41 games: 12 Dubs 14 Trips 14 Quads Tie-breaker: Classic; Sunny; Chained; No Spoils - Not counting towards player game total\
1st set: 3 doubles - 3 triples - 4 quads for each clan 2nd set: 3 doubles - 4 triples - 3 quads for each clan
Creating games - Round dates date: Mon 2 June (RGX to start to create the games) AND HH had 3 days to fill, and create their own games. ( and RGX had 3 days to fill away games when HH created the games) date: Tue 10 Jun (Same The sequence) plus Tiebreaker to be created by RGX
CC5 rules: The only game types allowed are "Teams"; Auto Initial Troops; Sequential. Trench is permitted in a maximum of 20% of home games (Any trench game must have a 30 round limit). Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads). Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated Max 15 games/player
Amended rules as agreed by both clans: Clans have 3 days to fill away games Zombie spoils allowed, 3 games max per clan, should be all in first set of games. 12 hour rule for FOG of war games in effect