab
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Re: BOB 5.3.0

Postby JP007 on Sun Aug 03, 2014 9:57 am

d/l tampermonkey and got BOB up and running. Guess I will be using Chrome from now on instead of firefox. Thanks to all that helped this ol' guy out!
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Re: BOB 5.3.0

Postby Tviorr on Mon Aug 04, 2014 6:37 am

Ive been enjoying Bob immensely. -

Its especially the snapshot and the statistics windows I find very helpful.

However, recently Ive experienced heavy lag in conquerclub. - Hundreds, even thousands of mini-crashes where it seems I loose communication with conquerclub for between less than a second and up to 15 or 20 seconds.

I get massive amounts of freezeups, refresh request screens, communication error =0 and sorry it died screens. Usually a couple of refreshes, reloads from the web adress bar or re-entries solve the problem. - Briefly.

Im not sure what gives, its seemingly not general on CC, so Im wondering if it could be some sort of misalignment with Bob and CC.

I have the newest chrome and newest Java.

Reading the newsletter, I see that Bob and the newest firefox have run into some trouble and something called panel views is recommended as part of cc. - I cant find panel views on the forum, so does anyone know if having Bob could be causing the above lag and does anyone know what panel views is and whether it includes a snapshot function and a statistics window with deploy and territory overviews?
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Re: BOB 5.3.0

Postby Tviorr on Mon Aug 04, 2014 10:20 am

As per advice by pm, Ive deleted Bob, disabled tampermonkey, cleared the cache and restarted the browser.

Ive then turned on the new panel feature and dropped the info below the map.


Its possible that it helped a little bit, but its so little that I cant be sure.


Site keeps freezing up.
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Re: BOB 5.3.0

Postby PhatPat on Tue Aug 05, 2014 2:11 am

I wonder if anyone can help. Since installing BOB 5.3.0 i have had endless problems. When i try deploy or attack the list of territories is blank. I have tried uninstalling BOB and reinstalling, I have even removed GreaseMonkey and reloaded that too. I have tried going back a version too. Nothing seems to work?
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Re: BOB 5.3.0

Postby dgz345 on Tue Aug 05, 2014 2:25 am

PhatPat wrote:I wonder if anyone can help. Since installing BOB 5.3.0 i have had endless problems. When i try deploy or attack the list of territories is blank. I have tried uninstalling BOB and reinstalling, I have even removed GreaseMonkey and reloaded that too. I have tried going back a version too. Nothing seems to work?


Looks like you have the problem with the new Firefox version. Bob does not work on the latest version of Firefox. Firefox 31
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Re: BOB 5.3.0

Postby PhatPat on Tue Aug 05, 2014 4:55 am

i have rolled back to Firefox 30.0 and it now seems to be working, thanks. anyone else having the same problem can find the download for Firefox 30.0 can find it here https://support.mozilla.org/en-US/kb/in ... of-firefox
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Re: BOB 5.3.0

Postby drpall on Sun Sep 14, 2014 9:02 am

Does BOB work for Mac?
If so, how do I install it?

Thanks in advance
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Re: BOB 5.3.0

Postby iAmCaffeine on Sun Sep 14, 2014 12:40 pm

drpall wrote:Does BOB work for Mac?
If so, how do I install it?

Thanks in advance


The same way you would with Firefox or Chrome. I don't think it works for Safari.
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Re: BOB 5.3.0

Postby drpall on Sun Sep 14, 2014 4:12 pm

Thank you sir.
I guess I will have to download Firefox/Chrome then.
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Re: BOB 5.3.0

Postby iAmCaffeine on Mon Sep 15, 2014 4:54 am

drpall wrote:Thank you sir.
I guess I will have to download Firefox/Chrome then.


Yeah you will have to, it's simple.
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Re: BOB 5.3.0

Postby iAmCaffeine on Thu Sep 25, 2014 3:02 am

BOB broken for anyone else this morning?
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Re: BOB 5.3.0

Postby Timminz on Wed Oct 08, 2014 2:44 pm

Can we update Firefox yet?
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Re: BOB 5.3.0

Postby dgz345 on Wed Oct 08, 2014 5:17 pm

Timminz wrote:Can we update Firefox yet?

bob has not been updated since 30 oct 2013

i would recommend using the sites Panel interface
found in "Personal Menu" --> "Settings"
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Re: BOB 5.3.0

Postby iAmCaffeine on Thu Oct 09, 2014 4:48 am

Just use Chrome.
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Re: BOB 5.3.0

Postby kennys777 on Sat Oct 11, 2014 6:01 am

I have been trying to switch over BOB to my chrome, since Firefox is not working, but the link keeps stalling out, and Chrome says webpage did not load/connection was lost.

I have no other site issues, is it the link?

I already have tampermonkey, and I did try to open it in another tab, that didn't help either.

Any suggestions?
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Re: BOB 5.3.0

Postby dgz345 on Sat Oct 11, 2014 8:35 am

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Re: BOB 5.3.0

Postby kennys777 on Sat Oct 11, 2014 8:45 am

Does that work for tampermonkey on Chrome?
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Re: BOB 5.3.0

Postby dgz345 on Sun Oct 12, 2014 9:05 pm

kennys777 wrote:Does that work for tampermonkey on Chrome?

i have not tested but should work
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Re: BOB 5.3.0

Postby lokisgal on Thu Oct 23, 2014 6:35 pm

anyone else using FF 30 have bob just stop working sometime today - it says its there but says that "no installed scripts run on this page"
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Re: BOB 5.3.0

Postby macbone on Fri Oct 24, 2014 4:31 am

I don't know, lokis. I had some problems with Firefox and Bob, so I switched to Chrome a while back.
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Re: BOB 5.3.0

Postby dgz345 on Sun Nov 23, 2014 9:43 am

can someone try if this works on firefox 30/32+

http://privat.bahnhof.se/wb993794//User ... st.user.js

i dont know if it will work or not
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Re: BOB 5.3.0

Postby earthen on Sun Dec 21, 2014 10:08 am

took a awhile to find this form but i glad i did.

with your fix it Seems to be working fine now for me on FF 34.0.5
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Re: BOB 5.3.0

Postby demy7 on Mon Dec 22, 2014 10:46 am

yep, thanks works for me either FF34.
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Re: BOB 5.3.0

Postby dgz345 on Sat Jan 10, 2015 10:29 am

adds @time at the Central Command

Code: Select all
// Conquer Club - Card Counter, Card Redemption Value, Status Indicator
var versionString = typeof GM_info != "undefined" ? GM_info.script.version: "5.4.0";
// This monkey is now called:

/////    ////   /////
//  //  //  //  //  //
/////   //  //  /////
//  //  //  //  //  //
/////    ////   /////

// PLEASE READ ALL THE COMMENTS AT THE START OF THIS FILE BEFORE EDITING

//-----------------------------------------------------------------------------
// Installation
//-----------------------------------------------------------------------------
// This is a Greasemonkey user script.

// To use, first install Greasemonkey: http://greasemonkey.mozdev.org/
// Then restart Firefox and revisit this script.
// Under Tools, there will be a new menu item to "Install User Script".
// Accept the default configuration and install.

// To uninstall, go to Tools/Manage User Scripts, select "Conquer Club - BOB", and click Uninstall.

//-----------------------------------------------------------------------------
// Meta Data - required for Greasemonkey
//-----------------------------------------------------------------------------
// ==UserScript==
// @name          Conquer Club - BOB
// @version       5.4.0
// @namespace     http://yeti_c.co.uk/conquerClub
// @description   Adds Stats, card counter, redemption value, text based map, map inspection tools
// @match         *://*.conquerclub.com/*
// @match         http://userscripts.org/scripts/source/52341.user.js
// @include       *://*conquerclub.com/*
// ==/UserScript==

if ((typeof GM_getValue == 'undefined') || (GM_getValue('a', 'b') == undefined)) {
   var namespace = "BOB.";
   GM_addStyle = function(css) {
      var style = document.createElement('style');
      style.textContent = css;
      document.getElementsByTagName('head')[0].appendChild(style);
   };

   GM_deleteValue = function(name) {
      localStorage.removeItem(namespace + name);
   };

   GM_getValue = function(name, defaultValue) {
      var value = localStorage.getItem(namespace + name);
      if (!value)
         return defaultValue;
      var type = value[0];
      value = value.slice(1);
      switch (type) {
         case 'b':
            return value == 'true';
         case 'n':
            return Number(value);
         default:
            return value;
      }
   };
   GM_setValue = function(name, value) {
      value = (typeof value)[0] + value;
      localStorage.setItem(namespace + name, value);
   };

   GM_listValues = function() {
      var i,result = [], name;
      for (i = 0; i < localStorage.length; i++) {
         name = localStorage.key(i);
         if (name.indexOf(namespace) == 0) {
            result.push(name.slice(namespace.length));
         }
      }
      return result;
   };
   if (!GM_xmlhttpRequest) { //chrome supports this function now
      GM_xmlhttpRequest = function(obj) {
         var request=new XMLHttpRequest();
         request.onreadystatechange=function() {
            if(obj.onreadystatechange) {
               obj.onreadystatechange(request);
            };
            if(request.readyState==4 && obj.onload) {
               obj.onload(request);
            }
         };
         request.onerror=function() {
            if(obj.onerror) {
               obj.onerror(request);
            }
         };
         try {
            request.open(obj.method,obj.url,true);
         } catch(e) {
            if(obj.onerror) {
               obj.onerror( {readyState:4,responseHeaders:'',responseText:'',responseXML:'',status:403,statusText:'Forbidden'} );
            }
            return request;
         }
         if (obj.headers) {
            for(var name in obj.headers) {
               request.setRequestHeader(name,obj.headers[name]);
            }
         }
         request.send(obj.data);
         return request;
      };
   }
}
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var allCountries, allContinents, logFixed, allObjectives = [], allPlayers = [];

var images = {
   attackonly:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00SIDAT8Ocd%60%60%F8%0F%C4%14%83w%EF%DE1%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%B1a%203%B0%1A%08%14%04I%90%8B!.%94%94%94%84%BB%90%02%C3h%E8B%E40%1Cu!%A9%B1%8D%99%0EG%C3p%10%86!%25%05%05%7DJ%1Bj%B8%10%00%F6%99%89%EE%AE%84%9A%9C%00%00%00%00IEND%AEB%60%82",
   bombarded:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00%5BIDAT8Ocd%60%60%F8%0F%C4%60%F0%EE%DD%3B%18%93(ZHH%08%AE%EE%FF%FF%FF%8C0%0E%C8%400%06%1AH%12%86%E9%03%D1%40%00%22%C0f%8E%1AH%7C8%8E%86%E1h%B2%19%99Y%0F9%E5%93%CA%C6Z%DA%90j%08%C1%AC%C7%C2%C2%F2%9F%9D%9D%1D%5E%9C%91b%01%CC%85%00%16%23rE%C7(%B7)%00%00%00%00IEND%AEB%60%82",
   bombard:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00IIDAT8Ocd%60%60%F8%0F%C4%14%83%FF%FF%FF3%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%B1a%203%B0%1A%F8%EE%DD%BB%FF%A4%60d%C7%8C%1A%08%89%18R%C2%0F%A4v4%0C1%13%F6h%18%12LF%A3%C9%06%9Cl%00x%E0%90%9C%EB%B7%F2%06%00%00%00%00IEND%AEB%60%82",
   defendonly:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00JIDAT8O%ED%94%C1%0A%000%08B%ED%FF%FF%B5_p%C9%D8%D8%B9%DA-%C1c%8F%10%D1%000%5C%16I%3B%10%01%CB%0E%20d%A9%0C%13%E3%02%DD%9DY%BF%CF%0C0%97%E3d%B8%8B%9D%ED%A0%EE%26%C3O%E3%D0%BE6%DD%C0%05%90%82%90%9C%E5%9D%92.%00%00%00%00IEND%AEB%60%82",
   mutualbomb:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00IIDAT8Ocd%60%60%F8%0F%C4%60%F0%EE%DD%3B%18%93(ZHH%08%AE%EE%FF%FF%FF%8C0%0E%C8%400%06%1AH%12%86%E9%03%D1%40%00%22%C0f%8E%1AH%7C8%8E%86!E%C9%E6%3D(%CD%8E%86%E1h%18%0E%D6%E2%0B%00%3C%03%D6l4%B8H%5D%00%00%00%00IEND%AEB%60%82",
   normal:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00NIDAT8Ocd%60%60%F8%0F%C4%14%83w%EF%DE1%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%8Aa%E7%A1%EA%EF%A3%EB%83%1B%08d%FC%A7%12%86%B8%90J%86%81%1C5j%20%E5%913%1A%86%23'%0CI%2C%1Cp%16%24%E4%966%F47%10%00%AB%88%ED%BB%03%F0'%AC%00%00%00%00IEND%AEB%60%82",
   safe:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00PIDAT8Ocd%60%60%F8%0F%C4%14%83%FF%FF%FF3%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%B1a%203%B0%1A%F8%EE%DD%BB%FF%A4%60d%C7%8C%1A%08%89%18R%C2%0F%A4v4%0C1%13%F6h%18%12LF%04%93%0D%25%05%05%7DJ%1Bj%B8%10%00%0A%D1%2C4%3D%FCt%15%00%00%00%00IEND%AEB%60%82"
};

//---- Prototyping ----
String.prototype.has = function(key) {
   return this.indexOf(key) > -1;
};
Array.intersect = function(array1, array2) {
   var temp = [], i;
   for (i = 0; i < array1.length; i++){
      if ($.inArray(array1[i], array2) != -1) {
         temp.push(array1[i]);
      }
   }
   return temp;
};
Array.removeAll = function(array1, array2) {
   var temp = [], i;
   for(i = 0; i < array1.length; i++){
      if ($.inArray(array1[i], array2)== -1) {
         temp.push(array1[i]);
      }
   }
   return temp;
};
$.fn.exists = function() {
   return this.length>0;
};
//-----------------------------------------------------------------------------
// Please Wait coding - creates a Div that gets in the way of people doing things!
//-----------------------------------------------------------------------------

// Start/stop please wait
function stopWaiting() {
   $('#popup, #popupBackground').hide();
}

// Start please wait with custom message
function customStartWaiting(msg) {
   var popup = $('#popup, #popupBackground');
   if (!popup.exists()) {
      popup = $('<div id="popup"><img id="pleaseWaitImage" src="http://static.conquerclub.com/loading.gif"/><span id="pleaseWaitMessage"></span></div><div id="popupBackground"></div>').appendTo('#middleColumn');
   }
   popup.toggle(true);
   $('#pleaseWaitMessage').text(msg);
   return popup;
}

var startLogTime = new Date().getTime();

//Game Enumerations
var eGameType = {
   TERMINATOR:0,
   STANDARD:1,
   DOUBLES:2,
   TRIPLES:3,
   QUADRUPLES:4,
   ASSASSIN:5,
   "POLYMORPHIC (2)":6,
   "POLYMORPHIC (3)":7,
   "POLYMORPHIC (4)":8,
};
var ePlayOrder = {
   FREESTYLE:0,
   SEQUENTIAL:1
};
var eBonusCards = {
   "NO SPOILS":0,
   "FLAT RATE":1,
   ESCALATING:2,
   NUCLEAR:3
};
var eFortifications = {
   ADJACENT:0,
   CHAINED:1,
   UNLIMITED:2
};

//-------------------------------------------------------------------------
// OBJECTS
//-------------------------------------------------------------------------

