iancanton wrote:this is a good move, but it's the 4-region bonuses that need the neutrals. move the neutrals from sherwood and olive trees to trout bay and brimstone? the gameplay is looking sound otherwise and, in fog or trench, this map has the potential to produce some intriguing strategies.
ian.
Consider it done.
Also, do you think some of the bonus values are too low?
eg. +2 for Copper, which has 5 regions and 4 borders to defend.