Concise description:
- Establish a 'resign" button that penalizes the player who resigned but only awards half points to the other player.
- Add "Resigns too often" to the "cheating and abuse" violations.
Specifics/Details:
- Calculate the number of points the player who resigns would have lost and subtract 1.5x the normal points reduction.
- Calcuate half those points for the remaining player(s).
- If "Assassin" have the system put up a new target just as it does when someone deadbeats - but still incurring the resign penalty to the player who resigned.
- Program a pop-up "warning" if resign is hit indicating the points penalty (similar to the "you can only do this once do you wish to continue?" warning that comes up when making forts.
How this will benefit the site and/or other comments:
- "Resign" button is proposed by a variety of players, which indicates the idea is extremely popular with many players.
- As I understand it, the main reason a "resign" button seems to keep getting rejected is that it can lead to farming or encourage multis.
- If "resign" penalizes the player but gives only partial rewards to the remaining player(s) the potential for abuse goes way down.
---The resigning party loses more points, which discourages him/her from doing it.
---The remaining player(s) get less reward from the other player's resignation, which minimizes the "benefit" of using multi resignations to increase rank. - If "resigns too often" is also added as a "cheating or abuse" violation further penalties could be imposed if someone is continually resigning when they are losing.
I think this suggestion brings the best of all worlds. Those who strongly want a "resign" button in a hopeless game, would get one.
Penalizing points lost by an additional 50% discourages using that option too much.
If the remaining player(s) only get half the points, the potential to use this for false rank-ups is minimized.
The points structure for "resign' games being "different" serves to show that the site preference is to play a game out.