//Player Class
function Player(pid, name){
   this.name = name;
   this.pid = pid;
   this.cards = 0;
   this.armies = 0;
   this.countries = 0;
   this.calculatedCountries = 0;
   this.continentBonus = 0;
   this.territoryBonus = 0;
   this.armiesLastTurn = 0;
   this.lastTerritoryBonus = 0;
   this.lastContinentBonus = 0;
   this.isHandingInCards = false;
   this.lastBonusFixed = false;
   this.points = 0;
   this.deferred = 0;
   this.skipped = 0;
   this.total_skipped = 0;
   this.continents = [];
   this.eliminatedInRound = 0;

   this.killToReduce = function() {
      var countries = this.countries, rem;
      if (gameSettings.fog) {
         countries = this.calculatedCountries;
      }
      if (countries < 12 ) {
         return "-";
      }
      rem = countries % 3;
      return (rem===0)?"*": ( rem == 1 ? "**" : "***") ;
   };
   this.continentsDisplay = function() {
      var ret = "", index, continent, country, pid = this.pid;
      for (index = 0; index < this.continents.length; index++) {
         continent = allContinents[this.continents[index]];
         var bonus = $.grep(continent.owners, function(owner) { return owner.player == pid})[0].bonus;
         ret += fillTemplate(continentTemplate, {
            name: continent.name,
            bonus: "(" + bonus + ")",
            title: continent.name,
            clazz: "continent",
            index: this.continents[index]
         });
      }
      for (index = 0; index < allCountries.length; index++) {
         country = allCountries[index];
         if ((country.bonus!==0) && (country.pid == this.pid)) {
            ret += fillTemplate(continentTemplate, {
               bonus:"[" + country.bonus + "]",
               name: country.name,
               title: country.name,
               clazz:"country",
               index: index
            });
         }
      }
      return ret;
   };
}

function lightUpNeighbours (country) {
   lightupCountries(country.borders, "BORDER");
   lightupCountries(country.attackedBy, "DEFEND");
   lightupCountries(country.attacks, "ATTACK");
   lightupCountries(country.bombards, "BOMBARDS");
   lightupCountries(country.bombardedBy, "BOMBARDED");
   lightupCountries(country.bombardments, "MUTUAL");
}

function createDivs() {
   var toAdd = "", i;
   for (i = 0; i < allCountries.length; i++) {
      toAdd += "<div id='" + i + "m' class='off'></div>";
   }
   return $(toAdd);
}
function updateDivs() {
   var i, country;
   for (i = 0; i < allCountries.length; i++) {
      country = allCountries[i];
      $('#' + i +"m").css({
         width: (12 + (("" + country.quantity).length)*8),
         left: country['x' + mapSize] - 11,
         top: country['y' + mapSize] - 37
      });
   }
}

function displayCountry(country) {
   var pid = country.pid, result;
   if (pid == UID) {
      pid = NID;
   }
   result = '<span class="pColor' + pid + ' country" title="' + country.name + '">' + country.name + '(' + (country.quantity ==-1?"?":country.quantity) + ') ';
   if (country.bonus != 0) {
      result += '['+country.bonus+'] ';
   }
   result += '</span>';
   return result;
}

function getInspectCountry(country) {
   var result = displayCountry(country);
   result += getInspectRepresentation(country.attacks, images.attackonly, "Attacks");
   result += getInspectRepresentation(country.borders, images.normal, "Borders");
   result += getInspectRepresentation(country.attackedBy, images.defendonly, "Attacked By");
   result += getInspectRepresentation(country.bombards, images.bombard, "Bombards");
   result += getInspectRepresentation(country.bombardedBy, images.bombarded, "Bombarded by");
   result += getInspectRepresentation(country.bombardments, images.mutualbomb, "Mutual Bombardment");
   return result;
}
function getInspectRepresentation(countries, image, text) {
   var result = "", index;
   if (countries.length > 0) {
      result +='<br><img class="attackhovers" src='+image+'>';
      result += '<span> ' + text + ' </span>';
      result += '[ ';
      for (index = 0; index < countries.length; index++) {
         result += displayCountry(allCountries[countries[index]]);
      }
      result += ' ]';
   }
   return result;
}

function lightupCountries(countries, type) {
   for (var i = 0; i < countries.length; i++) {
      lightUp(countries[i], type);
   }
}
function lightUp(index, type) {
   var country = allCountries[index], pid = country.pid, clazz, safe;
   if (pid == UID) {
      pid = NID;
   }
   clazz = 'player' + pid;
   if (type) { // show attack type
      if (type=="BORDER") {
         clazz += " typeborder";
      } else if (type=="ATTACK") {
         clazz += " typeattack";
      } else if (type=="DEFEND") {
         clazz += " typedefend";
      } else if (type=="BOMBARDS") {
         clazz += " typebombards";
      } else if (type=="BOMBARDED") {
         clazz += " typebombarded";
      } else if (type=="MUTUAL") {
         clazz += " typemutualbombard";
      }
   } else {
      safe = isSafe(country);
      if (safe === 0) {
         clazz += " h";
      } else if (safe == 1) {
         clazz += " i";
      } else {
         clazz += " j";
      }
   }
   $("#" + index + "m").attr("class", clazz).width((12 + (("" + country.quantity).length)*8));
}
function checkBorders(howSafe, pid, countries) {
   if (howSafe == 0) {
      return 0;
   }
   var k,bb;
   for (k=0; k < countries.length; k++){
      bb = allCountries[countries[k]];
      if (bb.pid == NID) {
         if (bb.armies == '?') {
            return 0;
         } //neutral is not limiting
      } else if (bb.pid != pid) {
         // it's not mine
         howSafe = 1;
         // Or team?
         if (teamNumber(bb.pid) != teamNumber(pid)) {
            return 0;
         }
      }
   }
   return howSafe;
}
     
function isSafe(country) {
   if (this.armies == '?') {
      return 0;
   }
   var howSafe = 2;
   howSafe = checkBorders(howSafe, country.pid, country.attackedBy);
   howSafe = checkBorders(howSafe, country.pid, country.borders);
   howSafe = checkBorders(howSafe, country.pid, country.bombardedBy);
   howSafe = checkBorders(howSafe, country.pid, country.bombardments);
   return howSafe;
}
var continentTemplate = "<span class='{clazz}' title='{title}' data-index='{index}'>{name} {bonus}</span>";

function fillTemplate(template, filling) {
   return template.replace(/{(\w*)}/g, function(){return (typeof(filling[arguments[1]])!='undefined')? filling[arguments[1]]:"";});
}

function displayContinent(continent) {
   var result = "", i;
   if (continent.bonus == 0) {
      return result;
   }
   for (i = 0; i < continent.owners.length; i++) {
      var owner = continent.owners[i];
      if (!owner.overriden) {
         result += fillTemplate(continentTemplate, {
            clazz: "continent pColor" + owner.player,
            title: continent.name,
            name: continent.name,
            bonus: '('+owner.bonus+')',
            index: allContinents.indexOf(continent)
         });
      }
   }
   if (continent.owners.length < 1) {
      result += fillTemplate(continentTemplate, {
         clazz: "continent pColor" + NID,
         title: continent.name,
         name: continent.name,
         bonus: '('+continent.bonus+')',
         index: allContinents.indexOf(continent)
      });
   }
   return result;
}

function Objective (name, realname) {
   this.name = name;
   this.realname = realname;
   this.countrys = [];
   this.continents = [];
   this.required = 0;
   this.owners = []; // hold the owners of this objective (note could be many more than one)
}
function lightUpContinent(continent) {
   for (var i = 0; i < continent.territories.length; i++) {
      lightUp(continent.territories[i]);
   }
   for (i = 0; i < continent.subcontinents.length; i++) {
      lightUpContinent(allContinents[continent.subcontinents[i]]);
   }
}

// Add in "Start BOB" button
function addStartBOB(){
   if ($('#startBobLink').exists()) {
      return; //already there
   }
   var bobLink = $('<a id="startBobLink">Start Bob</a>'), bobSpan = $('<span id="startbob"></span>');
   bobLink.click(startBOB);
   bobSpan.append('] [').append(bobLink).append();
   rightside.find('> a').last().after(bobSpan);
}

function startBOB() {
   $('#startbob').hide();
   forceInit = true;
   gm_ConquerClubGame();
}

function addConfirmDropGameClickHandlers(){
   var dropGameLinks = $('#middleColumn table.listing a').filter(function() {
      return this.innerHTML == 'Drop Game';
   });
   if (myOptions.confirm_drop == "On") {
      dropGameLinks.click(function() {
         var gameNr = this.href.split('=')[2];
         return confirm('Drop Game #' + gameNr + '?');
      });
   } else {
      dropGameLinks.unbind('click');
   }
}

function createGamesTogether(){
   if (!location.href.has("mode=viewprofile") || myOptions.games_together=="Off" || $('#gamesTogether').exists()) {
      return;
   }
   var allLinks = $('dl.details.left-box').find('a'), i, link;
   for(i = 0; i < allLinks.size(); i++) {
      if (allLinks.eq(i).text().has("Find all games")) {
         link = allLinks.get(i).href + "&p2=" + $("#leftColumn .vnav").find("p:first a b").html();
         allLinks.eq(i).parent().after(' | <strong><a id="gamesTogether" href="' + link + '">Show all games together</a></strong>');
      }
   }
}

function showMoreTextMap() {
   var sml = $('#showMoreLink');
   if (sml.html() == "fixed text map") {
      $('#textMap').css({
         height:"",
         overflowY:"hidden"
      });
      sml.html("scrollable text map");
   } else {
      if ($('#textMap').height()>=200) {
         $('#textMap').css({
            height:"200px",
            overflowY:"auto"
         });
         sml.html("fixed text map");
      } else {
         sml.parent().hide();
      }
   }
   updateMenuHiderHeight();
}

function deserialize(name) {
   try {
      return JSON.parse(GM_getValue(name, '{}'));
   } catch (e) {
      return {};
   }
}

function serialize(name, val) {
   GM_setValue(name, JSON.stringify(val));
}

// DEFAULT OPTIONS SETTINGS
DEFAULT_OPTIONS = {
   jumptomap:false,
   textMapType:'Off',
   fadeMap:1,
   '24hourClockFormat':'am/pm',
   mapInspect:"On",
   confirmEnds:true,
   confirmAutoAttack:false,
   confirmDeploy:false,
   statsMode:'Extended',
   floatActions:'Off',
   hideMenu:'Off',
   MinimumFormWidth:600,
   ccdd:'On',
   fulllog:'Off',
   swapavas:'Off',
   smallavas:'Off',
   hidesigs:'Off',
   confirm_drop:'Off',
   continent_overview:'Off',
   autobob:'On',
   games_together: 'On',
   chatOnTop: 'Off',
   sideStats: true,
   showSnapsOnTop:true
};

// Load Options
var myOptions = $.extend({}, DEFAULT_OPTIONS, deserialize("OPTIONS") || {});

// Changing historic values
if (myOptions.mapInspect === true) {
   myOptions.mapInspect = "On";
} else if (myOptions.mapInspect === false){
   myOptions.mapInspect = "Off";
}
serialize("OPTIONS", myOptions);

function showKillers() {
   var ret = "", index, country;
   for (index = 0; index < allCountries.length;index++) {
      country = allCountries[index];
      if (country.killer) {
         ret += '<span class="country" title="' + country.name + '">' + country.name.replace(" ","&nbsp;") + "&nbsp[" + country.neutral + "] </span>";
      }
   }
   return ret;
}

function updatePlayerCards(){
   // --- Get Player Card Counts ---
   if (gameSettings.spoils != eBonusCards["NO SPOILS"]) {
      var players = $('#players li[id^=player]');
      players.each(function(index) {         
         var cards = $(this).find('span[id*=player_cards]').html();
         allPlayers[index + 1].cards=parseInt(cards,10);
      });
   }
}

function getLoadFullLog() {
   var result = myOptions["loadFullLog" + gameSettings.gamenr];
   if ((typeof(result)) == 'undefined') {
      result = true;
   }
   return result;
}

function getMinFormWidth() {
   return myOptions.MinimumFormWidth || 600;
}

function getMinFormWidthMap() {
   return myOptions["MinimumFormWidth:" + mapName] || getMinFormWidth();
}

function checkFloatDice() {
   if (myOptions.floatActions == "On") {
      $('#rolls').css({
         position:'fixed',
         backgroundColor:"#EEEEEE",
         top:0,
         zIndex:14
      });
      if ($('#action-form').exists()) {
         if ($('#from_country').exists()) {
            $('#actionWrapper').css('paddingTop',"24px");
         } else {
            $('#actionWrapper').css('paddingTop',"0px");
         }
      }
   }
}

function showMapInspectDiv() {
   var mapInspectHTML = (myOptions.mapInspect == "On") ? "Map Inspect: <b><span id=hoverInfo /></b>":"";
   $('#mapinspect').html(mapInspectHTML);
}

var oldHandleFrom = unsafeWindow.handleFrom;
unsafeWindow.handleFrom = function(parameter) {
   oldHandleFrom(parameter);
   colourCodeDD();
};

// code to find the country in the drop down.
function findCountry(title){
   for (var i = 0; i < allCountries.length;i++) {
      if (title == allCountries[i].name) {
         return allCountries[i];
      }
   }
   // if we can't find the country - then we need to remove the brackets.
   var bracket = title.lastIndexOf("(");
   if (bracket != -1) {
      title = $.trim(title.slice(0,bracket)); // remove stuff after the bracket so that we can find the country OK.
   }
   for (i = 0; i < allCountries.length;i++) {
      if (title == allCountries[i].name) {
         return allCountries[i];
      }
   }
   return null;
}

// Colour codes & Adds army counts to the Dropdown. (Note if Colour Codes is off - then sets class name back to default)
function colourCodeDD(){
   cc_log("Color Coding the dropdowns");
   // --- Color Code the drop down ---
   if (allCountries) { // checking whether BOB was started.
      $('#to_country option').add('#from_country option').each(function() {
         var country = findCountry($(this).text());
         if (country) {
            this.innerHTML = country.name + " (" + country.quantity + ")";
            if (myOptions.ccdd=="On") {
               this.className = "itemBg"+country.pid;
            } else {
               this.className = "";
            }
         }
      });
   }
}

function prepareMenuHider(init){
   if (menuIsHidden()) {
      if (!showDiv) {
         var showDiv = $('<div id="showDiv"></div>').css({
            position:'absolute',
            width: $('#leftColumn').outerWidth() + $('#leftColumn').offset().left - $('#leftColumn').width(),
            left:0,
            top:0,
            height:document.body.clientHeight
         });
         $("body").append(showDiv);
         showDiv.mouseenter(showSideBar);
         // add div to show the menu.
         $('#leftColumn').mouseleave(hideSideBar);
      }
      if (init) {
         hideSideBar();
      }
   } else {
      $('#showDiv').remove();
      $('#leftColumn').unbind();
   }
}

function updateMenuHiderHeight() {
   if (menuIsHidden()) {
      $("#showDiv").height(document.body.clientHeight);
   }
}

function menuIsHidden() {
   return (myOptions.hideMenu=="On" ||
      (myOptions.hideMenu=="Game" && $("#inner-map").exists()) ||
      (myOptions.hideMenu=="Site" && !$("#inner-map").exists()));
}

function hideSideBar() {
   if (!menuIsHidden()) {
      return;
   }
   var leftMenu = $("#leftColumn");
   if (isGamePage() || !leftMenu.find('span.inbox').exists()) {
      // Don't hide the menu if you have a PM and are not on a game page!
      leftMenu.hide();
      $("#outerColumnContainer").css('borderLeft',"0em solid #DDEEDD");
   }
   updateMenuHiderHeight();
}

function showSideBar(){
   $("#outerColumnContainer").css("borderLeft", "14em solid #DDEEDD");
   $("#leftColumn").show();
}

function setFormWidth(){
   $('#action-form').width(Math.max(getMinFormWidthMap(), $('#outer-map').width()));
}

function toggleConfDrop() {
   toggleOnOff('confirm_drop');
   $('#menu_confirm_drop b').html(myOptions.confirm_drop);
   addConfirmDropGameClickHandlers();
}

function toggleGamesTogether() {
   toggleOnOff('games_together');
   $('#menu_games_together b').html(myOptions.games_together);
   createGamesTogether();
}

function toggleColourCodeDD() {
   toggleOnOff('ccdd');
   $('#menu_colourcode_dd b').html(myOptions.ccdd);
   colourCodeDD();
}

function toggleFullLog() {
   toggleOnOff('fulllog');
   $('#menu_fulllog b').html(myOptions.fulllog);
}
function toggleOnOff(itemName) {
   myOptions[itemName]= myOptions[itemName] == "Off"?"On":"Off";
   serialize("OPTIONS", myOptions);
}

function toggleSwapAvas() {
   toggleOnOff('swapavas');
   $('#menu_swapavas b').html(myOptions.swapavas);
   swapAvatars();
}

function toggleSmallAvas(){
   toggleOnOff('smallavas');
   $('#menu_smallavas b').html(myOptions.smallavas);
   smallAvatars();
}

function toggleHideSigs(){
   toggleOnOff('hidesigs');
   $('#menu_hidesigs b').html(myOptions.hidesigs);
   hideSigs();
}

function showContOver() {
   var on = myOptions.continent_overview == "On";
   $("#contOverviewWrapper").toggle(on);
   $("#objectives").toggle(on);
}

function toggleContOver() {
   toggleOnOff('continent_overview');
   $('#menu_contoverview b').html(myOptions.continent_overview);
   showContOver();
}
   
function moveChatToTop() {
   var chat = $('#chat');
   if (myOptions.chatOnTop == "On") {
      dashboard.before(chat.prev()).before(chat).before($("#full-chat")).before($('#chat-form'));
   } else {
      $('#middleColumn .insidegame').append(chat.prev()).append(chat).append($("#full-chat")).append($('#chat-form'));
   }
   chat[0].scrollTop = chat[0].scrollHeight;
}

function toggleChatOnTop() {
   toggleOnOff('chatOnTop');
   $('#menu_chatOnTop b').html(myOptions.chatOnTop);
   moveChatToTop();
}

function toggleFloatingActionForm(){
   // Code below stolen from edthemaster
   var actionForm = $('#action-form'), outerRolls = $('#rolls'), cards = $('#polyplayer0'), mapInspect = $('#mapinspect');
    if (cards==undefined) cards=$('#cards');
   if (myOptions.floatActions == "Off") {
      myOptions.floatActions = "On";
      showMenuOption("menu_hudWidth");
      showMenuOption("menu_hudWidthMap");
      actionForm.css({
         position:'fixed',
         bottom:0,
         zIndex:4
      });
      if (actionForm.exists()) {
         var wrapperDiv = $('<div id="actionWrapper"></div>');
         if ($('#from_country').exists()) {
            wrapperDiv.css('paddingTop',"24px");
         } else {
            wrapperDiv.css('paddingTop',"0px");
         }
         wrapperDiv.append(mapInspect).append(cards.parent().parent().css("backgroundColor","#EEEEEE"));
         actionForm.find('fieldset').append(wrapperDiv);
         setFormWidth();
      }
      outerRolls.css({
         position: 'fixed',
         backgroundColor: "#EEEEEE",
         top: 0,
         zIndex:4
      });
   } else {
      myOptions.floatActions = "Off";
      hideMenuOption("menu_hudWidth");
      hideMenuOption("menu_hudWidthMap");
      if (actionForm.exists()) {
         $('#outer-rolls').parent().before(cards.parent().parent());
         dashboard.after(mapInspect);
         actionForm.css({
            position:'relative',
            bottom:0,
            width:"100%"
         });
      }
      outerRolls.css({
         position: 'relative',
         backgroundColor: "#EEEEEE",
         top: 0
      });
   }
   serialize("OPTIONS", myOptions);
   $('#menu_hud b').html(myOptions.floatActions);
   updateMenuHiderHeight();
}
function toggleTextMapMap() {
   var current = myOptions["textMapType:" + mapName];
   if (!current) {
      myOptions["textMapType:" + mapName] = "Off";
   } else if (current == "Off") {
      myOptions["textMapType:" + mapName] = "Standard";
   } else if (current == "Standard") {
      myOptions["textMapType:" + mapName] = "Extended";
   } else {
      delete myOptions["textMapType:" + mapName];
   }
   serialize("OPTIONS", myOptions);
   var option = $('#menu_textMap_map b');
   if (myOptions["textMapType:" + mapName]) {
      option.html(myOptions["textMapType:" + mapName]);
   } else {
      option.html("Default</b>");
   }
   setTimeout(doTextMap,100);
}

