- -extra box / pull-down menu next to 'trench warfare': specify how many moves can make (default 1)
-extra box next to adjacent/chained reinforcements: how many reinforcements can be made per turn
Specifics/Details:
- Attack details: calculate how 'deep' can attack at the start of a player's turn. Eg if set to 2 you can attack any territory which is at most 2 territories away from your front-line
How this will benefit the site and/or other comments:
- The point is to allow a bit more flexibility
Currently attack rules are either 1 attack or 999
Reinforcement rules are a single reinforcement (adjacent/chained) or 999 (unlimited)
More control makes games more interesting. A lot of times don't pick 'trench' because it makes the game so slow. Setting 2-3 attack depth allows the extra tactical depth without that disadvantage