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koontz1973 wrote:Three things:
- Would not make me diversify at all. I like the maps I play and play them for fun and not for points, so it would not make a difference to me and I suspect to most people.
- Would not stop farming. Instead of farming on one map only, they would farm on five maps or ten maps. Thus making it harder to accuse people and prove they are farming.
- How the hell would this be calculated? It really seems complicated and far too much work.
Fazeem wrote:2- Nothing will stop farming but this would definitely discourage it making it less attractive due to the lack of points available from doings so on maps they frequent. In essence it would make more people like you in the fact they would be playing the maps they like for fun and not the potential points as those would be at a minimum unless going against someone of equal map mastery on said map.
this needs more discussion as it would add a leveling dynamic to the siteMetsfanmax wrote:I think this idea has merit, but not for the reason that it artificially diversifies the map choices. koontz is right: I love Arms Race and I would continue to play Arms Race whether or not I earned a bunch of points from it. What the suggestion does do is stop rewarding you for dominating on a particular map in the form of increased score. If you love a map that much that you would play it very often, you would do so regardless of whether you earned points from it. Continuing to give you those points implies that the only way to get to the top of the leaderboard is to be very good at specific maps, probably with specific settings. But if we wanted the people who ascended to the Conqueror rank to be good at many styles, and not just one style, this would be a way to achieve it.
TheForgivenOne wrote:So what of a player like Mageplunka69? He has about 40 000 completed games. He essentially can't earn any points of quite a few maps, or most of them, based on the fact he has played so many games.
TheForgivenOne wrote:So what of a player like Mageplunka69? He has about 40 000 completed games. He essentially can't earn any points of quite a few maps, or most of them, based on the fact he has played so many games.
TheForgivenOne wrote:So what of a player like Mageplunka69? He has about 40 000 completed games. He essentially can't earn any points of quite a few maps, or most of them, based on the fact he has played so many games.
Metsfanmax wrote:TheForgivenOne wrote:So what of a player like Mageplunka69? He has about 40 000 completed games. He essentially can't earn any points of quite a few maps, or most of them, based on the fact he has played so many games.
My understanding of OP's use of the term "ratio" is that the adjustment is made based on the percentage of your games played that are on the map, not based on the absolute number of times you have played it.
GoranZ wrote:TheForgivenOne wrote:So what of a player like Mageplunka69? He has about 40 000 completed games. He essentially can't earn any points of quite a few maps, or most of them, based on the fact he has played so many games.
Or something totally opposite... player with 100-150 games can legally become a farmer
Sorry but I will never support this suggestion or something similar like this.
Fazeem wrote:sometimes I wonder if the slips are Freudian people can even admit farming and it is nothing as long as they pay to do so? A mastery system does not penalize anyone except for farmers plain and simple while on duel side it increases competition and truly shows who is playing for fun, medals or points. IF playing for points and rank those that are truly the overall best show through versus those who found an exploitative niche on map that they have mastered to maximize en masse by creating 49 of the same game hoping most challengers will be not as experienced with said map and its intricacies. This would level the points field and ranks would mean more and be truly reflective of Skill and luck.
Well they would after mastery only make minimal points off of it. This is suggestion does not stop someone from getting points rather it rewards more points for those that challenge themselves by going to maps they do not play as often. IT Discourages farmers further because once they have worked out there mastery of a map unless they are playing it simply because they love it they do not get the same point boost just the minimal points for a win. From how important I am seeing the scoreboard is to a lot of people this would be huge you would find that people who never had a chance at making it to the top of the board before now actually can. Only people who lose out in this idea are Farmers/Fishers of noobs and veterans who exploit map intricacies to secure a win on maps they have mastered and the other player has not. Mastery would make it to where the Top slots are earned by the overall best well rounded players not just those good at finding tricks in the settings, system or maps. We have so many stats to draw from and this would open up other potential point system tweaks based on settings in the future. Map Mastery given the plethora of maps is an ideal way to make the site more enjoyable and fair to new recruits or even vets like myself, it encourages immersion in the site and exploring of game play via the hard work are foundry members share with us. Again I feel this would resolve a couple of problems here that right now are only only caught when someone is paying attention and are then decided on a arbitrary basis.TheForgivenOne wrote:Well, let me ask you this. What happens to the users who only stick to the classic map? Trust me, they are out here.
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