function toggleTextMap() {
   var current = myOptions.textMapType;
   if (current == "Off") {
      myOptions.textMapType = "Standard";
   } else if (current == "Standard") {
      myOptions.textMapType = "Extended";
   } else {
      myOptions.textMapType = "Off";
   }
   serialize("OPTIONS", myOptions);
   $('#menu_textMap b').html(myOptions.textMapType);
   setTimeout(doTextMap,100);
}

function doTextMap() {
   updateTextMap();
   updateMagicMap(true);
   updateMenuHiderHeight();
   stopWaiting();
}

function toggleJumpToMap() {
   myOptions.jumptomap=!myOptions.jumptomap;
   serialize("OPTIONS", myOptions);
   $('#menu_jtm b').html(myOptions.jumptomap ? " On" : " Off");
}

function toggleStatsMode() {
   if (myOptions.statsMode == "Off") {
      myOptions.statsMode = "Standard";
   } else if (myOptions.statsMode == "Standard") {
      myOptions.statsMode = "Extended";
   } else {
      myOptions.statsMode = "Off";
   }
   serialize("OPTIONS", myOptions);
   $('#menu_stats b').html(myOptions.statsMode);
   updateStats();
   updateMenuHiderHeight();
   stopWaiting();
}

function toggleSideStats() {
   myOptions.sideStats = !myOptions.sideStats;
   serialize("OPTIONS", myOptions);
   $('#menu_sideStats b').html(myOptions.sideStats?"On":"Off");
   updateSideStats();
}

function updateSideStats() {
   var on = myOptions.sideStats;
   $('#stats').toggle(on).prev().toggle(on);
}

function toggleMagicMap() {
   if (myOptions.mapInspect == "On") {
      myOptions.mapInspect = "Images only";
   } else if (myOptions.mapInspect == "Off") {
      myOptions.mapInspect = "On";
   } else {
      myOptions.mapInspect = "Off";
   }
   serialize("OPTIONS", myOptions);
   $('#menu_mapInspect b').html(myOptions.mapInspect);
   showMapInspectDiv();
   updateMagicMap(false);
   updateMenuHiderHeight();
   stopWaiting();
}
function toggleLoadFullLog() {
   if (getLoadFullLog()) {
      myOptions["loadFullLog"  + gameSettings.gamenr] = false ;
   } else {
      delete myOptions["loadFullLog"  + gameSettings.gamenr];
   }
   serialize("OPTIONS", myOptions);
   $('#menu_load_full_log b').html(getLoadFullLog()? " Yes" : " No");
}

function toggleConfirmActionsAA() {
   myOptions.confirmAutoAttack =! myOptions.confirmAutoAttack;
   serialize("OPTIONS", myOptions);
   $('#menu_conf_attack b').html(myOptions.confirmAutoAttack ? " On" : " Off");
}
function toggleConfirmActionsDeploy() {
   myOptions.confirmDeploy =! myOptions.confirmDeploy;
   serialize("OPTIONS", myOptions);
   $('#menu_conf_deploy b').html(myOptions.confirmDeploy ? " On" : " Off");
}

function toggleConfirmEnds() {
   myOptions.confirmEnds =! myOptions.confirmEnds;
   serialize("OPTIONS", myOptions);
   $('#menu_conf_phase b').html(myOptions.confirmEnds ? " On" : " Off");
}

function toggleFadeMap() {
   var cur = getMapfade();
   cur = Math.round((cur*10) - 1);
   if (cur >= 11) {
      cur = 1;
   }
   if (cur <= 0) {
      cur = 10;
   }
   myOptions["fadeMap:" + mapName] = cur/10;
   if (myOptions["fadeMap:" + mapName] == myOptions.fadeMap) {
      delete myOptions["fadeMap:" + mapName];
   }
   serialize("OPTIONS", myOptions);
   $('#menu_fade b').html(Math.round(cur*10) + '%');
   applyFades();
}

function toggleFadeCircles() {
   var cur = getCirclesfade();
   cur += 1;
   if (cur >= 11) {
      cur = 0;
   }
   if (cur < 0) {
      cur = 10;
   }
   myOptions["fadeCircles:" + mapName] = cur;
   if (myOptions["fadeCircles:" + mapName] === 0) {
      delete myOptions["fadeCircles:" + mapName];
   }
   serialize("OPTIONS", myOptions);
   $('#menu_circles_fade b').html(Math.round(cur*10) + '%');
   applyFades();
}

function toggleFormWidth() {
   var cur = getMinFormWidth() - 50;
   if (cur >= 1000) {
      cur = 1000;
   }
   if (cur >= 1200 || cur <= 599) {
      cur = 1200;
   }
   myOptions.MinimumFormWidth = cur;
   serialize("OPTIONS", myOptions);
   $('#menu_hudWidth b').html(cur);
   $('#menu_hudWidthMap b').html(getMinFormWidthMap());
   if (myOptions.floatActions == "On") {
      setFormWidth();
   }
}

function toggleFormWidthMap() {
   var cur = getMinFormWidthMap() - 50;
   if (cur >= 1000) {
      cur = 1000;
   }
   if (cur >= 1200 || cur <= 599) {
      cur = 1200;
   }
   myOptions["MinimumFormWidth:" + mapName] = cur;
   if (myOptions["MinimumFormWidth:" + mapName] == myOptions.MinimumFormWidth) {
      delete myOptions["MinimumFormWidth:" + mapName];
   }
   serialize("OPTIONS", myOptions);
   $('#menu_hudWidthMap b').html(cur);
   if (myOptions.floatActions == "On") {
      setFormWidth();
   }
}

function resetMap() {
   delete myOptions["fadeMap:" + mapName];
   delete myOptions["fadeCircles:" + mapName];
   $('#menu_fade b').html('100%');
   $('#menu_circles_fade b').html('0%');
   applyFades();
   serialize("OPTIONS", myOptions);
}

function createOption(id, text, func, bgcolour) {
   var option = $('<li></li>'), anchor = $('<a></a>').html(text).attr("id", id).click(func);
   if (bgcolour) {
      anchor.css("backgroundColor", bgcolour);
   }
   option.append(anchor);
   return option;
}

function hideMenuOption(id) {
   $("#" + id).parent().hide();
}

function showMenuOption(id) {
   $("#" + id).parent().show();
}

function removeMenuOption(id) {
   $("#" + id).parent().remove();
}

function createGameMenu() {
   var ul = setupMenu();
   ul.append(createMapMenu('menu_sub_map', 'Map Options'));
   ul.append(createViewMenu('menu_sub_view', 'View Options'));
   ul.append(createSnapshotMenu('menu_sub_snapshots', 'Snapshots'));
   ul.append(createConfMenu('menu_sub_conf', 'Confirmations'));
   ul.find('.submenu').click(clickSubMenuItem);
   addSiteWideMenuOptions(ul);
}
function createSubmenu(id, text, ul) {
   var subAnchor = $('<a class="submenu">').html(text).attr("id",id);
   return $('<li>').append(subAnchor).append(ul);
}

function clickSubMenuItem() {
   var ulToShow = $(this).parent().find('ul');
   ulToShow.toggle();
   ulToShow.parent().parent().find('li ul').each(function() {
      if (this != ulToShow[0]) {
         $(this).hide();
      }
   });
   return false;
}

function createMapMenu(id, text) {
   var ul = $('<ul>');
   ul.append(createOption("menu_fade", "Map Opacity: <b>" + Math.round(getMapfade()*100) + '%</b>', toggleFadeMap));
   ul.append(createOption("menu_circles_fade", "Circle Whiteness: <b>" + getCirclesfade()*10 + "%</b>", toggleFadeCircles));
   ul.append(createOption("menu_textMap_map", "Text Map: <b>" + getTextMapText() + '</b>', toggleTextMapMap));
   ul.append(createOption("menu_load_full_log", "Load full log: <b>" + (getLoadFullLog()? " Yes" : " No") + '</b>', toggleLoadFullLog));
   ul.append(createOption("menu_map_reset", "Reset Map Options", resetMap));

   ul.hide();
   return createSubmenu(id, text, ul);
}

function createViewMenu(id, text) {
   var ul = $('<ul>');
   ul.append(createOption("menu_stats", "Stats: <b>" + myOptions.statsMode + '</b>', toggleStatsMode));
   ul.append(createOption("menu_sideStats", "Default stats: <b>" + (myOptions.sideStats? "On":"Off") + '</b>', toggleSideStats));
   ul.append(createOption("menu_mapInspect", "Map Inspect: <b>" + myOptions.mapInspect + '</b>', toggleMagicMap));
   ul.append(createOption("menu_textMap", "Text Map: <b>" + myOptions.textMapType + '</b>', toggleTextMap));
   ul.append(createOption("menu_contoverview", "Continent Overview: <b>" + (myOptions.continent_overview )+ '</b>', toggleContOver));
   ul.append(createOption("menu_chatOnTop", "Chat on top: <b>" + myOptions.chatOnTop + '</b>', toggleChatOnTop));
   ul.append(createOption("menu_clockformat", "Clock Format: <b>" + myOptions["24hourClockFormat"] + '</b>', toggle24HourClock));
   ul.append(createOption("menu_jtm", "Jump to Map: <b>" + (myOptions.jumptomap ? " On" : " Off")+ '</b>', toggleJumpToMap));
   ul.append(createOption("menu_hud", "HUD: <b>" + myOptions.floatActions + '</b>', toggleFloatingActionForm));
   ul.append(createOption("menu_hudWidth", "Min HUD Width: <b>"+getMinFormWidth()+'</b>', toggleFormWidth));
   ul.append(createOption("menu_hudWidthMap", "Min HUD Width(map): <b>"+getMinFormWidthMap()+'</b>', toggleFormWidthMap));
   ul.append(createOption("menu_colourcode_dd", "Colour DropDown: <b>" + myOptions.ccdd + '</b>', toggleColourCodeDD));
   if (myOptions.floatActions == "Off") {
      ul.find("#menu_hudWidth").parent().hide();
      ul.find("#menu_hudWidthMap").parent().hide();
   }
   ul.hide();
   return createSubmenu(id, text, ul);
}

function createConfMenu(id, text){
   var ul = $('<ul>');
   ul.append(createOption("menu_conf_phase", "Confirm Phase End: <b>" + (myOptions.confirmEnds ? " On" : " Off")+ '</b>', toggleConfirmEnds));
   ul.append(createOption("menu_conf_attack", "Confirm AutoAssault: <b>" + (myOptions.confirmAutoAttack ? " On" : " Off")+ '</b>', toggleConfirmActionsAA));
   ul.append(createOption("menu_conf_deploy", "Confirm Deploy: <b>" + (myOptions.confirmDeploy ? " On" : " Off")+ '</b>', toggleConfirmActionsDeploy));
   ul.hide();
   return createSubmenu(id, text, ul);
}

function createSnapshotMenu(id, text){
   var ul = $('<ul>');
   ul.append(createOption("menu_show_snaps_on_top", "Snapshots on top:<b>" + (myOptions.showSnapsOnTop ? " On" : " Off") + '</b>', switchShowSnaps));
   ul.append(createOption("menu_takesnap", "Take Snapshot", takeSnapshot));
   ul.append(createOption("menu_analyse", "Analyse Snapshot", analyse));
   var refresh = createOption("menu_refresh", "Revert To Live", reloadToLive);
   ul.append(refresh);
   ul.append(createOption("menu_delete_snaps_game", "Delete game snapshots", deleteGameSnaps));
   ul.append(createOption("menu_delete_snaps_finished", "Delete snapshots of finished games", removeFinishedGames));
   ul.append(createOption("menu_delete_snaps_all", "Delete all snapshots",deleteAllSnapshots));
   loadSnapshots(refresh);
   ul.hide();
   return createSubmenu(id, text, ul);
}
function createSideSettingsMenu(id, text) {
   var ul = $('<ul>');
   ul.append(createOption("menu_fulllog", "Full Log: <b>" + myOptions.fulllog + '</b>', toggleFullLog));
   ul.append(createOption("menu_swapavas", "Swap Avatars: <b>" + myOptions.swapavas + '</b>', toggleSwapAvas));
   ul.append(createOption("menu_smallavas", "Small Avatars: <b>" + myOptions.smallavas + '</b>', toggleSmallAvas));
   ul.append(createOption("menu_hidesigs", "Hide Signatures: <b>" + myOptions.hidesigs + '</b>', toggleHideSigs));
   ul.append(createOption("menu_confirm_drop", "Confirm drop game: <b>" + myOptions.confirm_drop + '</b>', toggleConfDrop));
   ul.append(createOption("menu_games_together", "Show games together: <b>" + myOptions.games_together + '</b>', toggleGamesTogether));
   ul.append(createOption("menu_clockformat", "Clock Format: <b>" + myOptions["24hourClockFormat"] + '</b>', toggle24HourClock));
   ul.hide();
   return createSubmenu(id, text, ul);
}

function toggleAutoBob() {
   toggleOnOff('autobob');
   $('#menu_auto b').html(myOptions.autobob);
}

function toggleHideMenu() {
   if (myOptions.hideMenu == "Off") {
      myOptions.hideMenu = "Game";
   } else if (myOptions.hideMenu == "Game") {
      myOptions.hideMenu = "Site";
   } else if (myOptions.hideMenu == "Site") {
      myOptions.hideMenu = "On";
   } else {
      myOptions.hideMenu = "Off";
   }
   serialize("OPTIONS", myOptions);
   prepareMenuHider(false);
   $('#menu_hider').html("Hide Menu: <b>" + myOptions.hideMenu + '</b>');
}
function switchShowSnaps() {
   myOptions.showSnapsOnTop = !myOptions.showSnapsOnTop;
   serialize("OPTIONS", myOptions);
   showSnapshots();
   $('#menu_show_snaps_on_top').html("Snapshots on top: <b>" + (myOptions.showSnapsOnTop?"On":"Off") + '</b>');
}

function toggle24HourClock() {
   if (myOptions["24hourClockFormat"] == "Off") {
      myOptions["24hourClockFormat"] = "am/pm";
   } else if (myOptions["24hourClockFormat"] == "am/pm") {
      myOptions["24hourClockFormat"] = "24h";
   } else {
      myOptions["24hourClockFormat"] = "Off";
   }
   serialize("OPTIONS", myOptions);
   $('#menu_clockformat b').html(myOptions["24hourClockFormat"]);
   updateMyGamesClocks();
   adjustClock();
}

function checkForUpdate() {
   var lastversion = GM_getValue('lastupdate', 0);
   if (lastversion < new Date().getTime() - 60*60*1000) {
      GM_setValue('lastupdate', new Date().getTime() + "");
      var scriptURL = 'http://userscripts.org/scripts/source/52341.meta.js'; // ?nocache=' + Math.random();
      GM_xmlhttpRequest({
         method: 'GET',
         url: scriptURL,
         onload: updateServerNumber
      });
   }
   toggleUpdateAvailable();
}

function updateServerNumber(response) {
   try {
    var serverVersion = /@version\s+(\d+.\d+.\d+)/.exec(response.responseText)[1];
    GM_setValue('updateavailable', serverVersion);
    toggleUpdateAvailable();
   } catch(e){}
}

function toggleUpdateAvailable() {
   $('#menu_upgrader').html(isNewVersion()?"<span class='attention'>Update Available</span>":"Latest version installed");
}
function isNewVersion() {
   var serverVersion = GM_getValue('updateavailable', false), newVersion, thisVersion;
   if (serverVersion) {
      thisVersion = versionString.split('.');
      var equal = 0;
      $.each(serverVersion.split('.'), function(index, value) {
         if (equal == 0) {
            var server = +value;
            var test = +thisVersion[index];
            equal = server > test?1:(server<test?-1:0);
         }
      });
      return equal > 0;
   }
   return false;
}

function setupMenu() {
   // setup menu headings.
   var gmMenu = $('<div id="bobmenu">'),
      t = $("<h3>BOB Menu <span style='font-size:7pt;' ><a href='http://www.conquerclub.com/forum/viewtopic.php?t=161049'> " + versionString + "</a></span></h3>"),
      ul = $('<ul id="bobmenuUl">');
   gmMenu.append(t).append(ul);
   $('#leftColumn').find('ul:first').parent().append(gmMenu);
   return ul;
}

function addSiteMenuOptions(ul) {
   ul.append(createSideSettingsMenu('menu_sub_sitemenu','Site Options'));
}

function addSiteWideMenuOptions(ul) {
   ul.append(createOption("menu_hider", "Hide Menu: <b>" + myOptions.hideMenu + '</b>', toggleHideMenu))
      .append(createOption("menu_auto", "Auto BOB: <b>" + myOptions.autobob + '</b>', toggleAutoBob))
      .append(createOption("menu_help", "Help/Info", showHelp   ))
      .append(createOption("menu_upgrader", "Latest Version Installed", doUpgrade));
}

function hideSigs() {
   if (!location.href.has("mode=viewprofile")) {
      $("#page-body div[class*=signature]").toggle(myOptions.hidesigs!="On");
   }
}

function smallAvatars() {
   var body = $("#page-body");
   if (location.href.has("mode=viewprofile") || !body.exists()) {
      return;
   }
   var avas = body.find('dl.postprofile'), dds = avas.find('dd'), smallavas = myOptions.smallavas=="On";
   dds.not(dds.has('ul[class*=profile]')).not('.expander').toggle(!smallavas);
   dds.filter('.expander').find('input').val(smallavas?"Expand":"Collapse");
   avas.not(avas.has('.expander')).each(function() { //add buttons when needed
      var expand = createButtonDD(smallavas?"Expand":"Collapse");
      $(this).append(expand);
   });
}

function expander() {
   var expand = $(this), dds = expand.parent().parent().find('dd');
   dds.not(dds.has('ul[class*=profile]')).not('.expander').toggle(expand.val()=="Expand");
   dds.filter('.expander').find('input').val(expand.val()!="Expand"?"Expand":"Collapse");
   return false;
}

function createButtonDD(text) {
   var expandButton = $('<input type="Button"></input>')
         .val(text)
         .click(expander);
   return $('<dd class="expander"></dd>').append(expandButton);
}

function swapAvatars() {
   if (location.href.has("mode=viewprofile") || location.href.has("viewtopic.php")) {
      $("#page-body").toggleClass('swapavatars', myOptions.swapavas=="On");
   }
}

