Is there a possibility to, instead of getting spoils for any conquered territory, only get spoils if you conquer one or more specific territories assigned by the mapmaker?
Im asking this because i had the idea of a map based on the clue boardgame, so that whenever you reach [url]a certain territory you never reached[/url] you get a spoil(clue) and by getting 5 clues(spoils) the player wins the game.
I would be good enough if the player only gets spoils by attacking other player, and cant get spoils by atacking neutrals. This would lead to a more assassination like map.