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iAmCaffeine wrote:Thanks for breaking clickies, enforcing us to use the shit site ones.
codierose wrote:Here is another one you can add to your bugmas present list live chat don't work with iphone.
Merry Xmas boohohoho
bigWham wrote:the log file shouldn't start at top unless you have put it there in the new interface. please post a screenshot.
bigWham wrote:tec805 wrote:ā¹
Is anyone else having the log file start at the top instead of the bottom? First thing I do is always look at the log, annoying to need to scroll...
Disabled Clickable Maps, built-in clickies are really rough, had to revert to using the buttons (gasp!). It felt so primitive... I think I shall go to bed and hopefully dream of candy canes and nice clickies...
the log file shouldn't start at top unless you have put it there in the new interface. please post a screenshot.
kuma32478 wrote:Every time I click attack or any type of move, I constantly have to refresh the browser. I am on IE 9 on Window's Vista and it's a pain. All new features are disabled.
tec805 wrote:bigWham wrote:the log file shouldn't start at top unless you have put it there in the new interface. please post a screenshot.
New interface disabled log file starts at the top:
New interface enabled log file shows correctly but I now need to click a tab to switch between stats/log/stats? My RSI tells me more clicks for the same information = bad.
I run a 30" for my main monitor to see as much as possible without scrolling and clicking. How do I enable all of these to be shown at the same time?
Edit: War game (only kind I have) - so no sneaking a peek at our super secret chat!
Jippd wrote:Thank you for actually explaining a how to foxglove. This should have done way before this change was implemented and should be clearly explained somewhere so that people know how to use the site interface even if they have not stumbled upon your post here.
Jippd wrote:Will snap to panel be fixed so it will not take duplicate snaps?
Will teammates be able to view snaps posted to the panel?
Bob used to have an option for detailed map inspect or just map inspect. I want the symbols, but I don't want it to list all of the territory names as well. This is helpful because I use a floating action bar. If there are maps that have lots of connections for certain territories when I mouse over some territories the floating action bar will fill up with text and block out my ability to play.
bigWham wrote:Jippd wrote:Will snap to panel be fixed so it will not take duplicate snaps?
Will teammates be able to view snaps posted to the panel?
Bob used to have an option for detailed map inspect or just map inspect. I want the symbols, but I don't want it to list all of the territory names as well. This is helpful because I use a floating action bar. If there are maps that have lots of connections for certain territories when I mouse over some territories the floating action bar will fill up with text and block out my ability to play.
Snapshots will receive a complete overhaul in the not too distant future, and the map inspect feature can also be looked at.
There is a *lot* of programming behind all this functionality, many 1000s of lines of code all interacting with each other, so it requires some time to get it smooth, whereupon we can start adding to it. Until now the site provided no snapshots, map inspect, or any of these other features, so now that we do we are committed to maintaining and enhancing them.
iAmCaffeine wrote:bigWham wrote:Jippd wrote:Will snap to panel be fixed so it will not take duplicate snaps?
Will teammates be able to view snaps posted to the panel?
Bob used to have an option for detailed map inspect or just map inspect. I want the symbols, but I don't want it to list all of the territory names as well. This is helpful because I use a floating action bar. If there are maps that have lots of connections for certain territories when I mouse over some territories the floating action bar will fill up with text and block out my ability to play.
Snapshots will receive a complete overhaul in the not too distant future, and the map inspect feature can also be looked at.
There is a *lot* of programming behind all this functionality, many 1000s of lines of code all interacting with each other, so it requires some time to get it smooth, whereupon we can start adding to it. Until now the site provided no snapshots, map inspect, or any of these other features, so now that we do we are committed to maintaining and enhancing them.
Well, the majority are more than happy to wait for the update to be smoothed out before release, rather than endure more bugs.
we have a beta team of 50+ people involved in testing and none of these issues arose.
jetsetwilly wrote:BGtheBrain wrote:Not sure I agree with the "low % of players use clickies" statement entirely.
At the very least, Id think it would fall into the Pareto principle.
yes, maybe the thousands of freemiums who play 4 games at a time dont use them, but Id think many clan members and the like use it.
I really wish this site would announce "Upcoming Updates" and then update 24 hours later, instead of changing stuff and fixing later.
with that being said, its always good to see how quickly the site is moving along.
Good work, but clickies is crucial. I also like Bob, but from what Ive tried out so far, the site version is decent.
Why is not possible to include the owners off the add ons in the beta site ? They could have an update ready to roll out alongside the main CC changes every time.
Barney Rubble wrote:bigWham wrote:jltile1 wrote:This really sucks playing on a I pad most of the time, the auto and assault button are right next to eachother. Most people are right handed and all that is on the very left of the screen. I can only imagine taking a turn from a phone and miss clicking. All these changes in a short amount of time I personally don't like them. Changed my whole game up. I think CC is trying to do to much to fast.
CC was never designed for an ipad. this update was intended to improve, but not perfect, the tablet/mobile experience. everyone that tested it reported that it has improved the experience.
try the following, if you have not: hide the left nav in game, move the console to the bottom of the map, and float the action panel. if this is not improving the experience over what it had been there is an issue somewhere with what you are experiencing.
Funny you say CC wasn't really designed for the Ipad and yet I have been here since 2010 and have always had a very smooth slick running gameplay and screen !! Now.........??I like others appreciate everyones effort to enhance the site but it does seem too much too soon.
I hate to harp on the chat option but Bedrock speed games are a very social place and having to click back and forth all the time is a bothersome little feature for sure
Merry Christmas All !!
BR
Godd wrote:has anyone ever thought about Beta testing updates for the site before issuing the updates?
I have not had the site working properly for over a month on my end at least.
I have to enter through the forums to sign in due to home page wont load properly and now the game play itself is messed up.
It has to refresh every play and sometimes does not move the correct number of armies wanted. In forts it dbls the amount moved if available.
It was blamed on me using a older version of explorer but my new version (explorer 8 on work computer) does the same as my older one at home
I don't know but I am losing confidence in the site
iAmCaffeine wrote:we have a beta team of 50+ people involved in testing and none of these issues arose.
If none of these issues arose then there is clearly something wrong with the beta testing system surely?
SaviorShot wrote:Free member on a cell phone.... ads are blocking the menu on the left side. Blocks my games join game & game finder
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