// function to change game links to load full log.
function updateGameLinks() {
   if (myOptions.fulllog=="On") {
      var hrefs = $('#middleColumn a'), i, link;
      for (i=0;i<hrefs.length;i++) {
         link = hrefs.get(i);
         if (link.href.has("game.php")) {
            link.href += "&full_log=Y";
         }
      }
   }
}

function updateMyGamesClocks() {
   if ((location.href.indexOf("mygames")>=0 || location.href.indexOf("mode=next")>=0 || location.href.indexOf("submit=Accept")>=0) // if in mygames
     && ($('#current').text().indexOf('Active') > -1 ||  $('#current').text().indexOf('Eliminated') > -1)) { // and active tab is Active or Eliminated
      var elements = $('.game_summary').find('i');
      updateMyGamesClock(elements);
   }
}

function updateMyGamesClock(elements) {
   elements.each(function (){
      var currentHTML = this.innerHTML,
         time = currentHTML.split(':'),
         targetDate = new Date(),
         secondsLeft = parseInt(time[2],10) + parseInt(time[1],10) * 60 + parseInt(time[0],10) * 60 * 60,
         additionalClock = $(this).find('.additionalClock');
      targetDate.setTime(targetDate.getTime() + (secondsLeft * 1000));
      if (!additionalClock.exists()) {
         additionalClock = $('<span class="additionalClock"></span>');
         $(this).append('<br>').append(additionalClock);
      }
      additionalClock.html(getAdditionalClockInfo(targetDate));
   });
}

function showHelp() {
   window.open("http://www.hometag.net/downloads/CC/BOB/help_4.6.1.htm","bobHelp","height=600, width=600px, toolbar=no, scrollbars=yes, menubar=no").focus();
}

function doUpgrade() {
   GM_setValue('updateavailable', false);
   GM_setValue('lastupdate', new Date().getTime() + "");
   this.href = "http://userscripts.org/scripts/source/52341.user.js";
}

function cc_log(text) {
   if (console && console.log) {
      if (typeof text == "string" || typeof text == 'number') {
         text = "BOB," + ((new Date()).getTime() - startLogTime) + " ms:" + arguments.callee.caller.name + ': '+text;
      }
      console.log(text);
   }
}

function padDigits(n, totalDigits){
   n = n.toString();
   var pd = '', i;
   if (totalDigits > n.length){
      for (i=0; i < (totalDigits-n.length); i++){
         pd += '0';
      }
   }
   return pd + n.toString();
}

function countDown(targetDate) {
   if (myOptions['24hourClockFormat'] !="Off") {
      var additionalClock = $('#additionalClock');
      if (!additionalClock.exists()) {
         additionalClock = $('<span id="additionalClock"></span>');
         $("#clock").after(additionalClock);
      }
      additionalClock.html(' [' + getAdditionalClockInfo(targetDate)+ ']');
   }
}

function getAdditionalClockInfo(targetDate) {
   if (myOptions['24hourClockFormat']=="Off") {
      return "";
   }
   var day = ' @ ', ampm = '', currentDate = new Date();
   if (currentDate.getDate() != targetDate.getDate()) {
      day = "Tomorrow ";
   } else {
      day = "Today ";
   }
   var hours = targetDate.getHours(), minutes = targetDate.getMinutes();
   if (myOptions['24hourClockFormat'] == "am/pm") {
      ampm = " am";
      if (hours >= 12) {
         ampm = " pm";
         hours = hours - 12;
      }
      if (hours === 0) {
         hours = 12;
      }
   }
    day = "<span style='color:#000000'>"+day+"</span>@ ";
   return day + "<b>" + padDigits(hours, 2) + ":" + padDigits(minutes, 2) + ampm + "</b>";
}

function redemptionEscalating() {
   if( num_turnins < 5 ) {
      return num_turnins * 2 + 4;
   } else {
      return num_turnins * 5 - 10;
   }
}

function calcArmiesNextTurn(countries) {
   var ret = 0;
   if (map.reinforcements.length===0) { // old school.
      if(countries < 12 ) {
         return 3;
      }
      ret = Math.floor(countries/3);
   } else { // new territory array stuff.
      var armiesAwarded = 0;
      for (var i=0;i<map.reinforcements.length;i++) {
         var lower = map.reinforcements[i].lower;
         var upper = map.reinforcements[i].upper;
         var divisor = map.reinforcements[i].divisor;
         if (countries>=lower) {
            armiesAwarded += Math.floor((Math.min(countries, upper)-(lower-1))/divisor);
         }
      }
      ret = Math.max(armiesAwarded,map.min_reinforcement);
   }
   return ret;
}

// START TAHITIWAHINI ARMIES FROM CARDS CALCULATIONS
// Source: http://www.conquerclub.com/forum/viewtopic.php?t=15620

// Returns the probability of having a set
// when holding the given number of cards.
function getSetProbability(cards) {
   if (cards < 3) {
      return 0;
   }
   if (cards == 3){
      return 1/3;
   }
   if (cards == 4){
      return 7/9;
   }
   return 1;
}

// Returns the number of armies expected from cashing in
// a set when holding the given number of cards.
function getArmiesFromCardSet(cards) {
   if (gameSettings.spoils == eBonusCards.ESCALATING) {
      return getSetProbability(cards) * redemptionEscalating();
   } else if (gameSettings.spoils == eBonusCards["FLAT RATE"]) {
      if (cards < 3) {
         return 0;
      }
      if (cards == 3){
         return 2 + 8/9;
      }
      if (cards == 4){
         return 5 + 1/3;
      }
      return 7 + 1/3;
   }
   return 0;
}

// Returns the number of armies received from owning countries.
function getArmiesFromCountries(countries, continentBonus, missedTurns) {
   return (calcArmiesNextTurn(countries) + continentBonus) * (missedTurns + 1);
}

// Returns the estimated number of armies due for cashing in a set
// of cards.
function getEstimatedArmiesFromCards(cards, countries, totalCountries) {
   return getArmiesFromCardSet(cards) + (gameSettings.spoils != eBonusCards.NUCLEAR?(6 * getSetProbability(cards) * (countries / totalCountries)):0);
}

// Returns the calculated strength of a players position rounded to the nearest hundreth.
function getStrength(currentArmies, expectedArmies, countries) {
   return Math.round ((currentArmies + expectedArmies - ((2 / 3) * countries)) * 100) / 100;
}
// END TAHITIWAHINI ARMIES FROM CARDS CALCULATIONS

function getMapfade() {
   var fade = 1;
   if (typeof(myOptions["fadeMap:"+mapName])=="undefined") {
      fade = myOptions.fadeMap;
   } else {
      fade = myOptions["fadeMap:" + mapName];
   }
   // force Opacity to not be 0.
   if (fade===0) {
      return 1;
   } else {
      return fade;
   }
}
function getCirclesfade() {
   var fade = myOptions["fadeCircles:" + mapName];
   if (typeof(fade)=="undefined") {
      fade = 0;
   }
   return fade;
}

function getTextMapText() {
   if (typeof(myOptions["textMapType:"+mapName])=="undefined") {
      return "Default";
   }
   return myOptions["textMapType:" + mapName];
}
   
function getTextMap() {
   if (typeof(myOptions["textMapType:"+mapName])=="undefined") {
      return myOptions.textMapType;
   }
   return myOptions["textMapType:" + mapName];
}

function applyFades() {
   var fade = getCirclesfade()/10, i, country, x, y;
   // no canvas and no fade->no need to create a canvas
   if (fade === 0 && getMapfade() == 1) {
      $('#myCanvas').remove();
      return;
   }
   var canvas = getCanvas();
   canvas.css('background-color', 'rgba(255,255,255,' + (1 - getMapfade()) + ')');
   if (fade !== 0) {
      if (canvas[0].getContext) {
         var context = canvas[0].getContext('2d');
         context.clearRect(0,0,canvas.width(),canvas.height());
         context.strokeStyle = "rgba(0,0,0,1)";
         context.fillStyle = "rgba(255,255,255," + fade + ")";
         context.beginPath();
         for (i = 0; i < allCountries.length;i++) {
            country = allCountries[i];
            x = country['x' + mapSize] + 4;
            y = country['y' + mapSize] - 22;
            context.moveTo(x, y);
            context.arc(x, y, (mapSize=='L'?12:10), 0, 2 * Math.PI, false);
         }
         context.fill();
      }
   }
}
function getCanvas() {
   var canvas = $('#myCanvas'), outerMap = $('#outer-map');
   if (canvas[0]) {
      if (canvas.height() != outerMap.height()) {
         canvas.remove();
      } else {
         return canvas;
      }
   }
   canvas = $('<canvas id="myCanvas"></canvas>').css('background-color', 'rgba(255,255,255,' + (1 - getMapfade()) + ')');
   canvas.attr('height', outerMap.height());
   canvas.attr('width', outerMap.width());
   canvas.css({
      top:'0px',
      left:'0px',
      zIndex: 1,
      position:'absolute'
   });
   $("#outer-map").prepend(canvas);
   return canvas;
}

function updateTextMap() {
   var wrapper = $('#textMapWrapper'), textMap = $('#textMap');
   if (getTextMap()!="Off") {
      if (getTextMap()=="Standard") {
         textMap.children().remove();
         textMap.html(createTextMap(false));
      } else {
         textMap.children().remove();
         textMap.html(createTextMap(true));
      }
      $('#showMoreLink').parent().show();
      wrapper.show();
   } else {
      textMap.children().remove();
      textMap.html("");
      wrapper.hide();
   }
}

function teamNumber(pid) {
   // pid=0->neutrals, otherwise just split them up.
   if (pid==UID || pid === 0) {
      return 0;
   }
   return Math.ceil(pid/getAmountOfPlayersPerTeam());
}

function isTeamGame() {
   return [eGameType.DOUBLES, eGameType.TRIPLES, eGameType.QUADRUPLES, eGameType["POLYMORPHIC (2)"], eGameType["POLYMORPHIC (3)"], eGameType["POLYMORPHIC (4)"]].indexOf(gameSettings.type) > -1;
}

function getAmountOfPlayersPerTeam() {
   if ([eGameType.DOUBLES, eGameType["POLYMORPHIC (2)"]].indexOf(gameSettings.type) > -1) {
      return 2;
   } else if ([eGameType.TRIPLES, eGameType["POLYMORPHIC (3)"]].indexOf(gameSettings.type) > -1) {
      return 3;
   } else if ([eGameType.QUADRUPLES, eGameType["POLYMORPHIC (4)"]].indexOf(gameSettings.type) > -1) {
      return 4;
   }
   return 1;
}

function isLastOfTeam(index) {
   return isTeamGame() && index != 0 && (index % getAmountOfPlayersPerTeam() == 0);
}

function updateStats() {
   var wrapper = $('#statsWrapper');
   if (myOptions.statsMode == "Off") {
      $('#statsTable').html("");
      wrapper.hide();
   } else {
      $('#statsTable').html(createStats());
      $('#hideEliminated').unbind('click').click(function() {
         var shouldHide = $(this).text().has("Hide");
         if (shouldHide) {
            $('head').append('<style id="hideEliminatedStyle">tr.eliminated{display:none}</style>');
         } else {
            $('#hideEliminatedStyle').remove();
         }
         $(this).text((shouldHide?'Show':'Hide') + ' eliminated players');
      });
      wrapper.show();
      $("td.popup").hover(function() {
         var div = $('<div id="tempPopup"></div>'), that=$(this), pos = that.position();
         div.html(that.data('popup'));
         pos.top = pos.top - 15;
         div.css({
            position:'absolute',
            backgroundColor:'white',
            opacity:1,
            top:pos.top,
            left:pos.left
         });
         $('#statsWrapper').append(div);
      }, function() {
         $('#tempPopup').remove();
      });
      $('#hideConts').click(hideContinents);
   }
}

function getFullLog() {
   //if we aren't at a game-page any more, don't try to get the log
   if (!window.location.toString().has("conquerclub.com/") || !window.location.toString().has("game.php")) {
      return "";
   }
   var logHtml = $('#log').html(), thisLog, url, response, lastSend, toMatch, i, temp;
   if (logHtml.has('<br>')) {
      thisLog = logHtml.split('<br>'); //Get logs on screen
   } else {
      thisLog = logHtml.split('<BR>');// IE and Opera use BR
   }
   thisLog.pop();// remove last element, not relevant
   if (currentLog=="" && thisLog[0].has("Game has been initialized") || !getLoadFullLog()) {
      currentLog = thisLog;
   } else if (currentLog=="") {
      lastSend = new Date();
      url = test + "/game.php?game=" + gameSettings.gamenr + "&ajax=1&map_key=" + unsafeWindow.mapKey + "&chat_number=" + unsafeWindow.chatNumber+"&lastSend="+lastSend.getTime()+"&full_log=Y";
      cc_log("requesting full log");
      $.ajax({
         url: url,
         success: function(result) {
            response = result.split("&");
         },
         error: function() {
            turnOffFullLog();
         },
         async: false
      });
      if (typeof(response)=="undefined") {
         currentLog = thisLog;//best guess we have.
      } else {
         currentLog = unescape(response[16]).split('<br />');
      }
   } else {
      while (currentLog[currentLog.length - 1].length == 0) {
         currentLog.pop();
      }
      toMatch = currentLog[currentLog.length - 1];
      toMatch = toMatch.split(' - ')[1];
      i = thisLog.length;
      temp = [];
      while (thisLog[--i] && !thisLog[i].has(toMatch)) {
         temp.push(thisLog[i]);
      }

      for (i=temp.length;i>0;i--) {
         currentLog.push(temp[i - 1]);
      }
   }
   return currentLog;
}

function turnOffFullLog() {
   if (confirm("Log Downloading Failed - Would you like to retry?")) {
      location.href = location.href + "&full_log=Y";
   }
}

function getStartingLength() {
   var i,country, amountOfPlayers = allPlayers.length - 2, positionsPerPlayer, countriesToFill = 0, startingAmount = 0, neutralsPerPlayer = 0;

   if (map.positions.length >= amountOfPlayers) {
      positionsPerPlayer = Math.floor(map.positions.length/amountOfPlayers);
      for (i = 0; i < map.positions[0].territories.length; i++) {
         country = allCountries[map.positions[0].territories[i]];
         if (country.neutral) {
            neutralsPerPlayer+= positionsPerPlayer;
         }
      }
   }
   for (i = 0; i < allCountries.length; i++) {
      country = allCountries[i];
      if (!(country.neutral)) {
         countriesToFill++;
      }
   }
   if (amountOfPlayers == 2) {
      amountOfPlayers = 3;
   }
   startingAmount = Math.floor(countriesToFill/amountOfPlayers) + neutralsPerPlayer;
   return startingAmount;
}
function getDateFromLine(line) {
     var splitted = /(\d{4})-(\d{2})-(\d{2}) (\d{2}):(\d{2}):(\d{2})/.exec(line);
      if (length > 6) {
         return new Date(splitted[1],splitted[2]-1,splitted[3],splitted[4],splitted[5],splitted[6]);
      }
      return null;
}

function processLog(start, init, showProgress) {
   if (showProgress) {
      customStartWaiting("Processing Log");
   }
   var log = getFullLog(),i,player, end, index;
   cc_log("Starting Log Processing");
   if (currentSnapshot != -1) {
      end = currentSnapshot.date;
      start=0;
      init=true;
   }
   if (!init) {
      rounds = stored_rounds;
      num_turnins = stored_num_turnins;
      for (index = 0; index < allPlayers.length; index++) {
         player = allPlayers[index];
         player.skipped = stored_skipped[index];
         player.total_skipped = stored_total_skipped[index];
         player.total_skipped = stored_total_skipped[index];
         player.lastTerritoryBonus = stored_lastTerritoryBonus[index];
         player.lastContinentBonus = stored_lastContinentBonus[index];
         player.points = stored_terminator_counter[index];
         if (gameSettings.fog) {
            player.calculatedCountries = stored_countries[index];
         }
      }
      TerminatorSummary = stored_terminator_summary;
   } else {
      rounds = stored_rounds = 0;
      num_turnins = stored_num_turnins = 0;
      for (index = 0; index < allPlayers.length; index++) {
         player = allPlayers[index];
         player.skipped = stored_skipped[index] = 0;
         player.total_skipped = stored_total_skipped[index] = 0;
         player.lastTerritoryBonus = stored_lastTerritoryBonus[index] = 0;
         player.lastContinentBonus = stored_lastContinentBonus[index] = 0;
         player.armiesLastTurn = stored_armiesLastTurn[index] = 0;
         player.points = stored_terminator_counter[index] = 0;
         if (gameSettings.fog) {
            player.calculatedCountries = stored_countries[index] = getStartingLength();
         }
      }
      TerminatorSummary = stored_terminator_summary = "";
   }

