wacicha wrote:you guys are not working the system correctly, Yes I have deadbeats In my games I have a lot of games. But there is lots of reasons for missing - especially with new players.
This site is kinda overwheming. So I keep a Letter in my saved messages and Try To Send It to All new Players in my games, to help them get started. The other players who use it as a stratigy do not last long in a game full of veterans who have premium.
That's a very good suggestion and will go a long way toward helping with new players who are deadbeating, if the reason for them deadbeating is that they don't understand what they are doing. Of course, it depends on them noticing they have a new message in their inbox, but I'm sure in some cases it works.
I've previously made the suggestion that we force new players to take a tutorial that explains how to take your turns, how long you have to take your turn, how long you may have to wait to take your turn, etc., before they could join or create a game. That would accomplish the same goal with less work on our part.
Finally, simply eliminating the missed turn bonus entirely would result in no one using the missed turn bonus for tactical purposes because the incentive for doing so would be completely eliminated. Many of the suggestions I've seen in this thread go down the path of eliminating the missed turn bonus by reducing the incentive in a variety of creative ways. Those suggestions would certainly help with the deadbeating situation although some of them would be somewhat complicated to program, but when you can completely eliminate the deadbeat problem by eliminating the missed turn bonus entirely I think it should be clear which one I prefer.