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JerenYun wrote:What if someone has a good reason for missing their turn? Are you wanting to penalize someone for not playing their turn for, say, caring for a dying family member some day?
Heretic wrote:JerenYun wrote:What if someone has a good reason for missing their turn? Are you wanting to penalize someone for not playing their turn for, say, caring for a dying family member some day?
If I had a dying family member to take care of,missing my bonus on CC would be the least of my worries.
If someone has a good reason with missing a turn,they can always state it in the game chat and apologise for the inconvenience.I've done so a couple of times myself.And I wouldn't mind missing continent bonus for missed turns whatsoever.It would only be fair for other players,not a punishment.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Maugrim wrote:Obviously players missing turns is irritating. And I think that 3 missed turns may be high for "allowed" absenteeism.
Yes, it is high for "allowed" absenteeism. It's actually worse than that, a player can miss an infinite number of turns without being kicked out of the game so long as he doesn't miss three turns in a row. In other words, in order to not be kicked out of a game a player can take as little as one turn in a 72 hour period.
Why do people miss turns?
There are cases where people sign up for games but then never play, largely rookie players.
There are cases where people miss turns for a valid reason. Despite what some people seem to believe, life is a valid reason. I missed a turn last Saturday in 3 games because I had to travel and didn't have easy access to a computer. I lost 2 possibly winnable games as a result because I didn't get a chance to move or reinforce. In other words, I've been penalized for my missed turn. Why take away the troop bonus as well? Had I taken my turn, I could very well have just placed my troops on one of my countries and not done anything else. I could have waited until the 23rd hour and 59th minute to do so. How is missing a turn any more of a detriment to the game than a player who plays at the end of their allotted time? Maybe we should make the troop bonus decrease the farther in to a turn you get? At hour 18 perhaps you should only get 75% of the armies you would have at hour 24? (I'm not talking about deadbeating here. I'm referring to players who miss only one turn for personal reasons.
When you missed turns in 3 of your games, a minimum of three and a maximum of 15 other players had their games delayed by 24 hours. You should be concerned about the effect your actions have on your fellow players. Should a person be allowed to miss a turn? Certainly but they should be allowed to miss the turn without any compensation in the form of a missed turn bonus.
As regards to how a missed turn is more of a detriment to the game than a player who plays at the end of their allotted time: in the first case the player gets to deploy an allotment that is 2 or 3 times greater than a normal allotment. That in itself is a tremendous strategic and tactical advantage especially early in the game. In a no cards or even escalating cards game missing your first turn can be a sound tactic. You return with a 6 army bonus which you can deploy anywhere. The effectiveness of an attack from a deployment of 6 armies is obviously greater than the effectiveness of an attack from a deployment of 3 armies. All the remaining players in the game must adjust their strategies to the extent that is even possible to the uncertainty that you will return with 2 or 3 times the normal allotment or perhaps not return at all at which point they will have to deal with the neutral armies you leave behind. Because of the missed turn bonus, your missed turn has a greater negative effect on the game than there would be without the missed turn bonus.
Does taking away armies from a person who missed a turn encourage them to come back and play once a turn has been played? No. In fact, it offers a disincentive to come back. I know that I'm more likely to return to a game that I have a chance to win than one that's obviously a lost cause.
Interesting way to put it. It's not taking away an allotment from the person who missed his turn, he did that himself by missing the turn. In other words, if you take your turn you are entitled to an allotment of armies based on territories held by you. If you miss your turn, then you are no longer entitled and you miss your allotment.
Is is a disincentive to come back to the game? I guess I would question why a player needs an incentive to take his turn in the first place. And if it's really true that a player needs an incentive to come back to the game and take his turn, then I question whether I want this player in the game in the first place. In other words, if it's not enough to know that his behavior is negatively impacting his fellow players, but in order to do the right thing and take his turn, this player needs an incentive, then I tend to think his removal from the game is a net positive for all the other players in the game who managed to do the right thing without being incentivized to do so.
Finally, since we're talking about disincentives, how much of a disincentive is it for new players to play with players missing their turns. For example, a new player joins a game and a player who is supposed to take his turn before him doesn't. So there is a 24 hour delay before the new player can take his first turn. Then say another player misses his turn. If both players continue to miss their turns, then our new player gets to take a turn once every 2 days. Since this new player very likely has a regular membership meaning he can only play 4 games, he gets disgusted with the site and never comes back. The site has just lost a player who showed no inclination to miss turns. That means this new player will never become a premium member and the site will be out a potential $20. All this in order to keep a player around who has shown an inclination to miss turns. From a financial standpoint this business decision just doesn't make any sense to me.
So, in conclusion, rookie players who are going to deadbeat are going to deadbeat. Removing their bonus armies has no effect on them. However, removing the bonus armies of someone who would otherwise play again after having missed a turn creates a disincentive for that person to return, and really doesn't make much sense in the first place within the rules of the game.
If rookie players who are going to deadbeat are going to deadbeat then removing the missed turn bonus has no negative effect on them, right? But removing the missed turn bonus from someone who would otherwise play again creates a disincentive for that person to return. Exactly. We are providing a disincentive for someone who has shown a proclivity to miss turns to return to the game. So someone who may have missed 8 turns if they were given a incentive to keep returning to the game is gone from the game after 3 missed turns instead. I'm down with that outcome. Punish the guilty, spare the innocent -- that's my motto.
The remove-the-bonus-armies faction doesn't seem to have much of a leg to stand on.
Well, I respectfully disagree with that conclusion. Just the opposite is true.
(Edited for clarity)
Nc_Hunt3r wrote:I have one player in a game deadbeating every other turn.. And the only thing he does is deploy them on a state then end his turn thats it. NO attacks and no cards.
Why cant we get the option to set the minimal time to play? I.e. 12hr or 6 hrs??
I recently bought premium because I love the game and was frustrated with only 4 games taking so long.. Now I have 15 games taking as long as the 4 games with atleast 1 to 2 deadbeaters in every game.. Or 1 to 2 people that stretch thier turns out to the 20hrs or so..
Even though ive already paid im half tempted to quit because its extremely frustrating..
oVo wrote:Start a turn and fail to deploy your troops before your time expires and you lose them, even if the site goes wonky and won't let you play. You also don't get a card, if that applies to your game.
debra79 wrote:
. I know most of you will argue that the other team should have been concentrating on eliminating the dead beater before they missed three consecutive turns, but that's not always possible.
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