HardAttack wrote:players with no land territories left will be eleminated ...
how is this going to work in terminator games ?
Moderator: Cartographers
HardAttack wrote:players with no land territories left will be eleminated ...
how is this going to work in terminator games ?
delibekir wrote:Very nice map, thanks to cairnswk and all contributors
A question:
I'm playing 3 games on this map (one is a team game), what I have seen is I am the first player in all three games and I got the starting regions [BS Majestic, L01, Kum Kale, MS3] in all three of the games. Is this coincidence or does the first player always get this group?
dan the general wrote:when can we play?
delibekir wrote:I have played several games with this map and I feel like Kum Kale bombarder is too strong to begin the game with. Whenever a team has Kum Kale initially, they easily secure the south west of the map and usually win. More importantly, opponent's L ships in south-west can be bombarded which cuts their income (especially in non-escalating games).
What do you think?
delibekir wrote:I have played several games with this map and I feel like Kum Kale bombarder is too strong to begin the game with. Whenever a team has Kum Kale initially, they easily secure the south west of the map and usually win. More importantly, opponent's L ships in south-west can be bombarded which cuts their income (especially in non-escalating games).
What do you think?
Dukasaur wrote:delibekir wrote:I have played several games with this map and I feel like Kum Kale bombarder is too strong to begin the game with. Whenever a team has Kum Kale initially, they easily secure the south west of the map and usually win. More importantly, opponent's L ships in south-west can be bombarded which cuts their income (especially in non-escalating games).
What do you think?
I've been thinking about this for a while.
Earlier on some people thought that Gendarmerie was overpowered. I disagree, and with careful husbanding of the troops on the battleship, even if someone starts with Gendarmerie and gets a lucky bunch of bombardments, the advantage can be overcome.
Kum Kale is different, because most of the SW landing boats have no battleship support. Sometimes a lucky start that includes Kum Kale is difficult to break, indeed. I'm wondering if L2, 3, 4, and 5 could start with 1 troop more? Not L1, because it has battleship support, and not L6 because it would just make it easy to take Kum Kale and pass the problem to someone else.
Anyway, it's not a huge thing, but maybe a tiny tweak is possible.
Armandolas wrote:...
I also wished that bs majestic would have a ship closer to it instead of a 4 vs 3+1 ships, but it seems that is impossible due to historical reasons
cairnswk wrote:I think that the massive five games you've played...
Oneyed wrote:look at this game http://www.conquerclub.com/game.php?game=13749693, please.
regions are realy bad divided, some players hold Batteries or Forts from start.
Oneyed
Dukasaur wrote:Oneyed wrote:look at this game http://www.conquerclub.com/game.php?game=13749693, please.
regions are realy bad divided, some players hold Batteries or Forts from start.
Oneyed
Sure, some people hold batteries from the start. But other people hold other advantages. Every single player there could say something good about their position.
Oneyed wrote:Dukasaur wrote:Oneyed wrote:look at this game http://www.conquerclub.com/game.php?game=13749693, please.
regions are realy bad divided, some players hold Batteries or Forts from start.
Oneyed
Sure, some people hold batteries from the start. But other people hold other advantages. Every single player there could say something good about their position.
could you find just one advantage for me?
Oneyed
Nola_Lifer wrote:Last post a month ago. Time to stamp this one.
Dukasaur wrote:
Earlier on some people thought that Gendarmerie was overpowered. I disagree, and with careful husbanding of the troops on the battleship, even if someone starts with Gendarmerie and gets a lucky bunch of bombardments, the advantage can be overcome.
Kum Kale is different, because most of the SW landing boats have no battleship support. Sometimes a lucky start that includes Kum Kale is difficult to break, indeed. I'm wondering if L2, 3, 4, and 5 could start with 1 troop more? Not L1, because it has battleship support, and not L6 because it would just make it easy to take Kum Kale and pass the problem to someone else.
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