spiesr wrote:degaston wrote:This should not be used for beginner's maps
What exactly do you mean by "beginner's maps?" Right now the only division of maps is those blocked from new recruits.
See the
Map Complexity thread. When I say beginner's maps, I'm talking about simple and standard difficulty. Though, kind of by definition, if a map uses advanced features, it's more likely to be perceived as being difficult or extreme. At some point, the site is going to have to provide a better way for people to choose maps to play. There are already too many maps for people to just browse through them, and even then, it's often difficult to tell how a map is going to play just by looking at it.
spiesr wrote:degaston wrote:Each time a new map comes out, people must learn how it is different from others, and I think any reasonably good player can understand this without difficulty.
Which sounds fine for players who have already played many of the existing maps, but what about new players? When they join they won't necessarily encounter the other style of objectives before this one. So, at least I think this would require going back to all the maps the use the other objective style and clarifying that those require holding for a round.
What about new players now? Some of the existing maps specify that the objective must be held for one round, but not all. For those who have not played an objective map before, or have not read the General Gameplay Notes page, they may not even know what an objective is. The Gameplay Notes could be updated to say that objectives may work in two ways, but unless the legend specifies that an objective is instant, then it must be held for one round.
spiesr wrote:degaston wrote:Although I think this is one more reason why unrated games should be allowed, so that everyone can learn how to play a map before they play it for ratings points..
While a good point I don't believe that would be sufficient. Random games exist so someone might play one of those for points before having played every map enough to completely know it. Also, depending on the settings used some maps might very rarely see the objective come into play.
Maybe random games exist so that people can test how quickly they can learn the complexities of a map they haven't tried before. If all maps work the same, then where is the challenge? Any time someone plays a map or setting for the first time, whether deliberately, or through random games, it should be assumed that they may be surprised by what happens. Careful reading of the legend, map discussion, and strategy guides (if available) may help, but some knowledge only comes through experience.
I think that this feature would have to be used with caution to make sure that it's not too easy to just charge the objective, but that doesn't mean that there could not be a justification for using it on some map.