   //-------------------------------------------------------------------------
   // LOGGING PATTERNS
   //-------------------------------------------------------------------------
   var str_receiveCard = " got spoils";
   var str_outOfTime = " ran out of time";
   var str_fortified = " reinforced ";
   var str_deployed = " deployed ";
   var str_attacked = " assaulted ";
   var str_conquered = "conquered";
   var str_bombarded = " bombarded ";
   var str_missedTurn = " missed a turn";
   var str_cashed = " played";
   var str_eliminated = " eliminated ";
   var str_holding = " holding ";
   var str_deferred = " deferred ";
   var str_armiesFor = "troops for";
   var str_territories = "regions";
   var str_annihilated = "annihilated";
   var str_receives = "received";
   var str_armies = "troops";
   var str_lost = " lost ";
   var str_gained = " gained ";
   var str_points = "points";
   var str_kickedOut = " was kicked out ";
   var str_incrementedRound = "Incrementing game to round";
   var str_initGame = "Game has been initialized";
   var str_autoDeploy = " got bonus of ";
   var str_wonGame = "won the game";

   var lossname, armies2, playerReg = /<span class="player(\d+)">/g, regResult, playerNumbers;
   /*---- Process Log ----*/
   for(i = start; i < log.length; i++ ) {
      var line = log[i];
      if (end) {
         if (getDateFromLine(line) >= end.getTime()) {
            break;
         }
      }
      playerNumbers = [];
      while ((regResult = playerReg.exec(line)) != null) {
         playerNumbers.push(regResult[1]);
      }
     
      if (line.has(str_eliminated)) {
         if (playerNumbers.length > 1 && playerNumbers[1] != "0") {
            allPlayers[playerNumbers[1]].eliminatedInRound = rounds;   
         }
         TerminatorSummary += line + " in round - "+rounds+"<br/>";
         continue;
      } else if (playerNumbers[0] == "0") {
         continue;
      }
     
      player = allPlayers[playerNumbers[0]];
      // Process the log
      if( line.has(str_receiveCard)|| line.has(str_outOfTime) || line.has(str_fortified)){
         player.skipped = 0;
         player.deferred = 0;
      } else if(line.has(str_deployed) ) {
         player.skipped = 0;
      } else if(line.has(str_attacked)) {
         player.skipped = 0;
         if (gameSettings.fog) { //add 1 to player who conquered
            player.calculatedCountries++;
            // then minus 1 from player who lost, if not neutral
            if (playerNumbers.length > 1 && playerNumbers[1] != "0") {
               allPlayers[playerNumbers[1]].calculatedCountries--;
            }
         }
      } else if(line.has(str_bombarded)) {
         player.skipped = 0;
         if (gameSettings.fog) {
            if (playerNumbers.length > 1 && playerNumbers[1] != "0") {
               allPlayers[playerNumbers[1]].calculatedCountries--;   
            }
         }
      } else if( line.has(str_missedTurn) ){
         player.skipped += 1;
         player.total_skipped += 1;
      } else if( line.has(str_cashed) ){
         player.skipped = 0;
         num_turnins++;
         player.isHandingInCards = true;
      } else if (line.has(str_autoDeploy)) {
         if (!player.isHandingInCards) {
            if (player.lastBonusFixed) {
               player.lastTerritoryBonus = 0;
               player.armiesLastTurn = 0;
               player.lastContinentBonus = 0;
               player.lastBonusFixed = false;
            }
            armies2 = parseInt(/got\sbonus\sof\s(-?\d+)\stroops/.exec(line)[1],10);
            if (armies2 > 0) {
               player.lastTerritoryBonus += armies2;
            }
         }
      } else if( line.has(str_receives) ) {
         if(gameSettings.fog && !line.has(str_holding) && !line.has(str_deferred)) { // territory count calculation we know this is correct thus force correction.
            var terrCount = line.slice(line.indexOf(str_armiesFor)+11,line.indexOf(str_territories)-1);
            terrCount = parseInt(terrCount,10);
            player.calculatedCountries = terrCount;
            player.isHandingInCards = false;
         }
         player.skipped = 0; // Copied from above as receives was previously checked for and did this.
         //calculate how many armies received, and add to last bonus.
         if (player.lastBonusFixed) {
            player.lastTerritoryBonus = 0;
            player.armiesLastTurn = 0;
            player.lastContinentBonus = 0;
            player.lastBonusFixed = false;
         }
         armies2 = line.slice(line.indexOf(str_receives)+8,line.indexOf(str_armies)-1);
         armies2 = parseInt(armies2,10);
         if (line.has(str_deferred)) {
            player.deferred = armies2;
         } else {
            if (line.has(str_holding)) {
               player.lastContinentBonus += armies2;
            } else {
               player.armiesLastTurn += armies2;
            }
         }
      } else if(line.has(str_lost)) {
         if (!line.has(str_points)) {
            if (gameSettings.fog) {
               player.calculatedCountries--;
            }
         } else {
            player.deferred = 0;
            TerminatorSummary += line + " in round - "+rounds+"<br/>";
            var pointsLost = line.slice(line.indexOf(str_lost)+str_lost.length,line.indexOf(str_points)-1);
            pointsLost = parseInt(pointsLost,10);
            player.points -= pointsLost;
         }
      } else if( line.has(str_gained) ){
         player.skipped = 0;
         TerminatorSummary += line + " in round - "+rounds+"<br/>";
         var points = line.slice(line.indexOf(str_gained)+str_gained.length,line.indexOf(str_points)-1);
         points = parseInt(points,10);
         player.points += points;
      } else if(line.has(str_kickedOut)) {
         player.skipped = 0;
         player.eliminatedInRound = rounds;
         TerminatorSummary += line + " in round - "+rounds+"<br/>";
         if (gameSettings.fog && isTeamGame()) {
            //work out where the armies go to after DB gives territories to team mate.
            var togo = calculateBenficiary(player);
            if (togo!=-1) {
               togo.calculatedCountries+=player.calculatedCountries;
            }
            player.calculatedCountries = 0;
         } else if (gameSettings.type != eGameType.TERMINATOR) { // if player kicked out and not terminator then blat this to 0.
            player.calculatedCountries = 0;
         }
      } else if( line.has(str_incrementedRound) || line.has(str_initGame) ) {
         stored_rounds = rounds++;
         // update starter place - and stored vars.
         logFixed=i;
         stored_num_turnins = num_turnins;
         stored_skipped = [];
         stored_total_skipped = [];
         stored_lastTerritoryBonus = [];
         stored_lastContinentBonus = [];
         stored_armiesLastTurn = [];
         stored_terminator_counter = [];
         if (gameSettings.fog) {
            stored_countries = [];
         }
         for (index = 0; index < allPlayers.length; index++) {
            player = allPlayers[index];
            stored_skipped.push(player.skipped);
            stored_total_skipped.push(player.total_skipped);
            stored_lastTerritoryBonus.push(player.lastTerritoryBonus);
            stored_lastContinentBonus.push(player.lastContinentBonus);
            stored_armiesLastTurn.push(player.armiesLastTurn);
            player.lastBonusFixed = true;
            player.deferred = 0;
            stored_terminator_counter.push(player.points);
            if (gameSettings.fog) {
               stored_countries.push(player.calculatedCountries);
            }
         }
         stored_terminator_summary = TerminatorSummary;
      } else if (line.has(str_wonGame)) {
         showDeleteAll = true;
         if (!end && !start) {
            logFixed=i+1; // Only show this on initial load.
         }
      }
   } // end of processing loops
   cc_log("Log Processing Info - Length :" + log.length);
   var termDiv = $('#summary');
   if (!termDiv.exists()) {
      termDiv = $('<div id="summary"></div>');
      $('#termWrapper').append(termDiv);
   }
   termDiv.html(TerminatorSummary + extraTerminatorInfo());
}

function extraTerminatorInfo() {
   var termCounter = "<b>Points Totals</b><br/>";
   var index,player,found = false;
   for (index = 0; index < allPlayers.length; index++) {
      player = allPlayers[index];
      if (player.pid!==0 && player.pid!=UID) {
         var nameStr = "<span class='pColor"+ player.pid +"'>"+player.name+"</span>";
         termCounter += nameStr+" scored <b>"+player.points+"</b> points in this game<br/>";
         if (player.points!==0) {
            found = true;
         }
      }
   }
   return found?termCounter:"";
}

function calculateBenficiary(curPlayer) {
   var curTeam = teamNumber(curPlayer.pid);
   for (var index = 0; index < allPlayers.length; index++) { // loop through from top to bottom.
      if (index != curPlayer.pid) { // ensure not the same player.
         if (teamNumber(index)==curTeam) { // ensure on the same team.
            var possPlayer = allPlayers[index];
            if (possPlayer.eliminatedInRound == 0) { // ensure teammate not a DB already!
               return possPlayer;
            }
         }
      }
   }
   return -1;
}

function hideContinents() {
   var button = $("#hideConts");
   if (button.val() == "Hide") {
      button.val("Show");
      button.parent().css('color',"#999999");
   } else {
      button.val("Hide");
      button.parent().css('color',"#000000");
   }
   $(".continents").toggle();
}
function getStatisticsTemplate(extended, spoils) {
   var template = "<tr {trExtra}><td>{player}</td>";
   template += spoils?"<td>{spoils}</td>":"";
   template += "<td>{missedTurns}</td><td>{troops}</td><td>{regions}</td>";
   template += extended?"<td>{strength}</td>":"";
   template += "<td {bonusExtra}>{bonus}</td><td {troopsDueExtra}>{troopsDue}</td><td>{deferredTroops}</td>";
   template += (extended && spoils && spoils != eBonusCards.NUCLEAR)?"<td>{spoilsEstimate}</td>":"";
   template += "<td {zonesExtra}>{zones}</td></tr>"
   return template;
}

function createStats() {
   var extended = myOptions.statsMode != "Standard";
   var template = getStatisticsTemplate(extended, gameSettings.spoils);
   var toReturn = "<table class='listing'><thead>" + fillTemplate(template.replace(/td/g, "th"), {
      player:"Player",
      spoils:"Spoils",
      missedTurns:"Missed turns" + (extended?" (total)":""),
      troops:"Troops",
      regions:"Regions" + (gameSettings.fog?"/Calc":""),
      strength:"Strength",
      bonus:"Last bonus",
      troopsDueExtra:"title='territory + continent + auto deploy'",
      troopsDue:"Troops due<br>(R + Z + RB)",
      deferredTroops:"Deferred troops",
      spoilsEstimate:"Spoils estimate",
      zones:"Zones <input type='button' value='Hide' id='hideConts'/>"
   }) + "</thead><tbody>";

   var player, estimatedArmiesFromCards, armiesNextTurn, pl_Strength,pctCalcCountries, pctArmies, pctCountries, nameStr, isEliminated, index, unk = "", ntr = "",team = {armies:0,territories:0,calculatedTerritories:0, strength:0, troopsNow: {armies:0,continent:0, territory:0},troopsPrevious: {armies:0,continent:0, territory:0}};

   for (index = 0; index < allPlayers.length; index++) {
      player = allPlayers[index];
      pctArmies = (totalArmies!==0)?Math.round(player.armies*100/totalArmies):0;
      pctCountries = Math.round(player.countries*100/totalCountries);
      pctCalcCountries = Math.round(player.calculatedCountries*100/totalCountries);
      isEliminated = player.eliminatedInRound != 0;

      estimatedArmiesFromCards = Math.round(getEstimatedArmiesFromCards(player.cards, player.countries, totalCountries) * 100) / 100;
      if (index && index != UID) { // if not neutral or unknown
         armiesNextTurn = isEliminated?0:calcArmiesNextTurn(gameSettings.fog?player.calculatedCountries:player.countries);
         pl_Strength = (player.armies + (((armiesNextTurn + player.continentBonus + player.territoryBonus)*(player.skipped+1))) + getArmiesFromCardSet(player.cards) - (2*player.countries/3));
         toReturn += fillTemplate(template, {
            trExtra: "class='pColor" + index + (isEliminated?" eliminated'":"'"),
            player:"<span class='player'>" + player.name + "</span>",
            spoils: '<img width="18px" height="16px" title="' + player.cards + ' Bonus Cards" alt="' + player.cards + ' Bonus Cards" class="i3 icon" src="http://static.conquerclub.com/cards.gif"/>' + player.cards + ' ',
            missedTurns: player.skipped + (extended?"&nbsp;("+player.total_skipped+")":""),
            troops: player.armies + (extended?" ( " + pctArmies +"% )":""),
            regions:player.countries + (gameSettings.fog?" / " + player.calculatedCountries:"") + (extended?" (" + (gameSettings.fog?pctCalcCountries:pctCountries) +"%)" + player.killToReduce():""),
            strength:(+pl_Strength.toFixed(2)),
            bonusExtra:"class='popup' data-popup='("+ player.armiesLastTurn +" + " + player.lastContinentBonus + " + " + player.lastTerritoryBonus + ")'",
            bonus: (player.armiesLastTurn + player.lastContinentBonus),
            troopsDue:(extended?"("+ armiesNextTurn +" + " + player.continentBonus + " + " + player.territoryBonus + ") = ":"") + (armiesNextTurn + player.continentBonus + player.territoryBonus),
            deferredTroops:(armiesNextTurn + player.continentBonus)*player.skipped,
            spoilsEstimate:estimatedArmiesFromCards,
            zonesExtra:"class='continents'",
            zones:player.continentsDisplay()
         });
         team.armies += player.armies;
         team.territories += player.countries;
         team.calculatedTerritories += player.calculatedCountries;
         team.strength += pl_Strength;
         team.troopsNow.armies += armiesNextTurn;
         team.troopsNow.continent += player.continentBonus;
         team.troopsNow.territory += player.territoryBonus;
         if (player.eliminatedInRound == 0 || player.eliminatedInRound == getRounds()) { //not killed or killed in current round
            team.troopsPrevious.armies += player.armiesLastTurn;
            team.troopsPrevious.continent += player.lastContinentBonus;
            team.troopsPrevious.territory += player.lastTerritoryBonus;
         }

         if (isLastOfTeam(index)) {
                 pctArmies = (totalArmies!==0)?Math.round(team.armies*100/totalArmies):0;
            pctCountries = Math.round(team.territories*100/totalCountries);
            pctCalcCountries = Math.round(team.calculatedTerritories*100/totalCountries);
                toReturn += fillTemplate(template, {
                    trExtra: "class='team'",
                    player:"Team " + index/getAmountOfPlayersPerTeam(),
                    troops: team.armies + (extended?" ( " + pctArmies +"% )":""),
                    regions:team.territories + (gameSettings.fog?" / " + team.calculatedTerritories:"") + (extended?" (" + (gameSettings.fog?pctCalcCountries:pctCountries) +"%)":""),
                    strength:(+team.strength.toFixed(2)),
                    bonusExtra:"class='popup' data-popup='("+ team.troopsPrevious.armies +" + " + team.troopsPrevious.continent + " + " + team.troopsPrevious.territory +")'",
                    bonus: team.troopsPrevious.armies + team.troopsPrevious.continent,
                    troopsDue:(extended?"("+ team.troopsNow.armies + " + " + team.troopsNow.continent + " + " + team.troopsNow.territory + ") = ":"") + (team.troopsNow.armies +  team.troopsNow.continent + team.troopsNow.territory)
                });
            team = {armies:0,territories:0,calculatedTerritories:0, strength:0, troopsNow: {armies:0,continent:0, territory:0},troopsPrevious: {armies:0,continent:0, territory:0}}
         }
      } else if (index==UID){ //unknown
         unk = fillTemplate(template, {
            player:"<span class='player'>" + player.name + "</span>",
            troops: player.armies + (extended?" ( " + pctArmies + "% )":""),
            regions:player.countries + (extended?" ( " + pctCountries +"% )":"")
         });
      } else { //neutral
         ntr = fillTemplate(template, {
            player:"<span class='player'>" + player.name + "</span>",
            troops:player.armies + (extended?" ( " + pctArmies + "% )":""),
            regions:player.countries + (extended?" ( " + pctCountries +"% )":""),
            zones:showKillers()
         });
      }
   }
   // add neutrals and unknowns last
   toReturn += unk + ntr +"</tbody>";
   if (extended) { // add totals
      toReturn += "<tfoot>" + fillTemplate(template, {
         player:"Totals",
         troops: totalArmies + " ( 100% )",
         regions:totalCountries + " ( 100% )"
      }) + "</tfoot>";
   }
   toReturn+= "</table>";
   return toReturn;
}

function analyseMap() {
   var tmpArmies = [], tmpCountries = [], i, pid, player;
   for (i = 0; i < allPlayers.length; i++) {
      tmpArmies.push(0);
      tmpCountries.push(0);
   }
   totalCountries = 0;
   totalArmies = 0;

   //Get individual scores
   for(i = 0; i < armies.length;i++ ) {
      if (armies[i].player == "?") {
         pid = UID;
         tmpCountries[pid]++;
      } else {
         pid = parseInt(armies[i].player, 10);
         tmpArmies[pid] += armies[i].quantity;
         tmpCountries[pid]++;
      }
   }

   for (i = 0; i < allPlayers.length; i++) {
      player = allPlayers[i];
      totalArmies += tmpArmies[i];
      player.armies = tmpArmies[i];
      totalCountries += tmpCountries[i];
      player.countries = tmpCountries[i];
      // init ownership and bonuses out for all players.
      player.continents = [];
      player.continentBonus = 0;
      player.territoryBonus = 0;
   }
}

function updateCountries() {
   var countryIndex, country, pid, player;
   for (countryIndex = 0; countryIndex < allCountries.length; countryIndex++) {
      country = allCountries[countryIndex];
      if (armies[countryIndex].player=="?") {
         pid = UID;
      } else {
         pid = parseInt(armies[countryIndex].player, 10);
      }
      country.pid = pid;
      country.quantity = armies[countryIndex].quantity;
      if (country.bonus!==0 && pid>=0 && pid != UID) {
         player = allPlayers[pid];
         if (country.bonus<0) {
            if (country.quantity + country.bonus > 1) { // if decay leaves more than 1 then bonus stands.
               player.territoryBonus = player.territoryBonus + country.bonus;
            } else { // if decay goes beyond 1 then the bonus is negative the rest plus 1.
               player.territoryBonus = (player.territoryBonus - country.quantity) + 1;
            }
         } else { // if positive always happens.
            player.territoryBonus = player.territoryBonus + country.bonus;
         }
      }
   }
}

function updateObjectives() {
   var objSummary = "", obj, objective, obSummary, i, j;
   for (obj = 0; obj < allObjectives.length; obj++) {
      objective = allObjectives[obj];
      objective.owner=-1;
      obSummary = "";
      objective.owners = [];

      var pids = [];
      for (i = 0; i < allPlayers.length; i++) { // set up empty array for holding player counts of countries.
         pids.push(0);
      }
      for (i = 0; i < objective.territories.length; i++ ) {
         var country = allCountries[objective.territories[i]];
         pids[country.pid]++;
         obSummary += displayCountry(country);
      }
      for (i = 0; i < objective.continents.length; i++ ) {
         var continent = allContinents[objective.continents[i]];
         for (j = 0; j < continent.owners.length; j++) {
            pids[continent.owners[j].player]++;
         }
         obSummary += displayContinent(continent);
      }
      var leng = pids.length;
      if (gameSettings.fog) {
         leng--;
      }
      for (i=1;i<leng;i++) { // 1 to start to avoid Neutral player
         if (pids[i]>=(objective.required == 0?(objective.territories.length + objective.continents.length):objective.required)) {
            objective.owners.push(i);
         }
      }

      if (objective.owners.length > 0) {
         for (i = 0; i < objective.owners.length; i++) {
            objSummary += '<span title="' + objective.name + '" class="objective pColor' + objective.owners[i] + '">'+objective.name+" ==> </span>";
            objSummary += obSummary + '<span class="pColor' + objective.owners[i] + '">'+" - Held by "+allPlayers[objective.owners[i]].name+"</span><br/>";
         }
      } else {
         objSummary += '<span title="' + objective.name + '" class="objective">'+objective.name+' ==> </span>';
         objSummary += obSummary;
      }
   }
   if (objSummary.length == 0) {
      return;
   }
   var objWrapperDiv = $('#objectives');
   if (!objWrapperDiv[0]) {
      objWrapperDiv = $('<div id="objectives"><h4>Objective Summary</h4></div>');
      var objDiv =$('<div id="objectivessummary"></div>');
      objWrapperDiv.append(objDiv);
      rightside.append(objWrapperDiv);
   }
   var objectiveDiv = objWrapperDiv.find('#objectivessummary');
   objectiveDiv.html(objSummary);
}

