Hi Vaughn!
Good Job! I'm liking it, but I have just a small set of questions:
-Will fleets start neutral?
-How many neutrals will those 'Sea Passages' have?
-Ports will start neutral I guess, how many?
-Will the Spice Islands start neutral (this could meant a lot in terms of game-play, being that they're part of the objectives)*
*if not, I can predict every player focusing on that region, from the very start, to control that bottle-neck SP1)
It would be good to have a map with all neutral starters displayed Also on the game-play part, If you control the spice islands you'll get 2 + 4 (from spices) = 6 bonus (+2 auto-deploys). It seems like an awful lot to control 1 entry. Furthermore, being the main part of the objective.
I like the idea of conditional borders to assault those fleets (If I correctly understood). But this might cause some issues too, at least in the way they're laid now. It will be VERY hard to control any of those entire regions. In particular, the Northwest, the Southwest and the Central regions (would like to see different names here
), which will disable any fleet assaults from those land regions. Again, players will only focus on controlling those fleets (considering that they don't start neutral), and I'm not seeing anyone dropping on mainland.
As for the graphics, I love it
just 3 small remarks:
-I'm not a big fan of those big sea line dots, they have a big presence on map. you could try reduce them and add some transparency.. maybe.
-I like those army circles ( but again, some transparency, would not hurt)
-Those Sea Passage icons - Do you think numbers will be visible over them? I'm not totally sure...
A personal thing now:
- The title font you've used, it somehow leads me to a more medieval/Celtic kind of map. Not feeling much 17/18 Century to me
keep on with the good work!
K