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thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job!
thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job!
Gilligan wrote:thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job!
+1 look forward to the XML here.
Gilligan wrote:Oh no not another XML!!!
cairnswk wrote:Gilligan wrote:Oh no not another XML!!!
You wanted to be XMLer in blue
I'll put it up another day, since you're already loaded.
Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...
<minreinforcement>1</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>29</upper>
<divisor>7</divisor>
</reinforcement>
</reinforcements>
cairnswk wrote:Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...
Thanks Gilligan for examing this.
Will this be suffice?
- Code: Select all
<minreinforcement>1</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>29</upper>
<divisor>7</divisor>
</reinforcement>
</reinforcements>
Gilligan wrote:...
- Code: Select all
<minreinforcement>1</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>5</upper>
<divisor>5</divisor>
</reinforcement>
</reinforcements>
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>114</upper>
<divisor>5</divisor>
</reinforcement>
</reinforcements>
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>114</upper>
<divisor>4</divisor>
</reinforcement>
</reinforcements>
Gilligan wrote:
- Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>114</upper>
<divisor>5</divisor>
</reinforcement>
</reinforcements>
This gives min 3.
2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies
do you think that is okay? your deploy would go up to 4 when you hit 20 regions.
cairnswk wrote:Gilligan wrote:
- Code: Select all
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>114</upper>
<divisor>5</divisor>
</reinforcement>
</reinforcements>
This gives min 3.
2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies
do you think that is okay? your deploy would go up to 4 when you hit 20 regions.
I like this one.
6 armies for 30
7 armies for 35
etc.
Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!
also, you got all of the fixes in the xml but this:
Belem Line is missing FOR B
then we can go beta!
cairnswk wrote:Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!
also, you got all of the fixes in the xml but this:
Belem Line is missing FOR B
then we can go beta!
Done above, but not in the 88s.
cairnswk wrote:OK V34 adjusted from the requirements above
Small
Large
and XML attached below.
Gilligan wrote:i meant where on the map. I refreshed the image and still don't see it
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