// a three-phase function.
// First loop through all the continents to see if who they are owned by.
// Next loop through all the continents to see if any should be overriden.
// Once we've decided whether or not a continent is overriden - then we can assign it to the player.
function updateContinents() {
   // roll through all the continents and assign ownership to each continent.
   var i, index, continent, owner, pids;
   for (index = 0; index < allContinents.length; index++) {
      continent = allContinents[index];
      continent.owners = [];

      pids = [];
      for (i = 0; i < allPlayers.length; i++) { // set up empty array for holding player counts of countries.
         pids.push(0);
      }
      for (i = 0; i < continent.territories.length; i++ ) {
         var country = allCountries[continent.territories[i]];
         country.inContinent = true;
         pids[country.pid]++;
      }
      for (i = 0; i < continent.subcontinents.length; i++ ) {
         var subcontinent = allContinents[continent.subcontinents[i]];
         for (var j = 0; j < subcontinent.owners.length; j++) {
            pids[subcontinent.owners[j].player]++;
         }
      }
      var leng = pids.length;
      if (gameSettings.fog) {
         leng--;
      }
      for (i=1;i<leng;i++) { // 1 to start to avoid Neutral player
         if (pids[i]>=continent.required) {
            var bonus = continent.bonus;
            if (continent.bonuses && continent.bonuses.length > 1) {
               for (var j = 0; j < continent.bonuses.length; j++) {
                  var bonusContinent = continent.bonuses[j];
                  if (bonusContinent.required <= pids[i]) {
                     bonus = bonusContinent.bonus;
                  }
               }
            }

            continent.owners.push({
               player:i,
               overriden: false,
               bonus: bonus
            });
         }
      }
   }

   // now we have all the owners we need to loop back through and work out if any continents need to override.
   for (index = 0; index <allContinents.length; index++) {
      continent = allContinents[index];
      // if this continent is owned by anyone then we need to see if it's overriden.
      if (continent.owners.length > 0) {
         var overridingContinents = $.grep(allContinents, function(toTest) {
            return toTest != continent && toTest.overrides.indexOf(index) > -1;
         });
         for (i = 0; i <overridingContinents.length; i++) {
            var continent2 = overridingContinents[i];
            for (owner = 0; owner < continent.owners.length; owner++) {
               for (var owner2 = 0; owner2 < continent2.owners.length; owner2++) {
                  if (continent.owners[owner].player == continent2.owners[owner2].player) {
                     continent.owners[owner].overriden=true;
                  }
               }
            }
         }
      }
      // now we've established ownership and sorted overrides we then need to assign the bonuses and ownership to the players.
      for (var ownerIndex = 0; ownerIndex < continent.owners.length; ownerIndex++) {
         owner = continent.owners[ownerIndex];
         var player = allPlayers[owner.player];
         if (!owner.overriden) {
            player.continents.push(index);
            player.continentBonus += owner.bonus;
         }
      }
   }

   var contOutput = "";

   for (i = 0; i < allContinents.length; i++) {
      contOutput += displayContinent(allContinents[i]);
   }
   $("#contOverview").html(contOutput);
   showContOver();
}

function createTextMap(extended) {
   var toReturn = "";
   // init for Text Based Map
   if (!extended) {
      toReturn += "<table align=center style='width:100%;border:1px solid #FFF;background:#eee;' rules=rows >";
   }
   var txtMapSmallHtml2 = "", txtMapSmallOwner = "", bDone = false, country, subcontinent, targetName, index, name, continentName, i;

   for (continentName = 0; continentName < allContinents.length;continentName++) {
      txtMapSmallOwner = "";
      var continent = allContinents[continentName];
      bDone = true;
      if (extended) {
         toReturn += '<h4 ><span class="continent" title="' + continentName + ".) " + continent.name + '">' + continent.name + ' (' + continent.bonus + ')</span></h4>';
      }
      txtMapSmallHtml2 = "";

      for (index = 0; index < continent.territories.length; index++ ) {
         country = allCountries[continent.territories[index]];
         country.inContinent = true;
         if (extended) {
            toReturn += displayCountry(country) + ' ==> [';
            for (i =0; i < country.borders.length; i++) {
               targetName = allCountries[country.borders[i]];
               toReturn += displayCountry(targetName);
            }
            for (i = 0; i < country.attacks.length; i++) {
               targetName = allCountries[country.attacks[i]];
               toReturn += displayCountry(targetName);
            }
            toReturn += ']';
            if ((country.bombards.length + country.bombardments.length)>0) {
               toReturn += ' __> [';
               for (i =0; i < country.bombards.length; i++) {
                  targetName = allCountries[country.bombards[i]];
                  toReturn += displayCountry(targetName);
               }
               toReturn += ']';
            }
            toReturn += '<br>';
         } else {
            txtMapSmallHtml2 += displayCountry(country);
         }
      }
      for (i = 0; i < continent.subcontinents.length; i++ ) {
         subcontinent = allContinents[continent.subcontinents[i]];
         for (index = 0; index < subcontinent.owners.length; index++) {
            if (extended) {
               toReturn += '<span class="pColor' + subcontinent.owners[index].player + '"><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name +' ('+subcontinent.owners[index].bonus+')</span></span>';
            } else {
               var txtMapSmallContOwner = 'class="pColor' + subcontinent.owners[index].player +'"';
               txtMapSmallHtml2 += '<span ' + txtMapSmallContOwner + '><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name + ' ('+subcontinent.owners[index].bonus+')</span></span>&nbsp;';
            }
         }
         if (subcontinent.owners.length<1) {
            if (extended) {
               toReturn += '<span class="pColor0"><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name + ' ('+subcontinent.bonus+')</span></span>';
            } else {
               txtMapSmallHtml2 += '<span class="pColor0"><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name + ' ('+subcontinent.bonus+')</span></span>&nbsp;';
            }
         }
         if (extended) {
            toReturn += '<br>';
         }
      }
      for (index = 0; index < continent.owners.length; index++) {
         if (!continent.owners[index].overriden) {
            if (extended) {
               toReturn += '<br><span class="pColor' + index + '"> BONUS for ' + allPlayers[continent.owners[index].player].name + ' : ' + continent.owners[index].bonus + ' </span>';
            } else {
               txtMapSmallOwner = 'class="pColor' + continent.owners[index].player +'"';
               toReturn += '<tr><td><span ' + txtMapSmallOwner + '><b><span class="continent" title="' + continentName + ".) " + continent.name + '">' + continent.name + ' (' + continent.owners[index].bonus + ')</span></b></span>&nbsp;&nbsp;</td><td> ' + txtMapSmallHtml2 + '</td></tr>';
            }
         }
      }
      if (continent.owners.length<1 && !extended) {
         toReturn += '<tr><td><span ' + txtMapSmallOwner + '><b><span class="continent" title="' + continentName + ".) " + continent.name + '">' + continent.name + ' (' + continent.bonus + ')</span></b></span>&nbsp;&nbsp;</td><td> ' + txtMapSmallHtml2 + '</td></tr>';
      }
   }
   //Add Text Map
   cc_log("Adding Text Map");

   if (bDone) {
      var txtMapHtml2 = "";
      var hasCountriesWithoutContinent = false;
      txtMapHtml2 += '<h4>No Continent</h4>';
      txtMapSmallHtml2 = "";

      for (index = 0; index < allCountries.length; index++) {
         country = allCountries[index];
         if (!country.inContinent) {
            if (!extended) {
               txtMapSmallHtml2 += displayCountry(country);
            } else {
               txtMapHtml2 += displayCountry(country) + '==> [';
               for (i =0; i < country.borders.length; i++) {
                  targetName = allCountries[country.borders[i]];
                  txtMapHtml2 += displayCountry(targetName);
               }
               txtMapHtml2 += ']';
               if (country.bombards.length>1) {
                  txtMapHtml2 += ' __> [';
                  for (i =0; i < country.bombards.length; i++) {
                     targetName = allCountries[country.bombards[i]];
                     txtMapHtml2 += displayCountry(targetName);
                  }
               }
               txtMapHtml2 += '<br>';
            }
            hasCountriesWithoutContinent = true;
         }
      }
      if (hasCountriesWithoutContinent) {
         if (extended) {
            toReturn += txtMapHtml2;
         } else {
            toReturn += '<tr><td><span><b>No Continent</b></span>&nbsp;&nbsp;</td><td> ' + txtMapSmallHtml2 + '</td></tr>';
         }
      }
   } else {
      if (extended) {
         toReturn += '<h2>No Continents</h2>';
      }
      for (index = 0; index < allCountries.length; index++) {
         country = allCountries[index];
         if (!extended) {
            txtMapSmallHtml2 += displayCountry(country);
         } else {
            toReturn += displayCountry(country) + ' ==> [';

            for (i =0; i < country.borders.length; i++) {
               targetName = allCountries[cc.borders[i]];
               toReturn += displayCountry(targetName);
            }
            toReturn += ' ]<br>';
         }
      }
      if (!extended) {
         toReturn += '<tr><td><span><b>No Continent</b></span>&nbsp;&nbsp;</td><td> ' + txtMapSmallHtml2 + '</td></tr>';
      }
   }
   if (!extended) {
      toReturn += "</table>";
   }
   return toReturn;
}

function updateMagicMap(showProgress) {
   if (showProgress) {
      customStartWaiting("Updating Magic Map");
   }
   var cou, toAdd, playerNumber;
   applyFades();
   var magicmap = $("#magicmap");
   if (myOptions.mapInspect == "Off") {
      if (magicmap.find("div").length != 0){ // if map inspect is turned off, remove some stuff.
         magicmap.find("div").remove();
         for (cou = 0; cou < allCountries.length; cou++) {
            allCountries[cou].light = null;
         }
         $('#players span[class*=player]').add($('#stats span[class*=player]')).unbind();
         $("#stats tr td:first-child").not('[class*=status]').unbind();
         $("#players li").not('[class*=status]').unbind();
         $('#cards, #teammates, #contOverview, #magicmap, #textMap, #statsTable').unbind();
      }
      return;
   }
   
   if (magicmap.find("div").length == 0){ //happens once if all goes well
      magicmap.append(createDivs());
      updateDivs();
      cc_log("Attaching the hover handlers over the map");
      magicmap.on('mouseover','div[id$=m]', magicmapOver);
      $('#inner-map').on('mouseover','div[id^=country]', innermapOver);
      // Add Hovers to player names
      toAdd = $('#players span[class*=player]').add($('#stats span[class*=player]'));
      toAdd.hover(onMouseOverPlayername, onMouseOutHover);
      if (isTeamGame()) {
         // Add Hovers to Team.
         // once for the stats
         toAdd = $("#stats tr td:first-child").not('[class*=status]');
         playerNumber = 1;
         var amountOfPlayers = getAmountOfPlayersPerTeam();
         toAdd.each(function() {
            $(this).hover(handler(playerNumber, amountOfPlayers), onMouseOutHover);
            playerNumber += amountOfPlayers;
         });
         // and once for the player list
         toAdd = $("#players li").not('[class*=status]'); // team
         playerNumber = 1;
         toAdd.each(function() {
            $(this).hover(handler(playerNumber, amountOfPlayers), onMouseOutHover);
            playerNumber += amountOfPlayers;
         });
         $("#players, #stats").on('mouseover','img.icon', lightCards);
      }
      cc_log("Attaching the handlers");
      $('#cards, #teammates').on('mouseover','span.card0, span.card1, span.card2',mouseOverCards);
      $('#dashboard').on('mouseover','.continent', mouseOverContinent)
            .on('mouseover','.country', lightupCountry)
            .on('mouseover','.objective', mouseOverObjective);
      $('#cards, #teammates, #dashboard').mouseout(onMouseOutHover);
      $('#textMap, #statsTable').on('click','.continent',function(e) {
         var i = $(this).data('index');
         var continent = allContinents[i];
         cntryClickHandler(function() {
            lightUpContinent(continent);
         });
      }).on('click','.country', flashCountry).on('click','.player',function(e) {
         for (i = 0; i < allPlayers.length; i++) {
            if (allPlayers[i].name == this.innerHTML) {
               index = i;
               cntryClickHandler(function() {
                  onMouseOverPlayer(index);
               });
            }
         }
      });
   } else {
      updateDivs();
   }
}

function handler(start, amount){
   return function() {
      for (var pid = 0; pid < amount; pid++) {
         onMouseOverPlayer(pid + start);
      }
   };
}
function mouseOverObjective(e) {
   var title = this.title, i, j;
   for (i = 0; i < allObjectives.length;i++) {
      if (allObjectives[i].name == title) {
         var selected = allObjectives[i];
         for (j = 0; j < selected.continents.length; j++) {
            lightUpContinent(allContinents[selected.continents[j]]);
         }
         for (j = 0; j < selected.territories.length;j++) {
            lightUp(selected.territories[j]);
         }
      }
   }
}

function mouseOverContinent(e) {
   var i =  $(this).data('index');
   lightUpContinent(allContinents[i]);
}

function lightupCountry(e) {
   for (i = 0; i < allCountries.length; i++) {
      if (allCountries[i].name == this.title) {
         lightUp(i);
         return;
      }
   }
}

function flashCountry(e) {
   for (i = 0; i < allCountries.length; i++) {
      if (allCountries[i].name == this.title) {
         var index = i;
         cntryClickHandler(function() {
            lightUp(index);
         });
         return;
      }
   }
}

function mouseOverCards(e) {
   var countryName = $(this).text();
   if (countryName[1]==":") {
      countryName = countryName.slice(2);
   }
   for (var index = 0;index < allCountries.length;index++) {
      var country = allCountries[index];
      if (country.name == countryName) {
         lightUp(index);
         $("#hoverInfo").html(getInspectCountry(country));
      }
   }
}

function innermapOver(e) {
   var id = parseInt(this.id.slice(7));     
   var country = allCountries[id];
   lightUpNeighbours(country);
   $("#hoverInfo").html(getInspectCountry(country));
}

function magicmapOver(e) {
   var id = parseInt(this.id.slice(0,this.id.length-1));     
   var country = allCountries[id];
   lightUpNeighbours(country);
   $("#hoverInfo").html(getInspectCountry(country));
}
function lightCards(e) {
   var countryName = this.title;
   countryName = countryName.slice(countryName.indexOf(':') + 2);
   countryName = countryName.replace(" (Owned)", "");
   for (var index = 0;index < allCountries.length;index++) {
      var country = allCountries[index];
      if (country.name == countryName) {
         lightUp(index);
         $("#hoverInfo").html(getInspectCountry(country));
      }
   }
}

// various map inspect functions
function onMouseOverPlayername() {
   var pattern = /(\d+)$/;
   var result = pattern.exec(this.className);
   onMouseOverPlayer(result ? result[1] : 0);
}
function onMouseOverPlayer(pid) {
   for (var i = 0; i < allCountries.length; i++) {
      var country = allCountries[i];
      if (country.pid == pid)
         lightUp(i);
   }
}

function onMouseOutHover() {
   $("#magicmap div").attr('class', 'off');
   $("#hoverInfo").html("");
}

function cntryClickHandler(handler) {
   if (myOptions.mapInspect == "Off") { // only do stuff if map inspect is on!!
      return;
   }
   window.setTimeout(jtm,100);
   window.setTimeout(handler,500);
   window.setTimeout(onMouseOutHover,1000);
   window.setTimeout(handler,1500);
   window.setTimeout(onMouseOutHover,2000);
   window.setTimeout(handler,2500);
   window.setTimeout(onMouseOutHover,3000);
   window.setTimeout(handler,3500);
   window.setTimeout(onMouseOutHover,4000);
   window.setTimeout(handler,4500);
   window.setTimeout(onMouseOutHover,5000);
   window.setTimeout(handler,5500);
   window.setTimeout(onMouseOutHover,6000);
   window.setTimeout(handler,6500);
   window.setTimeout(onMouseOutHover,7000);
   window.setTimeout(handler,7500);
   window.setTimeout(onMouseOutHover,8000);
   window.setTimeout(handler,8500);
   window.setTimeout(onMouseOutHover,9000);
   window.setTimeout(handler,9500);
   window.setTimeout(onMouseOutHover,10000);
}

function checkElimSummary() {
   $('#termWrapper').toggle(TerminatorSummary!="");
}

function snapshotToObjects(snapshotArmies, old) {
   var toReturn = [];
   var items = snapshotArmies.split(',');
   for (var i = 0; i < items.length; i++) {
      var ter = items[i].split('-');
      var toAdd = {};
      if (ter[0] == "?") {
         toAdd.quantity = -1;
         toAdd.pid = UID;
      } else {
         if (old) {
            toAdd.quantity = +ter[0];
            toAdd.pid = +ter[1];
         } else {
            toAdd.quantity = +ter[1];
            toAdd.pid = +ter[0];
         }
      }
      toReturn.push(toAdd);
   }
   return toReturn;
}
function currentToSnapshotarray() {
   var toReturn = "";
   for (var i = 0; i < allCountries.length; i++) {
      var country = allCountries[i];
      if (country.quantity == -1) {
         toReturn += "?-?,";
      } else {
            toReturn += country.quantity + "-" + country.pid + ",";
      }
   }
   return toReturn.slice(0,toReturn.length - 1);
}


function snapToChat() {
   var text = "snap :: " + getRounds() + "~" + encoding.positionsToChatline();
   if (text.length > 255) {
      alert("Too much information.. Sorry, can't take snapshot in chat.");
      return;
   }
   $('#message').val(text);
   $('#team').prop('checked', true);
   shootSubmit($('#chat-form').get(0));   
}

