Moderator: Community Team
betiko wrote:I think something similar might have been proposed, can't remember...
But I would like to play for example with a partner and 2 slots each, or 2 partners and 2 slots each.... or the infinite combinations poly+team could offer now that games have up to 12 slots.
Maybe doubles poly 2 is the only one easy to do right now, otherwise i guess the 5v5 and 6v6 games would already exist.
SiriusCowKing wrote:I don't think polymorphic games should be mixed with team games. The challenge of a team game is mostly to communicate and coordinate. This is not the case in a polymorphic game. If there was a team vs a single polymorphic player, the player would have the edge for sure.
sempaispellcheck wrote:SiriusCowKing wrote:I don't think polymorphic games should be mixed with team games. The challenge of a team game is mostly to communicate and coordinate. This is not the case in a polymorphic game. If there was a team vs a single polymorphic player, the player would have the edge for sure.
Not necessarily.
Take a quads team playing a single polymorphic player on a random map:
The quads team only needs one player who knows the map - then the other 3 can all turn to that one player for advice.
The single poly player, on the other hand, doesn't have anyone to turn to if (s)he doesn't know the map.
I like this idea - and I have an idea for a tournament that can use it if it gets implemented.
sempai
jltile1 wrote:sempaispellcheck wrote:SiriusCowKing wrote:I don't think polymorphic games should be mixed with team games. The challenge of a team game is mostly to communicate and coordinate. This is not the case in a polymorphic game. If there was a team vs a single polymorphic player, the player would have the edge for sure.
Not necessarily.
Take a quads team playing a single polymorphic player on a random map:
The quads team only needs one player who knows the map - then the other 3 can all turn to that one player for advice.
The single poly player, on the other hand, doesn't have anyone to turn to if (s)he doesn't know the map.
I like this idea - and I have an idea for a tournament that can use it if it gets implemented.
sempai
How would the points be decided and divided up?
sempaispellcheck wrote:SiriusCowKing wrote:I don't think polymorphic games should be mixed with team games. The challenge of a team game is mostly to communicate and coordinate. This is not the case in a polymorphic game. If there was a team vs a single polymorphic player, the player would have the edge for sure.
Not necessarily.
Take a quads team playing a single polymorphic player on a random map:
The quads team only needs one player who knows the map - then the other 3 can all turn to that one player for advice.
The single poly player, on the other hand, doesn't have anyone to turn to if (s)he doesn't know the map.
I like this idea - and I have an idea for a tournament that can use it if it gets implemented. :D
sempai
Users browsing this forum: No registered users