Implement a new special game play option, that when selected would make the region count the only determining factor in obtaining more troops per turn(zone bonuses would be disabled) and would add a penalty for a troop count that exceeds the players region count by more than 25 times the region count.
- I would put forward the conservative value of 25 troops per region held. 25 seems like a good number so as to avoid strangling escalating games early on. 2 x 25 for a threshold of 50, 3 x 25 for a threshold of 75 and so on.....
- Alternatively this could be set as an XML value so that map authors can decide how many troops can be held per one region on a given map.
Specifics/Details:
For example, take Classic, if the Economic Game option were active and a player was backed into a corner on Oceania with only the 4 regions that comprise the Oceania zone bonus. 25 x 4 would give the player a threshold of 100 troops maximum across all their regions, which I might expect to be distributed as following:
- 1 on Sydney
- 1 on Port Moresby
- 1 on Perth
- 97 on Jakarta
Here's my mock up of what the bronze medal would look like for defeating 20 players in an Economic's game:
*I know the image is huge, it was just a lot easier to work on than fiddling with individual pixels in Photoshop on a really tiny image.
How this will benefit the site and/or other comments:
- It would provide another game mode option, more options means more fun.
- No need to worry about opponents that super-fluke-out and drop a zone bonus right at the start of the game, continent bonuses are moot under the Economic Game setting. Regions are what counts, and spoils if selected also.
- It would add a touch of realism in games with this option enabled, it's ok to have huge armies, but you have to feed them or they will desert!
- More medals! I like medals, they look good on my wall!