// Needed for now since FF < 9 doesn't understand the .submit()-jQuery method.
function shootSubmit(element) {
   var evt = document.createEvent("HTMLEvents");
   evt.initEvent("submit", true, true);
   element && element.dispatchEvent(evt);
}

function chatToSnap() {
   var chat = $("#chat");
   if (chat.html().has(": snap :: ")) {
      cc_log("checking for snaps..");
      chat.contents().each(testForSnaps);
   }
}
function testForSnaps() {
   var that = $(this);
   if (that.is("span") && that.children().size() > 0) {
      that.contents().each(testForSnaps);
   } else {
      var html = this.textContent;
      if (html.indexOf(": snap :: ") == 0) {
         var base = html.slice(10).split("~");
         html = ': <a class="snapshot">snapshot round ' +  base[base.length - 2] + '<span class="hide">' + base[base.length - 1] + '</span></a>';
         that.replaceWith(html);
      }
   }
}

/** Encoder for efficiently writing the snapshot to a chatline, thanks to Joriki for this contribution. **/
var encoding = (function() {
   // Encodes data bit by bit into a string
   // symbolSize: Amount of bits to use
   // nextChars: A function that should return the given bits to the desired char
   function BaseEncoder(symbolSize,nextChars) {
      var bits = 0,
         nbits = 0,
         string = "",
         mask = (1 << symbolSize) - 1;

      // Encodes the given number into the result, using nencode bits.
      this.encodeBits = function(newBits,nencode) {
         bits <<= nencode;
         bits |= newBits;
         nbits += nencode;
         for (;;) {
            var shift = nbits - symbolSize;
            if (shift < 0) {
               break;
            }
            string += nextChars((bits >> shift) & mask);
            nbits = shift;
         }
      }

      // Returns the result so far.
      this.result = function() {
         if (nbits != 0) { //fill up the remaining bits
            this.encodeBits(0,symbolSize - nbits);
         }
         return string;
      }
   }
   // Decodes the data bit by bit from the given string
   // symbolSize: Amount of bits used
   // nextBits: A function that transfers the given charcode to bits
   function BaseDecoder(string,symbolSize,nextBits) {
      var bits = 0, nbits = 0, index = 0;
       
      this.decodeBits = function(ndecode) {
         while (nbits < ndecode) {
            bits <<= symbolSize;
            bits |= nextBits(string.charCodeAt(index++));
            nbits += symbolSize;
         }
         nbits -= ndecode;
         return (bits >> nbits) & ((1 << ndecode) - 1);
      }
   }

   function createUnicodeEncoder() {
      return new BaseEncoder(15, function(bits) {
         return String.fromCharCode(bits + 128);
      });
   }
   function createUnicodeDecoder(string) {
      return new BaseDecoder(string, 15, function(nextChar) {
         return nextChar - 128;
      });
   }
   //returns the number of bits in the given number
   function countBits(number) {
      var nbits = 0;
      while ((1 << nbits) <= number) {
         nbits++;
      }
      return nbits;
   }
   // Stores the positions by saving them bit by bit, 15 bits per character in chat.
   function positionsToChatline() {
      var encoder = createUnicodeEncoder(),
         nPIDbits = countBits(allPlayers.length - 1),
         nBigBits = 0,
            i, rest;
      for (i = 0;i < allCountries.length;i++) {
         rest = allCountries [i].quantity - 3;
         if (rest > 0)
            nBigBits = Math.max(nBigBits, countBits(countBits(rest) - 1));
      }
      for (i = 0;i < allCountries.length;i++) {
         var country = allCountries [i];
         var unknown = country.quantity == -1;
         encoder.encodeBits (unknown ? UID : country.pid, nPIDbits);
         if (!unknown) {
            rest = country.quantity - 3;
            var big = rest > 0;
            encoder.encodeBits (big ? 0 : country.quantity, 2);
            if (big) {
               var nbits = countBits(rest) - 1;
               encoder.encodeBits(nbits, nBigBits);
               encoder.encodeBits(rest - (1 << nbits), nbits);
            }
         }
      }
      return '?' + String.fromCharCode ('0'.charCodeAt (0) + nBigBits) + encoder.result();
   }
   // Retrieves the bits and recreates the positions from them.
   function chatlineToPositions(text) {
        var result = [],
            nBigBits = text.charCodeAt(1) - '0'.charCodeAt(0),
            decoder = createUnicodeDecoder(text.slice(2)),
            nPIDbits = countBits(allPlayers.length - 1);
        for (var i = 0;i < allCountries.length;i++) {
            var next = {pid:decoder.decodeBits(nPIDbits), quantity:-1};
            if (!(gameSettings.fog && next.pid == UID)) {
                next.quantity = decoder.decodeBits(2);
                if (next.quantity == 0) {
                    var nbits = decoder.decodeBits(nBigBits);
                    next.quantity = decoder.decodeBits(nbits) + (1 << nbits) + 3;
                }
            }
            result.push(next);
        }
        return result;
    }
   // older way of storing snapshots in chat, uses A-Z for storing player number and a-z for storing quantities
   function chatlineToPositionsOld(text) {
      var arrMatch, i, pattern = new RegExp("[A-Z]+([a-z]+)|[\?]","g"), toReturn = [];
      while (arrMatch = pattern.exec(text)) {
         var toAdd = {pid:0,quantity:0};
         var playerString = /^[\?A-Z]+/.exec(arrMatch[0])[0];
         if (playerString == "?") {
             toAdd.pid = UID;
             toAdd.quantity = -1;
         } else {
            for(i = 0; i < playerString.length;i++) {
               toAdd.quantity = toAdd.quantity * 26 + playerString.charCodeAt(i) - 'A'.charCodeAt(0);
            }
            for(i = 0; i < arrMatch[1].length;i++) {
               toAdd.pid = toAdd.pid * 26 + arrMatch[1].charCodeAt(i) - 'a'.charCodeAt(0);
            }
         }
         toReturn.push(toAdd);
      }
      return toReturn;
   }
   
   return {
      chatlineToPositions: function(text) {
         if (text.length > 2 && text.charCodeAt (0) == '?'.charCodeAt(0) && text.charCodeAt(2) > 127) {
            return chatlineToPositions(text);
         }
         return chatlineToPositionsOld(text);
      },
      positionsToChatline: positionsToChatline
   };
})();

function takeSnapshot() {
   // get date
   var arms = currentToSnapshotarray(), savename = gameSettings.gamenr+"~"+ new Date().getTime() +"~"+getRounds();
   GM_setValue(savename, arms);
   addSnapshot(savename, $('#menu_refresh').parent());
}
function getRounds() {
   if (!getLoadFullLog()) {
      return rounds;
   }
   return $('#round').html();
}

function onSnapShot(loadName,id) {
   var data = GM_getValue(loadName), option;
   if (currentSnapshot != -1) {
      option = $("#menu_snapshot_"+currentSnapshot.id);
      option.html(option.find("b").html());
   }
   option = $("#menu_snapshot_"+id);
   if (!option.find('b').exists()) {
      option.html('<b>' + option.html() + '</b>');
   }
   currentSnapshot = getSnapshotData(loadName);
   currentSnapshot.id = id;
   // splitting in case of old snapshot
   currentSnapshot.data = snapshotToObjects(data.split("~~~~~~~~~~")[0], data.split("~~~~~~~~~~").length == 1);
   redrawArmies(currentSnapshot.data);
   var display = currentSnapshot.date.getHours()+":"+padDigits(currentSnapshot.date.getMinutes(), 2)+" - "+currentSnapshot.date.getDate()+"/"+(currentSnapshot.date.getMonth()+1)+"/"+currentSnapshot.date.getFullYear();
   $('#snapshotState').text("Round " + currentSnapshot.round + ", date/time: " + display );
   updateBOB(true);
}
function redrawArmies(countryArray) {
   var colorArray = "nrgbypcosuemvadfhijklqtwxyz",colourCode = isColourCodeOn(),i,country, quantity, base;
   for (i = 0; i < countryArray.length; i++) {
      country = countryArray[i];
      quantity = (country.quantity == -1?"?":country.quantity);
      if (colourCode) {
         if (country.pid == UID && UID != NID) {
            quantity = "?" + quantity;
         } else {
            quantity = colorArray[country.pid] + quantity;
         }
      }
      base = $("#country" + i).css("color", playerColors[country.pid == UID?0:country.pid].normal);
      if (base.text() != quantity) {
         base.add("#country" + i + "t").add("#country" + i + "b").add("#country" + i + "l").add("#country" + i + "r").text(quantity);
      }
   }
}
function isColourCodeOn() {
   return $('#player_prefix_1').is(":visible") || $('#stat_prefix_1').is(":visible");
}

function reloadToLive() {
   var option = $("#menu_snapshot_"+currentSnapshot.id);
   option.html(option.find("b").html());
   $('#snapshotState').text("Live");
   currentSnapshot = -1;
   redrawArmies(allCountries);
}

function analyse() {
   if (currentSnapshot==-1) {
      return;
   }
   // loop through arrays
   if (currentSnapshot.data.length==allCountries.length){
      var changedCountries = [], i, live, snap;
      for (i = 0; i < allCountries.length; i++) {
         live = allCountries[i];
         snap = currentSnapshot.data[i];
         if (snap.pid!=live.pid || snap.quantity!=live.quantity) {
            changedCountries.push(i);
         }
      }
      cntryClickHandler(function() {
         lightupCountries(changedCountries);
      });
   } else {
      alert("Error: army arrays are different lengths - this snapshot is invalid");
   }
}

var makeOSS = function (n,i) {
   return function () {
      onSnapShot(n,i);
   };
};

function deleteGameSnaps() {
   if (confirm("Are you sure you wish to delete this games Snapshots?")) {
      delGameSnaps();
   }
}
function getSnapshots() {
   cc_log("getting snapshots")
   var allValues = GM_listValues();

   return $.grep(allValues, function(val) {
      return (/^\d{1,9}~/).test(val);
   });
   return toReturn;
}

function removeSnapshots(gamenrs, keep) {
   var newSnapshotsArray = [], snapshots = getSnapshots(), amountDeleted = 0, i, snapshot, game, loadname;
   for (i=0;i<snapshots.length;i++) {
      snapshot = snapshots[i].split("~");
      game = snapshot[0];
      loadname = snapshots[i];
      if ($.inArray(game, gamenrs) < 0 == keep) {
         GM_deleteValue(loadname);// Remove image and data for the snapshot.
         amountDeleted++;
      } else {
         newSnapshotsArray.push(loadname);
      }
   }
   if (amountDeleted > 0) {
      alert('Deleted ' + amountDeleted + ' snapshots. Amount left: ' + newSnapshotsArray.length);
   }
   GM_setValue("SNAPSHOTS", newSnapshotsArray.toString());
}

function delGameSnaps() {
   var newSnapshotsArray = [], snapshots = getSnapshots(), i, snapshot, game, loadname;
   for (i=0;i<snapshots.length;i++) {
      snapshot = snapshots[i].split("~");
      game = snapshot[0];
      loadname = snapshots[i];
      if (game==gameSettings.gamenr) {
         GM_deleteValue(loadname);// Remove image and data for the snapshot.
      } else {
         newSnapshotsArray.push(loadname);
      }
   }
   GM_setValue("SNAPSHOTS", newSnapshotsArray.toString());
   currentSnapshot=-1;
   removeSnapshotsFromMenu();
}

function removeFinishedGames() {
   var username = $("#leftColumn .vnav").find("p:first a b").html();
   $.get('http://www.conquerclub.com/api.php', {
      mode: "gamelist",
      un: username,
      gs: "A"
   }, removeFinishedGamesInXml , 'xml');
}

// gets the current user, and removes snapshots based on the active games of that user
function removeFinishedGamesInXml(xml) {
   var pageNrs = $(xml).find('page').text().split(' of '),
      gameNrTags = $(xml).find('game_number'),
      gameNrs = $.map(gameNrTags, function(tag) {
         return $(tag).text();
      });
   // if someone has more than 1 page (=200) of active games.. add those.)
   if (pageNrs[1] > 1 && pageNrs[0] == 1) {
      for (var i = 2; i <= pageNrs[1]; i++) {
         var username = $("#leftColumn .vnav").find("p:first a b").html();
         $.ajax({
            url: 'http://www.conquerclub.com/api.php',
            data: ({
               mode: "gamelist",
               un: username,
               gs: "A",
               page: i
            }),
            success: function (xml) {
               var gameNrTags = $(xml).find('game_number');
               var gamesToAdd = $.map(gameNrTags, function(tag) {
                  return $(tag).text();
               });
               gameNrs = $.merge(gameNrs, gamesToAdd);
            },
            async: false,
            dataType: 'xml'
         });
      }
   }
   removeSnapshots(gameNrs,true);
}

function removeSnapshotsFromMenu() {
   for (var i=0;i<snapshotsMenuLength;i++) {
      removeMenuOption("menu_snapshot_"+i);
   }
   snapshotsMenuLength=0;
}

function deleteAllSnapshots() {
   var snapshots = getSnapshots();
   if (snapshots.length > 0) {
      if (confirm("Are you sure you wish to delete all your Snapshots?")) {
         for (var i=snapshots.length-1;i>=0;i--) {
            var loadname = snapshots[i];
            GM_deleteValue(loadname);// Remove image and data for the snapshot.
         }
         currentSnapshot=-1;
      }
   }
   removeSnapshotsFromMenu();
}

function loadSnapshots(refresh) {
   var snapshots = getSnapshots().sort(function(a,b) {
      a = a.split("~");
      b = b.split("~");
      if (a.length < 2 || b.length < 2) {
         return 0;
      }
      return a[1] - b[1];
   });
   for (var i=0;i<snapshots.length;i++) {
      addSnapshot(snapshots[i], refresh);
   }
}
function getSnapshotData(snapshotString) {
   var snapshot = snapshotString.split("~"),
      toReturn = {},
      date = new Date(), round;
   date.setTime(snapshot[1]);
   if (snapshot.length > 2) {
      round = snapshot[2];
   }
   return {
      date:date,
      gameNr: snapshot[0],
      round: round
   };
}
function addSnapshot(snapshotString, before) {
   var snapshot = getSnapshotData(snapshotString);
   if (snapshot.gameNr == gameSettings.gamenr) {// 1st element of snapshot -> game nr.
      var display = snapshot.date.getHours()+":"+padDigits(snapshot.date.getMinutes(), 2)+" - "+snapshot.date.getDate()+"/"+(snapshot.date.getMonth()+1)+"/"+snapshot.date.getFullYear();
      if (snapshot.round) { // round number is present, add to display
         display = snapshot.round + " - "+display;
      }
      if (currentSnapshot.id == snapshotsMenuLength) { // if selected
         display = '<b>' + display + '</b>';
      }
      $(before).after(createOption("menu_snapshot_" + snapshotsMenuLength, display, makeOSS(snapshotString, snapshotsMenuLength), "#77AA77"));
      snapshotsMenuLength++;
   }
}

function showDeleteSnapshots() {
   var snapshots = getSnapshots();
   for (var i=snapshots.length-1;i>=0;i--) {
      var snapshot = snapshots[i].split("~");
      var game = snapshot[0];
      if (game==gameSettings.gamenr) {
         if (confirm("Would you like to delete Snapshots from this game?")) {
            delGameSnaps();
         }
         break; // once we found one - drop out of the loop.
      }
   }
}
function showSnapshots() {
   var snapshots = $("#snapshots");
   if (myOptions.showSnapsOnTop) {
      if (!snapshots.exists()) {
         $('#map-cell').parent().before("<tr><td id='snapshots' colspan=2></td></tr>");
         snapshots = $("#snapshots");
         snapshots.append("<div id='snapNormal'><button id='snapToChat'>take snapshot in chat</button>\
<button id='normalSnap'>take snapshot</button>\
<button id='revert'>Revert to live</button>\
<button id='showDifferences'>Show differences</button>\
<span id='snapshotState' style='margin-left:12px'>Live</span></div>");
         var hide = $('<span><a>hide</a></span>').css({
            "float":"right",
            "margin-left": "20px"
         }).click(function() {
            $('#snapshots').hide();
            return false;
         });
         snapshots.find("#snapNormal").append(hide);
         $('#snapToChat').click(snapToChat);
         $('#normalSnap').click(takeSnapshot);
         $('#revert').click(reloadToLive);
         $('#showDifferences').click(analyse);
         $('#chat').on("click", "a.snapshot", function(e) {
            var data = $(this).find(".hide").text();
            var toDraw = encoding.chatlineToPositions(data);
            if (toDraw.length != allCountries.length) {
               alert("wrong format for snapshot.");
               return;
            }
            currentSnapshot = {
               data:toDraw,
               id:-1
            };
            $('#snapshotState').text("From chat.");
            redrawArmies(toDraw);
         });
      } else {
         snapshots.show();
      }
   } else {
      snapshots.hide();
   }
   chatToSnap();
}

var jtm = function jtm() {
   if( myOptions.jumptomap ) {
      window.location.hash = "#map-cell";
   }
};

