the bonuses seem really odd to me.
1. bunkers. holding a bunker gives a +2 and holding all 3 gives an extra +4. isn't that too much?
each bunker should give max +1 and holding all 3 should give an extra 2-3.
in the current system you basicaly get 10 troops for 6 terits.
and if you also take 2 trenches is even easier to hold. 4 borders 10 bonus not to mention a great tactical value because you can attack one way in many directions.
also considering the fact that you have 72 terits the chances for someone to start with all 6 terits of the bunkers is really big especialy in a 3 players game.
2. ships each ship group gives a +4. i don't have a problem with the actual 4 but i do have a problem with the center ship being worth the same as the side ones. it has more borders and more terits and yet the bonus is the same. why?
3. artillery +2 for each and an extra +3 for holding both. again there's the problem with being a big bonus for few terits and few borders.
a player has quite a big chance of getting those 6 terits from the first deployment. and starting with a +7 is kinda sily.
also taking trench 8 gives you a +7 for only 3 borders.
4. the beaches the bonus for the beaches is ok but by comparing it to the other bonuses it is damn low.
5. plane and parachute holding a plane and his parachute gives a - 1. why? is there any gameplay reason? cause i really don't see it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku