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Greater China [Quenched] (thanks Widowmakers)

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Postby edbeard on Sat May 12, 2007 3:43 pm

1. I think you should get your army circles from this thread or at least match yours to this size, because army numbers fit perfectly in them, and it makes it look a lot better. Right now the size of yours make the map with army numbers look weird. I know it's annoying to replace all your circles (I did it on my map with more territories!) but it is worth it.

2. I think instead of 29 territories which is not divisible by 3,4,5 or 6. Add one more country. I think it is especially important here, because of the small number of countries total.

With 29, In 6 person game each player has 4 territories with 5 neutral territories. In 5 person game each player has 5 countries with 4 neutral territories. 30 is much better.
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Postby Wisse on Sat May 12, 2007 4:04 pm

pancakemix wrote:It's territory disputed with India, right? So call it Disputed.

dunno
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Postby Wisse on Sat May 12, 2007 4:06 pm

edbeard wrote:1. I think you should get your army circles from this thread or at least match yours to this size, because army numbers fit perfectly in them, and it makes it look a lot better. Right now the size of yours make the map with army numbers look weird. I know it's annoying to replace all your circles (I did it on my map with more territories!) but it is worth it.

2. I think instead of 29 territories which is not divisible by 3,4,5 or 6. Add one more country. I think it is especially important here, because of the small number of countries total.

With 29, In 6 person game each player has 4 territories with 5 neutral territories. In 5 person game each player has 5 countries with 4 neutral territories. 30 is much better.


1. it has the same exact size, but somehow photoshop does strange with the right site of the army circle if i make it 23 it doesn't look better

2. it is 28 terretories, count better ;)
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Postby edbeard on Sat May 12, 2007 4:44 pm

Wisse wrote:1. it has the same exact size, but somehow photoshop does strange with the right site of the army circle if i make it 23 it doesn't look better

2. it is 28 terretories, count better ;)


You have 29 army circles on the map, including the grey territory. Either way, 30 is better.

5 red, 4 green, 1 mystery, 5 yellow, 6 teal, 2 peach, 3 blue, 3 purple

5+4+1+5+6+2+3+3 = 29
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Postby Wisse on Sat May 12, 2007 5:09 pm

KEYOGI wrote:Something I just noticed is there are 29 territories, which you can't divide with 3, 4, 5 or 6. If you add just one more territory, you'll only get neutrals in a 4 player game.

Some of your borders are looking a bit jagged, the Shenyang/Dead territory border in particular. You could probably use a bit more definition in the legend as well. A small shadow or outline to the text will perhaps fix it up. Apart from those little things, the map is shaping up nicely Wisse. :D

so he was wrong, then i did add the \\\ country, should i delete it again or what?
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Postby Wisse on Sun May 13, 2007 5:38 am

bumpo
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Postby Wisse on Sun May 13, 2007 9:15 am

hello? i can't do anything now, must i delete the \\\ terretory or not, and what else can i do????
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Postby KEYOGI on Sun May 13, 2007 9:57 am

Guess I counted wrong the first time. :oops:
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Postby Wisse on Sun May 13, 2007 1:26 pm

KEYOGI wrote:Guess I counted wrong the first time. :oops:

so must i delete it? and then there is nothing to do, this is geeting lack of interesting because it is nearly finishd
and this is for 3 & 4 player games so 28 would be perfect
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Postby Wisse on Sun May 13, 2007 1:49 pm

i have found something to do, with the new xml options that lack has made, but i will keep it secret until the next update :)
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Postby KEYOGI on Sun May 13, 2007 3:47 pm

KEYOGI wrote:Visually, it's looking very nice. The only major thing that sticks out is the borders along the sea. They look a bit strange, perhaps a side-effect of blurring?

Wisse wrote:no i wanted that, doesn't it look good? it is something else than the shadow
KEYOGI wrote:Ok, I can see what you've done now that I've had a closer look. I prefered it the way it was before, but see what others have to say about it.

I still feel the costal borders are an area of concern. I'm not sure the effect you're going for works too well.

And yes, having 28 territories is better than 29.
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Postby Wisse on Tue May 15, 2007 1:20 am

KEYOGI wrote:
KEYOGI wrote:Visually, it's looking very nice. The only major thing that sticks out is the borders along the sea. They look a bit strange, perhaps a side-effect of blurring?

Wisse wrote:no i wanted that, doesn't it look good? it is something else than the shadow
KEYOGI wrote:Ok, I can see what you've done now that I've had a closer look. I prefered it the way it was before, but see what others have to say about it.

I still feel the costal borders are an area of concern. I'm not sure the effect you're going for works too well.

And yes, having 28 territories is better than 29.


i didn't get some complaiments about it exept from you ;) only that the unplayable must have a border too
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Postby Great Pretender on Tue May 15, 2007 2:08 am

i think it needs to be bolder? :?
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Postby Wisse on Tue May 15, 2007 2:10 am

Great Pretender wrote:i think it needs to be bolder? :?

???
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Postby WidowMakers on Tue May 15, 2007 5:39 am

Wisse wrote:
edbeard wrote:1. I think you should get your army circles from this thread or at least match yours to this size, because army numbers fit perfectly in them, and it makes it look a lot better. Right now the size of yours make the map with army numbers look weird. I know it's annoying to replace all your circles (I did it on my map with more territories!) but it is worth it.

2. I think instead of 29 territories which is not divisible by 3,4,5 or 6. Add one more country. I think it is especially important here, because of the small number of countries total.

