agentcom wrote:Dolomite, I just noticed something else in the key: You have the white arrow defined as "one way bombard" but the only place you use it is with the Forb Land. I think you could get rid of the definition in the key and then replace the arrow with the word "bombards" underneath Forbidden Lands. Two reasons for this: (1) no reason to make somebody hunt down the definition of the arrow when that arrow isn't used anywhere else; and (2) you have a similar-looking arrow over in the bottom-left describing how the "favored" system works.
Hmmm I will look at that ... I used to have more of those arrows but they were removed.
agentcom wrote:Finally, I like where you're going with the "All bonuses are cumulative ..." text and symbols, but ... it appears to me that there might be a problem with the example you chose. In reality, you would get +4 from that example, right? The +3 that you describe but also a +1 for 3 basic lands. Right now, if I took that literally, I would assume that favored and adjacent don't count toward basic lands bonus, which I don't think is the case. Maybe I'm being overly critical here, but it's something that I could see causing problems.
I think a better example might be: 2x [red star] + [gold star] = +2
The +3 is correct. 2x [black star] + 1x [gold star + (3x [Red Star])] = +3 as favored counts as a gold star and a red star and adjacent to favored count as black star and red star. The example might need to be reworked slightly.
I am currently considering the minimum +3 and trying to decide if that should be +1 minimum and grant a bonus to a player that does not have any favored territories of +3 minimum. It seems confusing at first but I am thinking about the very early game and what happens when someone gets dice screwed and doesn't take the first territory on turn 1. The person who grabbed a favored that also grants a +1 for their special gets +5 on the next turn and odds are starts expanding while the person who had that dice fail is behind by a few turns. If you make the change I suggest then Player 1 would get 3 troops to deploy, take a favored that has a special and be granted +3 on their next turn. Player 2 would lose the die roll and have 2 troops left and on their next turn they would get +3 again. So at least for a turn or two it would work out about the same. And I don't think the +3 vs +1 would unbalance for a person who stacked for several turns before taking their first territory.
I am also thinking about that +1 for every 2 adjacent to favored and +1for every 3 basic land in general and thinking about what changing it to +1/3 adjacent and +1/5 basic would do to the bonus curve. Based on all favored being separated by 2 adjacent if you took the shortest path to all of the favored the bonus would look like this.
Current Curve
1 favored = +1
1 favored 1 adjacent = +1
1 favored 2 adjacent = +3
2 favored 2 adjacent = +4
2 favored 3 adjacent = +4
2 favored 4 adjacent = +6
3 favored 4 adjacent = +7
3 favored 5 adjacent = +7
3 favored 6 adjacent = +8
4 favored 6 adjacent = +14
etc...
Possible Curve
1 favored = +1
1 favored 1 adjacent = +1
1 favored 2 adjacent = +1
2 favored 2 adjacent = +2
2 favored 3 adjacent = +4
2 favored 4 adjacent = +4
3 favored 4 adjacent = +5
3 favored 5 adjacent = +5
3 favored 6 adjacent = +6
4 favored 6 adjacent = +12
etc...
=D13=