agentcom wrote:Your same arguments about how a person who gains a lot under this system will creep back down apply equally to a person under the current system who loses a lot of points. They will gradually come back up negating the reason for this suggestion and all its problems in the first place.
No, it does not negate the reason for the suggestion, because this is not just about the fairness to the person who would hit the floor. One of the primary reasons in support of the suggestion is that a person who is well below their "actual" score will be abusing their opponents by taking more points from them than they otherwise would. A person who drops well below the score should be at, will be abusing people all the way back up.
As for your arguments about TheCrown's situation, hitting a floor while he was on the decline and then being able to keep rising from there would have resulted in more points. I don't see any way around that. A cook who wins the same amount of games against a single opponent will still have a lower score than a general who does the same. So, TheCrown ends up with more points. Those points have to come from somewhere.
Some of those materialize out of thin air as TheCrown loses his first games and his opponents gain points, but he loses none. But some of them come from his opponents as they win fewer points while TC sits on the floor. So, net result is that TC ends with more points, and his opponents end up with an indeterminate amount of points (could be more, could be less). Perhaps that's not a big problem with your system, but it doesn't represent much, if any, of an improvement over the status quo.
I do not believe that TC ends with more points, though I haven't done the calculation to be certain. He probably ends up with a higher score, but I seriously doubt that he ends with more points. In other words, he went from 1000-5500 the way it actually happened, gaining 4500 points; using the floor, to top that, he would have had to go from 2400 to 6900, which is very unlikely because of the diminishing returns of the points system. So I think it's very likely that the net amount of points taken from opponents would be less, and in particular the net amount taken from any one opponent would be less, and significantly so for the first few he defeats in the run.
So, setting that aside, you would have people who go on an unplanned vacation from the site benefiting. You would also have some point dumping prevented. Those are the positives that remain, and I'm not sure they're really that big of a deal. As you pointed out, scores tend to correct themselves, which addresses the first issue, and the second issue is quickly and adequately handled by warnings and punishments, IMO. Further, there is no prize for losing points, so there is little incentive to intentionally cause the problem that you are trying to solve.
On the other hand, your system provides an avenue for a points increase for which there is an incentive to engage in behavior that takes advantage of it. That behavior is that a person could play more risky strategies knowing that his losses are capped. Someone will figure out a way to set up games so that within a two week period, they might lose points down to the floor, but that the wins from a couple games would offset this.
Consider one variation on this. I won a Battle Royale at one point, which put me somewhere around 3500 points. My score floor would've been 3100 points, and considering that I'm on a decent run right now, I would probably currently have a score over 3100 points and well over the 2900 that I currently have.
Let's say I then went into only playing 12-player games with only Brigadiers. Every win on this type of game is worth 220 points to me and every loss costs me about 20. (In fact, while I'm a "low" general, the points break farther in my favor). Every time I can put together two wins in a row, my max score goes up and my floor goes up. Eventually, I break into General and begin the same activity there.
Actually, I would set it so that it's always x hundred points below your current score, rounded down. Therefore you would need to get three wins in a row on this game type to raise your floor if you started at 3100, an improbably low occurrence. And that's assuming that the floor is as high as 400 below when you're at 3500, which is up for debate.
I grant that probably the most serious problem with this suggestion is that you
can earn 100 or 200 points in a game. I'm borrowing this idea from the world of chess, where you never earn that many in a single sitting, so it may need to be modified or discarded entirely if that aspect is not resolved.
Keep in mind that under this hypothetical, I'm doing everything by the book. No collusion or cheating. If hypothetical me wasn't so virtuous, I could arrange some games with some people where we allow arrange consecutive victories for the players involved perpetually increasing our max scores and score floors at a more rapid pace.
That
would be collusion, and would be against the rules, as per the TC ruling.
This is the kind of suggestion that will have a hard time selling to the public.
Evidently this is the kind of suggestion that will have a hard time selling to my own team