With 29, In 6 person game each player has 4 territories with 5 neutral territories. In 5 person game each player has 5 countries with 4 neutral territories. 30 is much better.


1. it has the same exact size, but somehow photoshop does strange with the right site of the army circle if i make it 23 it doesn't look better
I don't know what you did, but photoshop will not stretch or move a layer if you don't want it to. If you make an army circle layer in photoshop (or take the PNG file in the post http://www.conquerclub.com/forum/viewtopic.php?t=17823) you will not have number issues.

1)Put that in you large map and save the picture. China.L.jpeg
2)Then turn off the army shadow layer. Save the picture as China.LS.jpg.
3)Then open it back up and shrink it down to the correct size. Save as China.Snocircles.jpg
By doing this you scale all layer effects. The small version is EXACTLY the same as the large version.
4)Then add the same army circles over the top and you will not have problems. Save as China.S.jpg.

This is what I did for the 8 Thoughts and Great Lakes. There have been no complains (with army numbers) after this was done.
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Postby Wisse on Tue May 15, 2007 8:40 am

WidowMakers wrote:
Wisse wrote:
edbeard wrote:1. I think you should get your army circles from this thread or at least match yours to this size, because army numbers fit perfectly in them, and it makes it look a lot better. Right now the size of yours make the map with army numbers look weird. I know it's annoying to replace all your circles (I did it on my map with more territories!) but it is worth it.

2. I think instead of 29 territories which is not divisible by 3,4,5 or 6. Add one more country. I think it is especially important here, because of the small number of countries total.

With 29, In 6 person game each player has 4 territories with 5 neutral territories. In 5 person game each player has 5 countries with 4 neutral territories. 30 is much better.


1. it has the same exact size, but somehow photoshop does strange with the right site of the army circle if i make it 23 it doesn't look better
I don't know what you did, but photoshop will not stretch or move a layer if you don't want it to. If you make an army circle layer in photoshop (or take the PNG file in the post http://www.conquerclub.com/forum/viewtopic.php?t=17823) you will not have number issues.

1)Put that in you large map and save the picture. China.L.jpeg
2)Then turn off the army shadow layer. Save the picture as China.LS.jpg.
3)Then open it back up and shrink it down to the correct size. Save as China.Snocircles.jpg
By doing this you scale all layer effects. The small version is EXACTLY the same as the large version.
4)Then add the same army circles over the top and you will not have problems. Save as China.S.jpg.

This is what I did for the 8 Thoughts and Great Lakes. There have been no complains (with army numbers) after this was done.

i will look if it works with your armys circle (if i get it as mine is now)
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Postby Wisse on Fri May 18, 2007 7:43 am

Update:
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xml

*tried to change the army circles but it did only went to be ugly so i leave them as they are now
*changed the legend
*changed bonus of 2 for capitals into receive 1 bonus on the country itself per turn (new xml feature)
*changed \\\ country into a range country that only can weaken eastern xizang (new xml feature)


i want to have a new xml feature in it that lack didn't look at:

Suggestion Idea: Starting Neutral Territories shuffle

Description: Have a few countries that could have a neutral bonus on the start, but you don't want all, just one or two


Why It Should Be Considered: It would be great for some continents that you don't want let someone have at the start
(i don't mean you would use it on everycontinent)

Lable for lack:

that is for the countrys of jinan so you don't start with the continent
and than the problem of the number of countries is solved too (28 countries + one of jinan that is neutral)
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Postby Wisse on Fri May 18, 2007 2:58 pm

bumpo
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Postby ParadiceCity9 on Fri May 18, 2007 3:43 pm

I wish this map would just FINISH already!!!
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Postby Wisse on Fri May 18, 2007 3:55 pm

ParadiceCity9 wrote:I wish this map would just FINISH already!!!

me2 i am just not sure why it isn't final forged, if i look at the other final forged map mine is at the same state or even above it
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Postby AndyDufresne on Fri May 18, 2007 3:59 pm

Don't worry, I've got my eye on it. :)


--Andy
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Postby Wisse on Fri May 18, 2007 4:01 pm

AndyDufresne wrote:Don't worry, I've got my eye on it. :)


--Andy

:D ok :P
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Postby DiM on Fri May 18, 2007 4:03 pm

Wisse wrote:i am just not sure why it isn't final forged, if i look at the other final forged map mine is at the same state or even above it


andy works in misterious ways. my AoM map has been finished for quite some time and it is not in final forge. but at least andy said he'll take a look in the next 2 months :? :D
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Postby AndyDufresne on Fri May 18, 2007 4:03 pm

I really like the general feel you have going in the map, except for two things:

1, some of the borders that touch the water...they just look odd. I'm not sure if I'd like a simple black border or not, but it is just something that catches my eye.

2, I think long ago I mentioned also the mountains feel too..graphical...3D like..and not with this paper almost, feel. You know? The wall isn't too bad, but it is close to it.

But other than those, I really enjoy the look of the map. :)


--Andy
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Postby Wisse on Fri May 18, 2007 4:37 pm

AndyDufresne wrote:I really like the general feel you have going in the map, except for two things:

1, some of the borders that touch the water...they just look odd. I'm not sure if I'd like a simple black border or not, but it is just something that catches my eye.

2, I think long ago I mentioned also the mountains feel too..graphical...3D like..and not with this paper almost, feel. You know? The wall isn't too bad, but it is close to it.

But other than those, I really enjoy the look of the map. :)


--Andy


1. i did that on purpose, for something like a beatch effect, inseatd of the large shadow i used earlyer

2. i really don't know how to change it but i can try it
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