//-------------------------------------------------------------------------
// VARIABLE DECLARATIONS
//-------------------------------------------------------------------------
var rightside = $('#right_hand_side');
var dashboard = $('#dashboard');
var gameSettings = (function() {
   var toReturn = {
      gamenr : $("#game2").val()
   };
   // ---- determine fog ----
   if (dashboard.exists()) {
      var options = {};
      dashboard.find("dl > dt").each(function() {
         var dt = $(this);
         options[dt.html()] = dt.next().text();
      });
      toReturn.fog = options["Special Gameplay"] && options["Special Gameplay"].indexOf("Fog") != -1;
      //determine speed
      toReturn.speed = dashboard.find("h3").html().indexOf("Speed") == 0;
      // ---- Get Game Modes ----
      toReturn.playOrder = ePlayOrder[options["Play Order"] ? options["Play Order"].toUpperCase() : ""];
      toReturn.type = eGameType[options["Game Type"] ? options["Game Type"].toUpperCase() : ""];
      toReturn.fortifications = eFortifications[options["Reinforcements"] ? options["Reinforcements"].toUpperCase():""];
      toReturn.spoils = eBonusCards[options["Spoils"] ? options["Spoils"].toUpperCase():""];
   }
   return toReturn;
})();

//---- Log Processing ----
var currentLog = "";
var rounds = 0;
var stored_rounds = 0;
var num_turnins = 0;
var stored_num_turnins = 0;
var stored_skipped = [];
var stored_total_skipped = [];
var stored_countries = [];
var stored_terminator_summary;
var stored_terminator_counter = [];
var stored_lastContinentBonus = [];
var stored_lastTerritoryBonus = [];
var stored_armiesLastTurn = [];

//---- Gameplay ----
var TerminatorSummary = "";
var num_players = 0;
var pIndxs;

//---- Player ----
var NID = 0; // Neutral ID
var UID = 0; // Unknown ID <-- set to 0 here to ensure a value always set

// -- Various
var map, mapName, armies, mapsize;

var totalArmies = 0;
var totalCountries = 0;
var totalStartCountries = 0;
var startCountriesInPosition = 0;
var totalPositionCountries = 0;

var snapshotsMenuLength = 0;
var currentSnapshot = -1;
var forceInit = false;

var showDeleteAll = false;

function createSiteWideMenu() {
   prepareMenuHider(true);
   var ul = setupMenu();
   addSiteMenuOptions(ul);
   addSiteWideMenuOptions(ul);
   ul.find('.submenu').click(clickSubMenuItem);
   updateMenuHiderHeight();
}
function performSiteWideAlterations() {
   updateMyGamesClocks();
   updateGameLinks();
   addConfirmDropGameClickHandlers();
   swapAvatars();
   smallAvatars();
   hideSigs();
   createGamesTogether();
   checkForUpdate();
}

function adjustClock() {
   var timeStr = $("#clock").html();
   if (!timeStr) {
      return;
   }
   var time = timeStr.split(':');
   var targetDate = new Date();
   var hoursLeft = parseInt(time[0],10);
   var minutesLeft = parseInt(time[1],10) + hoursLeft * 60;
   var secondsLeft = parseInt(time[2],10) + minutesLeft * 60;
   targetDate.setTime(targetDate.getTime() + (secondsLeft * 1000));
   countDown(targetDate);
}

// --- Add Styles ---
// Colour Defs
var playerColors = [
{ normal:"#FFFFFF", log:"#000000"}, // Neutral has always been black in the logs
{ normal:"#FF0000", log:"#FF0000"}, // Red
{ normal:"#009A04", log:"#009A04"}, // Green
{ normal:"#0000FF", log:"#0000FF"}, // Blue
{ normal:"#FFFF00", log:"#CCCC00"}, // Yellow
{ normal:"#FF00FF", log:"#FF00FF"}, // Magenta/Pink
{ normal:"#00FFFF", log:"#00CCCC"}, // Cyan
{ normal:"#FF9922", log:"#FF9922"}, // Orange
{ normal:"#7F7F7F", log:"#7F7F7F"}, // Gray
{ normal:"#9400d3", log:"#9400d3"},
{ normal:"#00ff00", log:"#00ff00"},
{ normal:"#cd5c5c", log:"#cd5c5c"},
{ normal:"#688e23", log:"#688e23"}
];
var config;
function getConfigHTML() {
   if (!config) {
      var config = $(".insidegame > script").filter(function() {
         return  $(this).html().indexOf("map = ") > -1;
      }).html();
   }
   return config;
}
function getMap() {
   var config = getConfigHTML();
   if (config) {
      var json = /map = (.+);/.exec(config)[1];
      return JSON.parse(json);
   }
   return {};
}
function getArmies() {
   var json = $('#armies').html();
   if (json.length == 0) {
      var config = getConfigHTML();
      if (config) {
         json = /armies = (.+);/.exec(config)[1];
      }
   }
   return JSON.parse(json);
}
function getMapSize() {
   return Math.round($("#outer-map").width()) == map.widthL ? "L": "S";
}
function isGamePage() {
   return /game.php\?game=[0-9]*/.test(window.location.href);
}

// this function is run ONCE on initial INIT of the script.
function gm_ConquerClubGame() {
   cc_log("Starting");
   var styles = '.vnav ul li a {color:#000000; background-color: #CCDDCC; padding-right: 1px;}.vnav ul ul li a {background-color:#77AA77}\
.swapavatars#page-body dl.postprofile {float:left;border-left:0px solid;border-right:1px solid #FFF;}\
.swapavatars#page-body div.postbody {float:right}\
.swapavatars#page-body div.online {background-position:100% 17pt}';
   // ---- Check for Required Components ----
   //If we cannot find any of the following then we're not in a game.
   if(!isGamePage()) {
      if ($('#middleColumn').exists()) { // check center exists - this may be a page within a page.
         if ($('#leftColumn ul').exists()) { // check ul exists - user may not be logged in.
            createSiteWideMenu();
            performSiteWideAlterations();
            GM_addStyle(styles);
         }
      }
      stopWaiting();
      return;
   }
   // GAME BOB
   if (myOptions.autobob=="Off" && !forceInit) {
      addStartBOB();
      return;
   }
   customStartWaiting("Initializing BOB");
   //-------------------------------------------------------------------------
   // INIT
   //-------------------------------------------------------------------------

   cc_log("Building the Settings Menu");
   // ID THE MAP
   map = getMap();
   mapName = map.title;
   mapSize = getMapSize();
     
   createGameMenu();
   prepareMenuHider(true);
   adjustClock();

   // ---- Create Divisions ----
   var statsWrapper = $("<div id='statsWrapper'><span style='float:right;margin-right:20px'>[<a id='hideEliminated'>Hide eliminated players</a>]</span><H3>Statistics</H3></div>");
   statsWrapper.hide();

   statsWrapper.append($('<div id="statsTable"></div>'));
   $('#log').prev().before(statsWrapper);

   // Create text map
   var textMapWrapper = $('<div id="textMapWrapper"><span style="float:right;margin-right:20px">[<a id="showMoreLink">scrollable text map</a>]</span><H3>Text Map</H3></div').hide();

   var textMap = $('<div id="textMap"></div>');

   textMapWrapper.append(textMap);
   $('#log').prev().before(textMapWrapper);
   $('#showMoreLink').click(showMoreTextMap);

   $('<div id="mapinspect"></div>').insertAfter(dashboard);

   if (gameSettings.spoils == eBonusCards["FLAT RATE"]) {
      $('<div id="redemption"></div>').css("backgroundColor","#EEEEEE").html("<span><font color=red><b>Red:</b></font> 4 <font color=green><b>Green:</b></font> 6 <font color=blue><b>Blue:</b></font> 8 <b>Mixed:</b> 10</span>").insertAfter(dashboard);
   }
   showSnapshots();

   var termWrapper = $('<div id="termWrapper"></div>').insertAfter('#full-log');
   if (gameSettings.type == eGameType.TERMINATOR) {
      termWrapper.html("<h3>Terminator Points Summary</h3>");
   } else {
      termWrapper.html("<h3>Elimination Summary</h3>");
   }

   var contOverviewWrapper = $('<div id="contOverviewWrapper"><H4>Continents Overview</H4></div>').hide().append('<div id="contOverview"></div>').appendTo(rightside);

   if (myOptions.floatActions == "On") {
      var actionForm = $('#action-form');
      if (actionForm.exists()) {
         actionForm.css({
            position:'fixed',
            bottom:0,
            zIndex:14
         });
         var wrapperDiv = $('<div id="actionWrapper"></div>');
         if ($('#from_country').exists()) {
            wrapperDiv.css('paddingTop',"22px");
         } else {
            wrapperDiv.css('paddingTop',"5px");
         }
         wrapperDiv.append($('#mapinspect'))
               .append($('#cards').parent().parent().css('backgroundColor',"#EEEEEE"))
                    .append($('#polyplayer0').parent().parent().css('backgroundColor',"#EEEEEE"))
               .appendTo(actionForm.find('fieldset'));
         setFormWidth();
      }
      $('#rolls').css({
         position:'fixed',
         backgroundColor:"#EEEEEE",
         top:0,
         zIndex:14
      });
   }

   styles += '#outer-map {position:relative;}\
#inner-map img {position:absolute;}\
.attackhovers {vertical-align:middle;padding-top:1px;padding-bottom:1px;}\
#summary {height:150px;overflow:auto;background-color:#eee;margin:10px 0 0 0;}\
#magicmap div {height:18px;position:absolute;z-index:3;}\
#inner-map .army_circle {z-index:10}\
#inner-map div.army_circle_shadow {z-index:2}\
div.h {opacity:1.0;padding-left:4px;padding-right:4px;border-top:thick solid ;border-bottom:thick solid;}\
div.i {opacity:0.7;border:thick solid;}\
div.j {opacity:1.0;border:thick solid;}\
div.off {opacity:0.0;border:medium dotted #FFF;}\
div.typeborder {opacity:1.0;padding-left:4px;padding-right:4px;border-top:thick solid;border-bottom:thick solid;}\
div.typeattack {opacity:1.0;padding-right:4px;border-left:thick solid;border-top:thick solid;border-bottom:thick solid;}\
div.typedefend {opacity:1.0;padding-left:4px;border-right:thick solid;border-top:thick solid;border-bottom:thick solid;}\
div.typebombards {opacity:1.0;padding-bottom:4px;border-left:thick solid;border-top:thick solid;border-right:thick solid;}\
div.typebombarded {opacity:1.0;padding-top:4px;border-left:thick solid;border-right:thick solid;border-bottom:thick solid;}\
div.typemutualbombard {opacity:1.0;padding-top:4px;padding-bottom:4px;border-left:thick solid;border-right:thick solid;}\
#statsTable tbody td {white-space: nowrap;}\
tr.eliminated td, tr.eliminated td span {text-decoration: line-through}\
table.listing th {vertical-align:middle; font-weight:normal}\
.hide {display:none}\
#pleaseWaitImage {padding-right: 2px;vertical-align:middle;}\
#statsTable {margin:10px 0 0 0;}\
#statsTable table {width:100%;border:1px solid #FFF;background-color:#eee;}\
#statsTable tbody tr:nth-child(2n) {background-color:#e6e6e6}\
#statsTable thead tr {font-weight: normal;}\
#statsTable thead th:first-letter {font-weight: bold;}\
#statsTable tfoot tr {font-weight:bold;}\
#statsTable tbody tr.team {border-top:1px solid #ccc;border-bottom:1px solid #ccc}\
#statsTable tbody span {float:left;padding-right:5px;}\
#statsTable tfoot tr {border-top:3px double #ccc}\
#mapinspect {background-color:#EEE;clear:right}\
#textMap {background-color:#EEE;margin:10px 0 0 0;}\
#termWrapper {margin:10px 0 0 0;}\
#inner-map {zIndex:2;position:absolute;}\
#contOverview {max-height: 250px; overflow-y: auto; overflow-x: hidden;}\
#contOverviewWrapper span{white-space: no-wrap; display:inline-block; padding-right:5px;}\
#popupBackground {position:absolute;height:100%;width:100%;display:none;opacity:0.5;background-color:#000;z-index:98;top:0;left:0;}\
#popup {background-color:#FFF;opacity:1;position:absolute;top:20%;left:30%;z-index:99,padding:10px;vertical-align:middle;border:1px solid black;}';

   for (var i = 0; i < playerColors.length; i++) {
      styles += '#magicmap .player'+i+' {border-color:' + playerColors[i].normal + ';}\
.pColor'+i+' {color:' + playerColors[i].log + (i===0?'':';font-weight: bold') +'}\
.itemBg'+i+' {background-color:' + (i===0?playerColors[0].normal:playerColors[i].log) + ';}';
   }
   // ---- Get Player Names ----
   cc_log("Player IDs");
   allPlayers.push(new Player(NID, "Neutral"));

   pIndxs = $('#players span[class*=player]');
   for(i = 0; i < pIndxs.length; i++) {
      var name = pIndxs.eq(i).contents().eq(1).text();
      if (name) {
         allPlayers.push(new Player(++num_players, name));
      }
      if (i > playerColors.length) { // create styles for this player. (BR Coding!)
         var num = i + 1;
         var color = $('#player_' + num).css("color");
         styles += ' #magicmap .player'+num+' { border-color:' + color + ';} ' +
         ' .pColor'+num+' { color: ' + color + ';font-weight: bold} ' +
         ' .itemBg'+num+' { background-color: ' + color + '; } ';
      }
   }
   GM_addStyle(styles);
   updatePlayerCards();
   updateSideStats();
   moveChatToTop();
   $('#inner-map').after('<div id="magicmap">');
   showMapInspectDiv();

   if (gameSettings.fog) { // create extra player for Unknown territories.
      UID = allPlayers.length;
      allPlayers.push(new Player(UID, 'Unknown'));
   }
   expandMap();

   /* Ishiro's Confirm Commands code */
   var newsendRequest = unsafeWindow.sendRequest;
   unsafeWindow.sendRequest = function(command) {
      /* --- Confirmation Popups --- */
      if (((command == 'End Assaults' || command == 'End Reinforcement' || (command == 'Reinforce' && gameSettings.fortifications != eFortifications.UNLIMITED)) && myOptions.confirmEnds) || (command == 'Auto-Assault' && myOptions.confirmAutoAttack) || (command == 'Deploy' && myOptions.confirmDeploy)) {
         var message = "Are you sure you wish to " + command + "?";
         if (command == "Reinforce") {
            message = "Only one reinforcement possible, are you sure?";
         }
         if (confirm(message)) {
            return newsendRequest(command);
         } else {
            return false;
         }
      } else {
         return newsendRequest(command);
      }
   };
   $('body').bind('CCGameRefresh', updateBOB);

   //Auto Scroll to Game
   if( myOptions.jumptomap ) {
      window.setTimeout(jtm,1000);
   }

   processLog(0, true, true);
   // ---- Map Analysis ----
   cc_log("Map Analysis");
   armies = getArmies();
   analyseMap();
   checkElimSummary();
   updateCountries();
   updateContinents();
   updateObjectives();
   updateTextMap();
   
   updateStats();
   updateMagicMap(false);
   colourCodeDD();
   if (myOptions.floatActions == "On") {
      setFormWidth();
   }
   if (showDeleteAll) {
      showDeleteSnapshots();
   }
   stopWaiting();
   cc_log("Done after request");
   updateMenuHiderHeight();
   checkForUpdate();
}

function expandMap() {
   var i,j,country, attackedCountry, continent;
   allCountries = map.countries;
   allContinents = map.continents;
   allObjectives = map.objectives;
   if (!allObjectives) { // in case this ever becomes acceptable.
      allObjectives = [];
   }
   // adjust minimum reinforcements - default is 3.
   if (!map.min_reinforcement) {
      map.min_reinforcement = 3;
   }
   for (i = 0; i < allCountries.length; i++) {
      country = allCountries[i];
      country.attackedBy = [];
      country.bombardedBy = [];
   }
   for (i = 0; i < allCountries.length; i++) {
      country = allCountries[i];
      for (j = 0; j < country.borders.length; j++) {
         attackedCountry = allCountries[country.borders[j]];
         attackedCountry.attackedBy.push(i);
      }
      for (j = 0; j < country.bombardments.length; j++) {
         attackedCountry = allCountries[country.bombardments[j]];
         attackedCountry.bombardedBy.push(i);
      }
   }
   for (i = 0; i < allCountries.length; i++) {
      country = allCountries[i];
      country.attacks = Array.removeAll(country.borders, country.attackedBy);
      country.borders = Array.intersect(country.borders, country.attackedBy);
      country.attackedBy = Array.removeAll(country.attackedBy, country.borders);
      country.bombards = Array.removeAll(country.bombardments, country.bombardedBy);
      country.bombardments = Array.intersect(country.bombardments, country.bombardedBy);
      country.bombardedBy = Array.removeAll(country.bombardedBy, country.bombardments);
   }
   for (i = 0; i < allContinents.length; i++) {
      continent = allContinents[i];
      if (continent.required == 0) {
         continent.required = continent.territories.length + continent.subcontinents.length;
      }
   }
}
function updateBOB(fromSnapshot) {
   if (myOptions.autobob=="Off" && !forceInit) {
      addStartBOB();
      return;
   }
   if (fromSnapshot !== true && currentSnapshot != -1) {
      var option = $("#menu_snapshot_"+currentSnapshot.id);
      option.html(option.find("b").html());
      currentSnapshot = -1;
      $('#snapshotState').text("Live");
   }
   chatToSnap();
   armies = getArmies();
   updatePlayerCards();
   mapSize = getMapSize();
   processLog(logFixed, false, false);
   if (myOptions.floatActions == "On") { // only change the form width if HUD is on.
      setFormWidth();
   }
   checkFloatDice();
   checkElimSummary();
   
   analyseMap(); // reread the armies array back into the players array
   updateCountries();
   updateContinents();
   updateObjectives();

   updateTextMap();
   updateStats();
   updateMagicMap(false);

   colourCodeDD();
   updateMenuHiderHeight();
   stopWaiting();
}
// Run init on first load.
gm_ConquerClubGame();
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Lieutenant dgz345
 
Posts: 1362
Joined: Thu Oct 07, 2010 10:53 am

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