Moderator: Cartographers
MrBenn wrote:I haven't looked at the gameplay at all, but the cube-grid needs to be rotated so it's the right way round (so the perpendicular lines are vertical)
dolomite13 wrote:What more is needed for a Draft stamp on this?
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dolomite13 wrote:And what about the gameplay? this is meant for 2 players. Do you think it will end up decided solely on the dice or is there a strategy here?
degaston wrote:Big fan of Q*bert - it was the only arcade game I ever got really good at, and could usually play as long as I wanted to on 1 quarter, so I feel like I have to weigh in on this one.
I don't think the gameplay fits the theme if the yellows are dead-ends or if green and purple can attack each other directly. What if it played more like three overlapping games at once on one map. Each player could start out with one yellow (YB & YR), one green (GD & GP) and one purple (PG & PM). Attacks would be patterned after the movements of the arcade game. (Ex: YJ borders YE, YF, YN and YO, but not YI or YK) Green and purple would work the same as viewed from their relative perspectives. The winning condition might be to hold all of one color, or 10 of all three colors.
Disks could be used to provide a connection to the different colors. There could be two disks for each color. Yellow's would be next to & assaulted by YH and YL, and could assault PM and GP. (The "top center" of the other two colors) Green and Purple would have similarly positioned disks, rotated to fit their perspective.
Monsters and power balls could still be incorporated somehow, but I think every cube face should be a territory.
Keep the hex bonus, and to emphasize "what you conquer is more important than how much you conquer", you might consider capping, reducing, or even eliminating the territory bonus.
dolomite13 wrote:Working hard to get the Valentines Day map done in time for actual Valentines Day ... and Krazy Kingdom bug fixes.... will have an update in a few weeks.
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