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DoomYoshi wrote:I don't understand the coding here. According to the legend, all bonuses are cumulative. I have a favored territory which is also a cavern and I have the dwellers bonus. Shouldn't I get +1 for it being favored and +1 for it being a cavern?
I am only getting +1 (according to panel interface anyway, which may be wrong).
Vorpal Blade wrote:Getting even more confused, in game 14114513 I held held v4 and f2 and was able to attack s2 from v4.
Please help with a rules explanation
Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?
Armandolas wrote:so that means im stuck there? cant even fort to my basic land?
what does it mean..territ adj to sea cannot attack sea..so what can attack the sea?
DoomYoshi wrote:I think there is something wrong with the XML... here is my loss message:
2014-03-12 18:46:53 - DoomYoshi no longer holds Only Special Features
I do hold "Only Special Features"... that's why I lost... it reads weird.
Vorpal Blade wrote:Game 14132373 I had cosmic. In my first turn, I took a radiation region which is also my favored. The way the legend reads I would have expected to receive one bonus for the radiation and one for favored. But I did not receive the radiation bonus. Is that correct behavior?
Thanks
Gilligan wrote:Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?
from yeti? no. once you take a basic land, all others are blocked.
dolomite13 wrote:What would you guys think about dumping "Cosmic" and returning to "Cultists" with the following abilities
Cultists
Radiation +1 each
Radiation ==assault==> The Bomb
The Bomb (Starts with 3n)
The Bomb ==bombards==> any radiation and forbidden lands
The Bomb autodeploys 2
=d13=
Gilligan wrote:dolomite13 wrote:What would you guys think about dumping "Cosmic" and returning to "Cultists" with the following abilities
Cultists
Radiation +1 each
Radiation ==assault==> The Bomb
The Bomb (Starts with 3n)
The Bomb ==bombards==> any radiation and forbidden lands
The Bomb autodeploys 2
=d13=
Bomb seems overpowered long term, considering you have to go through forbidden lands to win
Gilligan wrote:I don't see how that's possible with our XML restrictions, do you have an idea?
Armandolas wrote:One other question. Im playing a poly game. I have one player who does not hold aquatic, but is holding an aquatic bonus(adjacent to seas)
Is that possible?
Armandolas wrote:I like your suggestions of being able to reinforce from kingdoms and give the connections from chasms to all players
dolomite13 wrote:Gilligan wrote:I don't see how that's possible with our XML restrictions, do you have an idea?
Oh yea ... that came to mind just after I posted the idea... hmmm...how hard can it be to add conditional bombards ... honestly
=D13=
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