Conquer Club

Clock for the sender of invites

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Clock for the sender of invites

Postby universalchiro on Tue May 20, 2014 9:37 pm

Concise description:
  • Provide a countdown clock for the invitor of a game. We have countdown clocks for invitees of games, and they get the luxury of knowing how much time they have left. Yet we don't have a clock for the invitor who created the game. On a public game, the invitor runs undue risk by sending out an invite, not knowing if the recipient will accept in the allotted 24 hours. And if the allotted 24 hours should expire, then any Tom-foolery can join and potentially wreck havoc with your team and game. But with an invite clock provided for to the sender of invites, then the invitor can watch the clock, when it's about the expire, they can take preemptive measures to reserve the spot for another teammate.

Specifics/Details:
  • Provide a countdown clock to the game initiator that sends out the invites. This lets him/her know how much time remains before the invite expires and he either re-sends the invite or chooses someone else. But at least with a countdown clock, the invitor knows how much time is remaining and can take appropriate actions to invite someone else and reserve the spot before someone unwanted joins the game.

How this will benefit the site and/or other comments:
  • Protects the one initiating team games, so that when they reserve spots for teammates, they are more likely to get the teammate they are seeking versus an unwanted rogue stranger. This increases the likelihood that one will play with teammates they are seeking and produce a more enjoyable gaming experience.
User avatar
General universalchiro
SoC Training Adviser
 
Posts: 562
Joined: Thu Jul 07, 2011 10:41 am
Location: Texas

Re: Clock for the sender of invites

Postby Foxglove on Wed May 21, 2014 11:13 am

I like it.
Brigadier Foxglove
 
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: Clock for the sender of invites

Postby universalchiro on Mon Jun 09, 2014 3:32 pm

@Foxglove, time to "sticky"?
User avatar
General universalchiro
SoC Training Adviser
 
Posts: 562
Joined: Thu Jul 07, 2011 10:41 am
Location: Texas

Re: Clock for the sender of invites

Postby JamesKer1 on Fri Jul 18, 2014 11:13 pm

STICKIED. I don't think there is any viable argument anyone can present against this, however, I will give it a while in the spotlight before sending it to Submitted to try and correct any forseen issues that may be brought up.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: Clock for the sender of invites

Postby JamesKer1 on Tue Jul 22, 2014 10:24 pm

SUBMITTED
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: Clock for the sender of invites

Postby mookiemcgee on Thu Jan 08, 2015 12:40 am

my only thought is that password protection also resolves the main issue presented here. Having said that I still think its a good idea.
User avatar
Colonel mookiemcgee
 
Posts: 5323
Joined: Wed Jul 03, 2013 2:33 pm
Location: Northern CA


Return to Suggestions

Who is online

Users browsing this forum: No registered users